Rhonin_the_wizard

Rhonin_the_wizard

Joined Last seen Member # 3844697
20 Posts 740 Replies 4,380 Reputation

[quote who="mortili" reply="6" id="3661461"] You do realize that you can just take the next bigger map? [/quote] I'm not bothered much since my favorite map size is Insane. But if someone preferred to play on Gigantic, Immense or Excessive they are out of luck. The difference between Excessive and Insane is staggering. [quote who="Old-Spider" reply="20" id="3660872"] For everyone wondering about the galaxy sizes, they have been reduced in

24 Replies 105,544 Views

I found something while looking for a completely different thing. In GalCiv3MapDefs 0.40 8 12 4 0.66</MercenaryBaseBlockingPlacementProx

9 Replies 14,857 Views

Thanks for the continued updates. Looking forward to Crusade, perhaps a sneak in the Founder's Vault would be a nice Christmas gift. [quote]This is true, I did make them a bit smaller but I made the number of stars and planets available much much higher. In response, we are going to restore the absolute largest sized galaxy. I just personally don't like the pacing and didn't think others would care if I made the absolute size smaller if I was giving them more planets

53 Replies 331,072 Views

I haven't found where the spawn rate for the bazzar is kept. But wouldn't another solution be to edit the costs of the mercenaries in EXP1_MercenaryDefs to some extremely high amounts like 90000 credits?

9 Replies 14,857 Views

[quote who="Voqar" reply="22" id="3660929"] Sounds good, but... Shouldn't this kind of "low hanging fruit" type of optimization have been done during development, like ages ago? I know Frogboy is the man and all but I'd hope they had a few people working on the game that had some clue about writing code and writing reasonably efficient code! [/quote] Perhaps you would like to read what Brad has stated, he didn't optimize the code. [q

24 Replies 189,825 Views

[quote who="Seilore" reply="2" id="3660818"] On a different note, I don't see anything on this patch related to galaxy sizes? Does this mean that did not end up getting put into the update? If that's the case thank you. [/quote] Second line under balance. Reduced the size of maps while keeping the same number of objects, effectively increasing the galactic density.

39 Replies 153,180 Views

1. You know I just realized it feels a bit strange being able to access the bazaar before researching Universal Translator. 2. Even if all manufacturing is set to social a shipyard will still receive 1 manufacturing point if the sponsor planet has distance decay.

27 Replies 214,288 Views

A Thalan trade ship arrived at one of my colonies before I even met them. I also don't think any of their ships saw my planet. A pirate ship that followed one of my constructors attacked the starbase it created. It failed, but I don't recall seeing them do that. It was interesting.

94 Replies 563,458 Views

I don't see the comedy or slapstick in the scene most of you are talking about. Maybe the dust cloud could be smaller. For all we know that Tywom is dead. [quote who="maanvis26" reply="65" id="3659774"] Speaking of, I'm a huge fan of RPG games but there are rarely and space RPG games where you play (and fly) as a ship captain, know any goodones? [/quote] Well, besides Star Control 2, the Mass Effect series, specifically the first game. I saw some other games on Steam

135 Replies 146,315 Views

[quote who="Waragh" reply="14" id="3659543"] The alien trait coloniser doesn't work. i don't get a free building when i colinised a planet. [/quote] Weird, it works for me. Reached turn 160. I feel that research is going too fast, especially considering that I have so few research buildings. I haven't met any major civilizations, only two minors. They seem more talkative, I received a number of trade offers from them. Though I

66 Replies 200,681 Views

[quote who="Seilore" reply="5" id="3656405"] I see there is an update for future DLC's on Steam. Why is this not being updated on the game's own forum? Instead saying we can't talk about anything? With that being said that is still several months old so is that even in line w/ current plans? http://steamcommunity.com/app/226860/discussions/1/492378806373636365/ <br

7 Replies 35,482 Views

[quote who="Joel0607" reply="18" id="3655042"] Actually, I'm curious if you have any insights regarding why Fred Ford and Paul Reiche were never able to make their sequel. From what I understand, they were unable to reacquire the necessary rights. Has Stardock reached out to them in any way? Because if this was a collaboration, then everything in SC Origins could tie in with both SC2 and any future sequel without the need to concoct this multiverse timeline idea.[/q

27 Replies 114,005 Views