Rhonin_the_wizard

Rhonin_the_wizard

Joined Last seen Member # 3844697
20 Posts 740 Replies 4,380 Reputation

It was rather changed. But more that now you can request constructors from the starbase than going to then shipyard to build it and then move it to the starbase. Regardless, just order what modules you want build on it and it will use the stationed constructor.

8 Replies 22,520 Views

1) I consider it to be good. The extra colonization events are interesting and sometimes I have a hard time choosing which option to go with. 2) Rise of the Terrans - United Earth major civilization, new civilization trait Altarian Prophecy - new ship styles and new ship parts for the ship designer 3) The story mostly.

6 Replies 20,982 Views

Haven't had a change to play through the campaign but two things I want to point out: 1) In the campaign the Terran Ship Style is utilized, I think it would be better if United Earth was utilized instead since this is happening in the past. 2) I am disappointed this doesn't add the Korx and Drath as major civilizations for sandbox.

6 Replies 30,469 Views

[quote who="TheFunMachine" reply="11" id="3646416"] Quoting Horemvore, reply 9 More than one faction [e digicons]:)[/e] Oooh! I love new factions and shipsets [e digicons]:)[/e] [/quote] Not exactly "new", more like returning old friends.

16 Replies 45,387 Views

A little late to this discussion but here is my opinion. I care more about DLC that expands the sandbox mode, not about campaigns or cosmetic things. Though if you guys port over the campaigns of the previous GC games I won't complain. DLC ranked by how much I enjoyed them 1. Mercenaries - it's great to see the Arceans and Torians again. The mercenaries are also interesting, although I feel there could be more of them. The campaign, really it's just one scenario, f

16 Replies 91,195 Views

I recall there is a way to break alliances. Somewhere in the diplomacy screen there are listed the trades you've made. Find the one with the alliance and select to break it.

1 Replies 7,465 Views

[quote who="Larsenex" reply="2" id="3639523"] To clarify, if you build a constructor with 2 or more constructor modules and build a starbase with it, the 'extra' constructor is placed OUTSIDE the starbase. This entails you having to move the constructor off the starbase and back into it to get the benefit of having the extra module. [/quote] This only happened to me when the constructor I used to build the starbase had 0 moves left.

11 Replies 19,314 Views

So I wanted to check the Vault to see if there was anything new and there is nothing there, all the files are gone. Doesn't really affect me since I have them saved on my PC just wanted Stardock to be aware of the problem.

1 Replies 814 Views

Set to launch on PC on October 21, 2016. Sid Meier’s Civilization VI includes: EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain. ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, d

38 Replies 642,720 Views

You are making a mountain out of a molehill. There already is a thread on 1.7 Hotpatch #1. It was posted about 3 hours ago here. They(Stardock) post more on the Steam forums because here(on the official ones) there are a lot of fans that answer questions for them.

4 Replies 26,150 Views