Rhonin_the_wizard
I remember asking in a devstream about this. I'll try to find it. Edit: Found it, September 5 .
"My survey ship reached an anomaly - a worm hole that threw it *way* out of my world. Now it just stands there and I can't move it - the Idle Ship button selects it but there's no way I can move it. Had to restart a new game..." It was outside your range, you should have ordered it to move back to your space. "will a french translation be available, or will it be a mod ? A saw the English localization files in the game's directory - can we already contribute ?"
18. Problem with the trade route value display. It says 75.6 is both the raw value and the trade route value. So either the bonuses aren't applied or the raw value is displayed wrong. 19. All my trade routes are there, but to whom does that line going from the top to the bottom belong to? Also it would be nice that when selecting a t
"Did they mention when the combat update will be released? Or does anyone know? Thanks in advance!" Tentative release is December.
16. It would be nice for somewhere to be displayed how many Ascension nodes, strategic resources, relics I own and how much I get per turn. 17. When selecting the sponsor planet for a freighter I'd like it if there was a tooltip with the planet's info when the pointer hovers over it.
Did you trade for any techs with the AI before completing this research? I think that is the cause.
The Ascension Gate is actually an upgrade, Research Cloisters>Quantum Research Foundation>Ascension Gate.
11. I'd like a cancel all ongoing projects button, this is for colony projects. 12. Think I mentioned this before, but doesn't hurt to repeat it again. I want shipyards to have a visible ZOC like starbases. 13. After a tech is researched there is no way to read it's long description. 14. UP headquarters bonus is applied to all planets, not just the capital. 15. I request the tactical view colors for the research and culture relics be slights changed
IridiumTechDefsText IridiumIndustrialMastery2_Dec "Even at this advanced stage in our expansion plans, there's still room for improving our growth rate. Progress waits for no-one, and if [we] can improve the speed with which we build social and economic structures, all of our business shall benefit." IridiumStellarFieldProjection_Dec "Stellar Field Projectors will allow our best ships to boost the speed of every other <span style="text-decoration: underline
I like the jokes. Laughed quite a few times when reading the Drengin tech descriptions.
GalacticEventsText.xml HelpfulDustEvent_Dec 'A cloud of dust has emerged out of deep space, seemingly around every planet at once. Consisting of semi-sentient nanobots, visitors from a distant galaxy, they immediately begin assisting with any and all orbital construction projects underway, helping all races equally, regardless of their motivations. (-20% Military Spending) Global Effect: Starport [Shipyard] is less effic
6b. An idea I had, how about if factories gave a penalty to tourism? Maybe even negative adjacency to tourism improvements. 9b. More on this, it's repeatable, happens every time I go to the Treaties tab. Sent files to support. 10. Something that displeases me. I used "local player" and "unlock" to give the techs to every player. Then I went to trade and see what civilization specific techs can be traded for, there weren't any. I do not like this, one of my fond memorie
"Next argument is, that the whole galaxy is divided, before you even develop the needed tech to found a huge space empire. In most cases I only have Ion drive when the whole thing is settled and all availible colonys are gone. Why not limiting the distances one is able to fly from home or let's say from drydocks at least. Other then now, only with more advanced drives it should be possible to reach the farthest star systems." What size maps are you playing on? Also there already i
You can set from game settings how often the UP should meet.
I'd like it if the AI would decommission shipyards no longer in it's territory and I think we shouldn't even see the rally points of other players.
7. Ships designs appear unlocked by unrelated research. I believe this is caused because I traded for some techs from the AI. 8. Sometimes when selecting Starbases in Set Shipyard Destination it doesn't work, I hear the click, the selection lights up, but nothing. <img src="http://cloud-2.steampowered.com/ugc/4986424440385071
The cause of this could be a UP resolution that bans colonization of new planets. Check the UP if this was passed.
Good work with optimization, game runs much better now. I'll point what bugs and glitches from my previous thread I still encountered: 1, 5, 6, 8, 9, 11, 13, 18, 19, 21. 23. 1. There is this anomaly that instantly builds an improvement, unfortunately it also targets projects which means it gets wasted. 2. Ships bought from the AI get displayed in the ship list with their original civ colors.&nb
DrenginTechDefsText.xml DrenginOrbitalSpecialization1_ShortDec "Force our Starports [Shipyards] to work better." DrenginZeroGravityOptimization3_Dec "It's so much harder to threaten a slaveling when that slaveling has a powerful cutting torch. But we've found a way, and now our starports [shipyards] will be just a little bit more efficient at making ships."</
CultureTraitText.xml BreakthroughTrait_Dec "Your culture of open minded acceptance regulary [regularly] encourages the development of great thinkers. One such mind has stepped forward now, leading to massive advances in your understanding of the universe." EmpathyTrait_ShortDec " Alows [Allows] the building of a Missionary Center." ProminenceTrait_Dec
24. How I managed this, first the Interstellar Patent Board passed, then I tried to get it repealed and that failed, after that I could propose it again and it passed for a second time. 25. I miss the option from GC2 to display the computer clock in-game. 26. Game is stuck on Wait, I can move around the map, view planet scr
AnomalyDefText.xml LostSurveyAnomoly_Name "One Wormhole to [too] Many" ColonizeEventText.xml RuinsEvent_Dec "The primitive species that occupy this planet was [were] once far more technologically advanced, and accidentally ruined their civilization in some kind of nuclear war several hundred years ago. Ruined cities dot the planet, and will likely contain val
AltarianTechDefsText.xml AltarianXenoIndustrializationTech_Dec "Everything is harder on the surface of an alien world. But nothing [is] so difficult that it can't be surpassed by Altarian ingenuity." AltarianXenoAgriculturalAdaptation_Dec "Advanced farms will enable us to grow more food than ever before, even on the strange alien worlds Altarians now so often find themselves [on]." AltarianPrecursorRelicFocus3_Dec "Discovering a new Precurso
[quote who="Gaunathor" reply="8" id="3501624"] Also, if the Terrans hadn't been so ruthless in their war against the Kendar, and tried to make alliances with everybody, the Drengin wouldn't have seen them as big as a threat. This means, that the Drengin probably wouldn't have felt the need to go looking for Precursor artefacts to gain an edge. [/quote] Xendar, not Kendar. Also the old texts stated the Drengin wiped out the Xendar so the humans wouldn't learn