I've reconsidered my opinion. I disapprove of this building now. After all, no noose is good noose. ;)
Thormodr
What's the big deal? It's just a shot of a few peasants hanging out. A rope guild doesn't seem that exciting. Am I missing something here?
More good stuff. The UI looks great and it looks like leveling up will be fun too. [e digicons]:grin:[/e]
Love the look of those icons. The art department has outdone themselves.
Very happy to hear that there will be random events in the game. I do hope that there will be slightly more common random events that happen as well as the rare ones though. Well, at least the possibility to easily mod them in anyway. Fantastic art as well.
Very encouraging update. I very much approve of some more Civ influence being added. Thanks Jon. It looks like you will have to make some interesting decisions which I like. I also like that an individual city will feel more unique and that there will be some balance between big and small empires. Keep up the good work. :)
[quote who="Heavenfall" reply="1" id="2993954"]It's not free, that's just godaddy's default site. http://www.networksolutions.com/whois-search/fallenenchantress.com [/quote] Hmm...Apparently there are a few domain names up for sale. fallenuterus.com $949 <div style=
Looks really good. The game is looking like it will be really polished, challenging and fun. I also appreciate the idea of not hyping the game but letting the game speak for itself. Keep up the good work. Can't wait for the Beta but take all the time that you need. :)
I was on the fence about the game but now I won't be buying it. Region locking, online play only, no single player campaign, auction houses that legitimize Chinese goldfarmers, pay to win structure, no mods, etc. DiabWow/Blizzard has jumped the shark. People can laugh at me all they want but I'm sticking with Torchlight II. No region locking, offline play is fine as well as Lan play and online play, single player is fine, no auction house
New York Nutrabaits user, Joel Harber has been putting our gear to particularly good use in recent weeks over in The USA, taking a very impressive seven fish in only nine daylight hours from a water close to his home (Now that's what you call having a nice day!). Joel reports his success on PVA bags stuffed full of mini 3D Pellets and broken up 20mm Shelf life Boilies. We have pictured Joel this month with a very striking look
I have faith that the game is going to be great. Derek Paxton will keep things ship shape and in order. I like everything I've seen so far. :)
I would think a lot of the reviewers would be frustrated with the controls because, let's face it, console controls just aren't as good and as precise as a keyboard and mouse. $15 is a fair price to me and I'm sure I'll get my money's worth anyway. Especially if there is a sandbox mode included. Not excited about the crappy DRM to be honest though.
Sounds like Derek Paxton is well aware of the problem. DIG: How have you approached the range of PC processing power on the market? D. P.: The most significant limitation for turn-based strategy games on the PC is the amount of memory a 32-bit operating system allows to an application. Our players want to play on large worlds, worlds that dwarf even the largest StarCraft II maps. On most
Part 2 was interesting. Thanks for the link.
[quote who="Wilson" reply="197" id="2974328"]What about modability? I'm no expert, but I'm not aware of any particular mod tools for MoM. In my eyes, that's a huge advantage for FE. Correct me if I'm wrong![/quote] Good point. E:FE should certainly be more moddable than MoM.
[quote who="mastroego" reply="173" id="2973803"] Quoting louist, reply 171 Quoting HallowedBMyName, reply 169 Quoting Souls-Stream, reply 164 Can you name me 3? One is graphics, obviously (2010/11 game vs. a 1995 game); can you name me 2 more? It doesn't require DosBox to run. And... Hm... Err... I rest my case. See, we all knew FE was going to lack MoM's diverse races, flying units
Great news. I'll give it a spin. :)
Arr, I hate the sea and everything in it.
Sa[quote who="TheProgress" reply="15" id="2973187"]Game is going to be stuffed full of Ubisoft DRM sh*t.[/quote] Sadly that will be the case. I like Ubisoft games but man they have awful DRM. :(
[quote who="Murteas" reply="104" id="2972309"]Really discouraging to me to hear all the complaining, and I am not even on the dev team. I don't necessarily disagree with the desire to have more spells, and in fact I would love to contribute to creating those spells (with Murteas' Grimoire or something simiiar), but the way people are demanding and even predicting a complete failure at this point is ridiculous. Give feedback, and suggest spells, encourage, and g
[quote who="Edwin99" reply="82" id="2971723"] Quoting Vordrak, reply 781. For example a spider themed book... Spider Themed Spell Book - Excellent Idea - Discovered by Quest - 2 to 4 spells per level Primary Focus: Tactical Spells 17 Spells - 13 tactical, 2 strategic, 2 city enchantment, 1 Enchantment "In ages past there was a titan that was the master of all giant spiders. It is said that their exists a tome that instructs
It looks very intriguing. I've been watching this game for awhile. I think the initial game will allow the company to get their foot in the door so to speak. After that, there are great possibilities for a game like this. I'll wait and see how the game goes at launch and then look at buying this. There certainly looks to be at least $15 in entertainment here. :)
Oh man! That game is still around? Lol. It's been a long time... [e digicons]:grin:[/e]
Atari sucks. Maybe they'll make MoM2 as a FPS ala X-COM Abomination by 2K Games. The last good game ATARI put out was M.U.L.E. [e digicons]:grin:[/e]
Looks pretty good. The variety seems decent and I like the fact that there are quest and unique spells. The artwork also is fantastic. A+ job there. I do miss nature spells though. As mentioned by others, I like summoning bears, wolves, treants etc. I suppose that could be modded in of course. Perhaps a "Druidish" type character could then be made. <