Thanks guys! I thought is was just me. It does seem like units not firing on structures is a wonky fix. I guess giving either the structures or the units specials rules gums up the processing. Still I would rather see a diminished attack value against structures that them not fire. I knew about the SS units sitting around when out of power. I don't mind that. I would be nice though if there was a UI indicator that shows power level, but Capacitors are
godshand13
Few suggestions. Group formations. There a few ways to do this. Simply changing the groups formations shape: wedge, narrow line, wide line, & box. There is also the units placement. So instead of healers in back and tanks up front, a box formation could have healers in the middle and the edges occupies by tanks. This would allow for better support positions, greater versatility of forces, and greater tactical variety. Dreads should get XP for destroying structures. Certain
Hey guys, I've been playing Ashes now since about release. I also own Escalation. Both are super awesome and fill my game time more often than other games. There are few nagging issues that are holding me back from playing more consistently however. At times I have dropped playing and it is usually due to... The path finding/group movement leaves a lot to be desired. Units in groups(army) usually end up swirling around in confusion or moving at a turtles pac