Rhonin_the_wizard

Rhonin_the_wizard

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5c. I have noticed this in the Benevolent Ideology tree too. 14. No longer encountered this problem. 28b. This also happens for Elevation Foundation and Missionary Center. 30. There are some starbase modules from the Kinetic Weapon techs that have the name "Not in Alpha". 31. The Benevolent trait Prominence is applied to all planets, not just the first 5.

22 Replies 28,207 Views

You will have to wait until it is close to release or after release. [quote]The current plan is to, at a minimum, support German, French, and Russian as well. However, this process won't begin prior to release because there's a lot of text expected in the game (over 100,000 words which is, in effect, a book's worth of text). That's because each race has its own technology tree, wi

8 Replies 43,756 Views

Started a new game with the Terrans, large map, everything set to abundant, all three opponents. 5b. I now have screenshots for this one. 1 , 2 , <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=313436890" target="_blan

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Deleted local content and reinstalled the game after the patch went live. 23. Started a game with the Drengin, CTD after selecting an economic ring for a starbase. Reloaded, same thing. Reloaded, tried mlitary ring, same result. Reloaded, built a Starbase Defense System, it worked, after which tried an economic ring, CTD. Submitted a ticket, #FLW-894-10975. 24. Had no problems with starbases when playing as the Altarians. 25. Saw this on a devstream once. An anomaly an

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[quote who="Gilmoy" reply="11" id="3492312"] Quoting Rhonin_the_wizard, reply 2 11. The Benevolent unlock Breakthrough did not give me any research points. Elaborate, please. Did exiting Ideology take you directly to the Technology newsbot? N.B. Ideology +rp awards do give you the rps, but the

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[quote who="Gaunathor" reply="8" id="3492271"] This is a game I started before the patch and continued to play it with the opt-in patch. This could be the reason for some of your bugs. For example, Nr. 17 is definitely not happening anymore in any game I have started under v0.42. [/quote] Perhaps, I will start a new game and see if there are any changes. 18. After loading a finished game and ending my turn

22 Replies 28,207 Views

3b. After conquering a planet that has a Research Capital and destroying I can build this improvement again, even though I have a Research Capital constructed already. 8b. After loading the game I could conquer it. 12b. I discovered that after a Shopping Center was completed I could no longer build Market Centers. 13. The Innovation Complex has a bonus of +150% to Influence, shouldn't it be Research? <a href="http://cloud-4.steampowered.com/u

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[quote who="Matopicus" reply="3" id="3492005"] Quoting , quoting post 7. I wish it was easier to tell how many starbases can be built without paying, and how much it would cost when building one over the limit. there's a limit? i had no idea lol[/quote] Not exactly a limit, your logistics determine how many starbases

22 Replies 28,207 Views

8. Encountered a planet I can't invade, doesn't seem to have ships defending. I'll see if this still happens when I load the game. 9. Problem with Guard and Sentry, I leave a fleet stationed in enemy solar systems to destroy shipyards, when an enemy shipyard is completed they don't wake up. 10. Tourism seems a tad overpowered at the moment, all my production is going to manufacturing and research and I still have positive income. 11. The Benevolen

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Will the Founder's Vault ever get any new content? Are trade routes going to be limited in number? Because 9 or so on an immense map isn't a lot. Is the in-game encyclopedia still in the cards? In the files I read about different types of alliances, will we be able to have multiple alliances with the same civilization? Ex. have Cultural and Technological alliance with the Altarians.

30 Replies 34,084 Views

This is a game I started before the patch and continued to play it with the opt-in patch. 1. In the sponsor list for a shipyard a planet is listed incorrectly, this one only has Earth and Mars, yet Devoa III is listed instead of Mars. In the shipyard manage screen the planets are listed correctly. I recall removing and adding planets as sponsors to the shipyard Devoa III belonged to, so that might have something to do with it. <a href="http://cloud-4.steampowered.com/ugc/49859

22 Replies 28,207 Views

C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text\UIText.xml SHIP_CONTEXT_SHIELD_TOOLTIP "Shield Attack [I think it was meant to be Defense or something similar]" PLANET_ IMPROVMENTS [IMPROVEMENTS]_LABEL " Improvments [Improvements]" PLANET_PROPOSED_LABEL "Proposed

14 Replies 12,744 Views

The tooltips will get better as development progresses. Also the game is still in development and how game mechanics function can still change. An in-game encyclopedia was mentioned once. If it is still planed I am not sure. [quote quoting="post"]These backstories aren't presented in the game (though they may make their way into an in-game encyclopedia of some kind)[/quote]

1 Replies 2,177 Views

[quote quoting="post"](1) Will Stardock be supporting Steam workshop for distribution of GC3 mods?[/quote] Yes. [quote](2) Will Stardock publish information on the meaning of the XML tags?[/quote] Maybe, the tags are pretty self-explanatory from what I saw. [quote](3) Will Stardock host a Wiki for the modding community that we can all contribute to?[/quote] There already is a wiki for the GC series, why would we need a separate o

9 Replies 18,927 Views

I remember reading some suggestions for the home planets of the civilizations to feel more unique, and I have come up with an idea that would be relatively easy to implement. Make the improvement CivilizationCapital different for each of the civilizations, with a unique icon, different stats and have different adjacency bonuses. For example the Terrans' one could have better bonuses to manufacturing since it was stated in the lore that they discovered fusion power. The Dre

4 Replies 7,955 Views

[quote who="BimmyJimmy" reply="5" id="3490403"] Will the buildings in the planet viewer be animated? For example some blinking lights or smoke trails, or some moving parts? This would go a long way to make planet view not as bland as it is now and maybe adress some criticism about GC3 beeing too cloose toGC2 in regards to the planet surfaces. [/quote] They talked about something like this in the previo

29 Replies 44,372 Views

Will the Founder's Vault ever get any new content? Are trade routes going to be limited in number? Because 9 or so on an immense map isn't a lot. Will space monsters(they were in GCI) make a reappearance? How will pirates function? Will they spawn? Have home bases? Will we be able to bribe them to leave us alone or target someone else? Edit: Is the in-game encyclopedia still in the cards?

29 Replies 44,372 Views