Jeff611

Jeff611

Joined Member # 380586
1 Posts 0 Replies 136 Reputation

1) Probes: It would be great if you could assign missions to probes, like 'search stars', 'concentrate on FOW', 'FOW around my planets'. Things like that, nothing like wondering why your probe heads off to the middle of nowhere that you will not care about for dozens or hundreds of turns. 2) Main map search, trying to find untapped resources has me searching for small hard to find symbols so I can send constructors. Or having to search by eye trying to find the last few anomalies sinc

1 Replies 1,293 Views

I would like to see each difficult level scale by itself as the game goes on. But this would have to mean that Hard is more than the AI getting more starting stuff and nothing else the rest of the game. I would like to see as the game moves on to mid and end game, Moderate vs. Hard etc. has consequences that make the game adjust to the mid and end game to keep the difficulty the same difficulty. While past games get easier when the game transtions to mid and end game, i would like the

14 Replies 18,184 Views

I think there should be a cost if you do not eradicate everyone though. Perhaps a slider or choice (25%, 50%, 75% survivors). More survivors means more population but lower happiness / loyalty / likelihood of them rebelling and going neutral. So you get more population but you need to spend money / resouces / build things to bring them around to being a conquered people.

20 Replies 71,007 Views

Hey all. Got a couple of comments. 1) When I get an Idle Colony and all the spaces to build are full, I cannot end the turn. The button says and I cannot address this since the colony cannot build anything. without destroying something to build a space port and just pump out ships, I cannot progress. 2) The annoying click is annoying. Almost everything I click on I cringe due to the noise. 3) When clicking on the minimap the main map does not go to

3 Replies 4,478 Views