DMF

DMF

Joined Last seen Member # 378107
16 Posts 305 Replies 3,432 Reputation

Playing Atarian with 6.2. Did a to get all tech and selected 'Good' alignment. In the tech tree I get 'Neutral Shipping' overlapping Way of the Arnor. Can't select WA; always get NS. Restarted and now I can't select Neutral Shipping; always get WA. I shouldn't have Neutral Shipping at all. Also a couple of odd characters in the text I've looked at. I don't see a special ch

2,020 Replies 6,658,255 Views

In these cases, the MMRs are roughly equivalent. #1 vs. #2, #3 vs. #4. If one were obviously weaker, then the stronger would be easier to convince to attack. Maybe after the colony rush, the AI just figures that war with someone is the next phase. I judge how easy they are to convince but how much money it takes. IIRC, Drengin went after the (stronger?) Arcaean for 1600 bc. Atarian or Yor (forget which did the attacking) for around 2000.

2,020 Replies 6,658,255 Views

I don't know if this comes under the heading of tech trading, but early on Terran was pretty weak and kept getting hated on by those you might not expect it from (fellow Neutral Arcaean and paladin Altarian). So I talked the Drengin and Yor into attacking them. It was too easy. Later when I attacked Altarian, Torian and Iconian wanted to help them so I got them to fight each other. Again, way easy (but by that time I had pretty good diplo bonus). Doubtful t

2,020 Replies 6,658,255 Views

As Terran I built the Bazaar only recently, traded for DiploTranslators more than 2 years in, and am not playing with Super Abilities. None of this, of course, affects how the AIs trade among themselves. Any particular race you'd like to see played in the next test?

2,020 Replies 6,658,255 Views

I know Notepad++ automates commenting of tag blocks, but what did you find? I really don't know what to say about TechTrading. As you know I found trading very difficult as Drengin. But now as Terran, without an overwhelming advantage in Diplomacy, it is pretty easy, and the AIs are doing a lot of trading among themselves - more than I remember seeing. Even the Diplo-deprived Thalan traded for standard factories so I've had to force him

2,020 Replies 6,658,255 Views

[quote who="Maiden666" reply="1965" id="3659242"] - Alot of files do still hold alot of redundant code. Removing that may not change the play of the game itself but will reduce RAM load a bit. [/quote] You thinking of GC2Converstaions? (What else?) Ideally there wouldn't be redundancies; all conversation points would be distinct. But that would take a lot of effort. (As would making some of the conversations a little less freekin' ambiguous

2,020 Replies 6,658,255 Views

Thanks for the link, I thought the Wiki was kaput. But there isn't much in the Data Modding sextion that I didn't get from Cari's Guide. Even the list of Abilities is old (1.2). When I'm feeling magnanimous, perhaps I'll update it.

2,020 Replies 6,658,255 Views

[quote who="Maiden666" reply="1959" id="3658671"] What's the change on "Minor flavor change (model # updates) for Photonic Torps II,III." in GC2Types.xml? I can't find a tag-line named "updates"...? [/quote] The model numbers in the flavor texts weren't incremented. [quote who="Maiden666" reply="1959" id="3658671"] is most certainly incorrect, otherwise the tag would have to look like this . However, the question is whether the desc ac

2,020 Replies 6,658,255 Views

[quote who="Maiden666" reply="1955" id="3658532"] It should be easy to give them the "Space Militarization"-tech, especially because they've got too early access to weapons anyway, namely someone removed the "Space Weapons" & "Space Defense" techs for no apparent reasons.... [/quote] Well, there is a reason. Space Mil. has +10 Mil. Prod attached and Space Def. +10 Defense. If they get weapons early, maybe they shouldn't be as powerful. We could

2,020 Replies 6,658,255 Views

I don't recall it being mentioned, but there's no Orbital Command Center in the Thalan tree. Unacceptable. Almost done with the second pass over TechTree. I may be able to send it on today. Not sure how much is left to edit. Is there something that is not in ..\Data\ ? I have no intention of going into Scenarios and Tournaments. One "fix" for the 1PP bug is

2,020 Replies 6,658,255 Views

[quote who="abelisari" reply="73" id="3658216"] If you plan very different strategies for different civs it could be good to represent different levels for the same tactics. [/quote] Now there's an idea. Allow several levels of the 'same' tactic. Different prereqs, different costs and effects, more or less the same explanation. Possibly different max levels for different civs. I think Iconians would not do the robotics thi

250 Replies 785,069 Views

Weather Control might require a special ship carrying a huge device. I see a few general categories: * ruin the planet so no one can live there - Super Jello - turns all the water into a thick colloid * kill most of the population, leaving the planet intact - Spore? * various forms of mano a mano combat * surgically degrade the defense so an eventual assault will be easier (may not be supportab

250 Replies 785,069 Views

Bug: I've seen it before but wasn't too sure of the circumstances. I have Navigation Centers (NC) and Subspace Drive traded from the Arcaeans. War with Arcaeans, who by now have Adv. Nav Centers (ANC) built. On the conquered worlds, the ANCs properly disappear. But no NC or ANC appears on my improvement list anywhere, so I can't build them on those worlds. I've seen similar with the Power Plants. Just to check,

2,020 Replies 6,658,255 Views

Aquatic? - Drop or land troops in the ocean and they come ashore unexpected and undetected. Like SEALS. Torian only? More thoughts later.

250 Replies 785,069 Views

[quote who="Maiden666" reply="1946" id="3657899"] The Bazaar works I tested this, the way it works is similar to the SuperDiplomat-SA, its bonus is shown nowhere ingame but it will multiply your techofferings and is thus, far stronger than ordinairy diplomacy-bonuses, esp. in a developed game when the builder already collected several mounting diplomacy-bonuses. [/quote] Just so I'm sure I understand, it doesn't affect Trade Revenue, but does affect the perception of

2,020 Replies 6,658,255 Views

No no, not take the limit off the RC, but the PD. It has no economic or (at least is the CU version) morale effect. [quote who="Maiden666" reply="65" id="3657967"] PlacementLimit does only work with a value = 1. Another value can be circumvented/exploited by the player, unfortunately. [/quote] I don't understand. Do you mean that any limit other than 1 is not enforced?

250 Replies 785,069 Views

I think the defense changes you've made are quite enough for now. Let's not de-emphasize the navy. Any invasion means that your navy has failed. I too build PDs only on those worlds that are under clear threat. Production units to keep up research and ships are much more important everywhere else. Two suggested tweaks: * A small defense bonus to Recruiting Centers simply because the description saves that they exist to produce soldiers (pu

250 Replies 785,069 Views