Rhonin_the_wizard

Rhonin_the_wizard

Joined Last seen Member # 3844697
20 Posts 740 Replies 4,380 Reputation

18. Ideology points aren't deducted when unlocking a trait, so far this has happened with those from Pragmatic. Also after upgrading Outreach Group to Mediation Center, I can build Outreach Group again on different planets. 19. The Alliance Focus specializations don't unlock anything. 20. The icon is missing for the tile

8 Replies 13,103 Views

I've managed to make alliances, it is weird with the Krynn I made one the turn I made contact with them, and yet with the Altarians I still can't. It also took a few turns for option to appear for the Drengin. They don't seem to need to have the Alliance tech, only you do.

11 Replies 27,265 Views

[quote who="Raynman" reply="2" id="3501018"] Thank you for reporting! Sorry to hear about the laptop overheating. [/quote] Laptop's old, I know I'll have to either buy a new one or a desktop, so long as I don't play for too long it will be okay. This didn't happen in Beta 1 even when playing for 5 hours straight. 8. Text display bug in the treaties screen when scrolling. <img src="http://cloud-4.steampowered.com/ugc/49863355650275776/C88E1D64A

8 Replies 13,103 Views

Had problems getting the game to start, the loading times were abnormally long, after updating my drivers and several resets it went back to normal. 1. The text in the tooltip for some ideology traits isn't displayed properly. 2. The names of planets around stars with long names cover the planet quality level. <

8 Replies 13,103 Views

Something that bothered me in GCII was that there was nothing to differentiate a colony based on how it was obtained. If you colonized it, culture flip it, bought it, invaded it or it was given as a result of a peace treaty, they would all behave the same. A solution I thought of is to use the approval system. colonies obtained by invasion would have a penalty to approval, that is if we don't commit genocide on the native population. Maybe this could be tied to

1 Replies 1,064 Views

So let's get this question out of the way, when will Beta 2 be released to the public? How will Crusades function? How will the Iridium's planet killer work? In diplomacy will we be able to trade for a future favor? Will there be events similar to the Dread Lords or Peacekeepers, by that I mean a very difficult opponent that would be a challenge to mid and late game civs?

13 Replies 62,844 Views

[quote who="ForesterSOF" reply="21" id="3497643"] One of those unanouunce game could be Star Swarm. we looked at the frame rate of it and it uses the Nitrous engine for use of many ships at once [/quote] Star Swarm is a tech demo, not a game.

24 Replies 84,359 Views

Why must you do this to me Stardock? Hasn't my wallet suffered enough? Edit: So the 7 games Stardock has in development are: Galactic Civilizations III Offworld Trading Company Star Control reboot E2015 new IP RTS new IP new IP

24 Replies 84,359 Views

Well for one thing to review a game on Steam you need to own it, so that helps. By the way how are you getting those scores for Steam? It's only recommended or not recommended. As for the new update for the most part I like it. I'd wish the curator part was lower on the page, an easier way to go from the game's page to it's forums, it still recommends some games that are in my wishlist, and to have a list of the games I marked as not interested, I think most of them ar

12 Replies 44,783 Views

Something like The Last Federation ? Seems interesting, but only the devs would know if it's feasible. As Gaunathor mentioned in terms of ancient civilizations there are only the Arnor and Dread Lords. Of course there are also the Mithrilar, namely Draginol and Mascrinthus,

10 Replies 4,426 Views

Just stumbled across this on the Steam forums: One interesting side note that you are probably noticing: Soren Johnson (designer of Civ IV) and Dorian Newcomb (lead artist on Civ IV - I think, might have been Civ V) are working with Stardock at a new studio called Mohawk and have been helping us. At the same time, Jon Shafer (desi

31 Replies 183,727 Views

I prefer how terraforming worked in GCII. It was easier to tell which tiles could be terraformed and results were easier to achieve. In GCIII it is rather hard to tell which tiles can be made usable, and until the last tech terraforming is rather useless since each tech only allows you to terraform one tile. As such there is no point to invest in terraforming instead of the other techs. I am not really fond of being forced to choose an ideology when I have the points required, fo

22 Replies 28,206 Views