God bless you, sir! (Assuming that it works.) This little annoyance pokes me every time I look at a planet surface.
DMF
For ground invasions, I don't really have any new inventive ideas, which is why I wanted to see those of lyssailcor. But recalling GC2, I think there are two things missing. First is, we have no (or very little) idea how strong the target is in terms of abilities. One could discover those by espionage; not so in GC3. Second, RNGesus was right out front. It was like waiting for the GM to roll them dice - "You need a 11 or better." The odds were rough
If there is I haven't found it. There might be a way using the console, but I haven't learned it well enough to say how. And of course it might poison the game for the Metaverse.
[quote who="lyssailcor" reply="5" id="3691124"] - Rework ground invasion. The current system is a step in the right direction, but stuck halfway (or rather, a tenth of the way) there. I wrote a ground invasion simulation some months ago that I posted here with how I imagine the current system could be enhanced, but not very many people were interested at that time, or at least didn't bother to comment on my proposal. Anyway, there is much room to improve in that area [/quote]
Brad, I have to ask, Why isn't this GalCiv IV? You would have saved yourself a lot of grief, especially in the reviews. Players (to some extent including me though I left a good review) are upset about changes to a game that they know. They wouldn't leave a bad review because GC4 is a different game; one would expect it to be different. And you would have preserved the existing GC3 review base. Conversely, issuing a new game wou
Earth has been freed!! for good or ill. I should get a medal for it. The key to this victory was the Iridian ships, and I got them totally by accident. I accidentally clicked the first (huge) ship and noticed that it didn't queer the pending deal. I kept asking for ships until I got all the fast ones. Those two powerful fleets made the end game much easier. Without them and with 1st Fleet down to only three ships, I'm not sure I could have
[quote who="tungchiawah" reply="1" id="3691100"] Recent patches have completely changed how the economy works, [/quote] Are we going to remain in the dark about all this? If I have anything against the newer GCs, it's that the player has next to no clue about how the universe works. Hard choices I don't mind. Pissing into the dark and hoping, I do.
If Mods are enabled, then I'd have to suggest that the mod isn't selected and/or the file path is wrong.
Do you have Mods enabled?
While it doesn't relate to this report directly, I will note that I had a similar occurrence recently, where my Administrators suddenly jumped from zero to -3. Yes, there a bug in there somewhere.
Now that is cool. I'll trade you a N ichelle for a Winston.
I'd say that it depends on from which angle one is making one's evaluation. Winston Churchill ??
Perhaps surprising to some, people that work and are comfortable around each other often joke like that. So far they've been good about keeping it real.
New Age parents. This is what comes of it.
Publius, the Alliance option finally showed up. The Iridian was so happy that I offered him a Research Treaty that he traded me all this techs and the cream of his fleet - two huge Capitals and five large Escorts. That should help a LOT.
Well, this is screwy. Ramboing's post is marked as in the Ashes forum, but this thread is in the GCIII forum. Also, I don't recognize the scenario he describes. [quote who="Ramboing" reply="16" id="3691000"] Boy, I just finished #2 contingency, and it's a bit soul crushing having your ally just expand influence across the entire map. [/quote]
Jadzia Dax - Terry Farrell. I had quite forgotten about her.
Working on Scenario 3 I've manage to take the first two Drengin colonies, though the loss in ships has been a concern. I'm corresponding now with Altarians, Iridians, and Krynn. All are 'Close'. I traded for Interstellar Alliances and want to ally in the hopes of getting some help. The problem is, the Alliance option remains greyed out. Is it dependent on something besides relationship and tech?
I've met Nichelle Nichols. Very attractive woman. Word is that she and Roddenberry were doing the nasty at the time and that had a lot to do with her casting. The same can be said of Majel Barrett, who never did excite me. I really did like her in her later, more effusive roles, though, especially as Troi's mum.
[quote who="SchismNavigator" reply="26" id="3690911"] DMF: ST:D is set ten years before TOS . It has Pike, Kirk, Spock etc. around the same period. It even has Sarek in the pilot and has retconned Michael as Spock's adoptive sister that Sarek feels emotional over. It is a total retconning for those of us who grew up on TOS. [/quote] Well shoot!
[quote who="starkers" reply="70" id="3690946"] Thing is, I recall more than 3 episodes being aired here in Oz. As I remember, it aired for around 3 months and we got around 12 - 13 episodes, but that may have been due to the channel here purchasing the entire [filmed] series. [/quote] Likely. After all, only 6(?) Firefly eps were broadcast here, at least on the original schedule, though Fox paid for 13(?).
Obviously named for Orville Redenbacher.
That may be more a function of the number of trading partners. With only a few (3-4) partners, the available specializations are somewhat more limited.
[quote who="erischild" reply="2" id="3690900"] I use research to focus weapons and armor. [/quote] Unfortunately, that doesn't work for defense. For the non-balanced types, the Designers seems to choose one defense type at the beginning and stick to it come hell or high water. Might be appropriate, might not. The AIs seem similarly fixated, though at least they spread their defenses around. The player is offered 12+ ships - all with Shield only
Seven of Nine, hands down. No, not down there!