18. I destroyed the Omega Research Center because I wanted to replace it with something else and now no other Innovation Complex will upgrade to a new one. 19. I'm a little confused about how approval works, from my understanding for every 1 current population on a planet you need 1 Goods and Services to keep them happy. Yet I have planets where the population is higher than goods and services by 10 and still at 100% approval. Some screens <a href="http://cloud-4.steampowered
Rhonin_the_wizard
[quote who="VFXCode" reply="2" id="3511540"]Any way we can get a more complete minimum/recommended specs from an official source, even if it does change on release?[/quote] Minimum: OS: 64-bit Windows 8.1 / 8 / 7 Processor: 1.8 GHz Intel Core 2 Duo / AMD K10 Dual- Core Memory: 4 GB RAM Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later) DirectX: Version 10 Network: Broad
3c. Another example. 14b. After loading a save the music still doesn't work in the main screen, and some of the sound effects don't work sometimes, like the end turn one. 16. Innovation Complex produces influence instead of research. <img src="http://cloud-4.steampowered.com/ugc/53246134230949635/D517A9CC916
So in the folder \Steam\steamapps\common\Galactic Civilizations III\Fonts you have no gc3_font_setup file? If so here is the file, put it there and then run it and see if that solves the problem.
3b. Some more examples. 14. Background music stopped, no idea what did it. 15. CTD. I was trying to destroy an improvement when the game started to freeze and shortly afterwar
[quote who="damonlundy" reply="2" id="3511308"]Nope not the problem. Latest driver already.[/quote] You sure? 10.18.10.3945 (9/16/14) vs 15.33.30.64.3958 (10/23/14)
This seems to be latest driver for your graphics card, update to it and see if that fixes anything.
4b. More on this one. There seems to be something going with dust clouds when there is an anomaly in them. This time my survey ship disappeared when it entered the dust cloud, it was still there just invisible. 7b. It's back to normal now. 9. The text is not displaying properly in the treaties tab. <img src="http://cl
Done. Support ticket: #SBU-304-50142.
1. I really like the new icons for planetary improvements, they look nice. 2. I appreciate that now when offering credits for a trade it selects the exact amount my opponent would like, very convenient. 3. There are still problems with text not displaying properly in tool tips, like in the screenshot bellow. 4. For some reason there is this anomaly in a dust cloud I couldn't send my survey ship to. This has happened a <a href="http://cloud-4.steampowered.com/
[quote who="peregrine23" reply="2" id="3511040"] Are starship captains still planned? If so, will we see them before release? [/quote] They were always mentioned as being in an expansion.
Encountered a bug with music, it just stopped playing, sound effects are fine, but no background music.
Try this: - Press the Windows key and "R" at the same time. - A "Run" window will appear. Please paste the path below in the box and click OK: %programdata%\Stardock\Galactic Civilizations III - Once in the folder, please make sure you have the option enabled in Windows to "Show file name extensions". If you don't, please see the following article: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=http://windows.microsoft.com/en-us/windows/sho
Will race specific techs be tradable in beta 3? Will extreme worlds be added?
Will race specific techs be tradable in beta 3?
[quote who="DARCA1213" reply="5" id="3509466"] How do you know? [/quote] It was stated in a devstream, also they are in the tech tree, but are locked.
Yes, they will return.
While a good game it has it's drawbacks. One of my armies was in neutral territory and an opponent attacked me, we were in cold war. He lost completely. Then complained to me about committing some atrocity even though he initiated the attack. Another time I sent an army to defeat a roaming army that was besieging the last city of an AI. After it was defeated the AI in gratitude attacked my army, I lost 3 units, he lost everything. A quest once gave me as target a minor fac
The devs have mentioned in streams that starbases will have a maintenance cost.
On the stream from 7 November Brad mentioned you guys are looking for interns. How do you apply for the position?
If you buy it from the Stardock store you get a Steam key. I took a look and all the games list that they require Steam to install.
No, GC3 does not use the Nitrous engine. Q: Is Galactic Civilizations III using Oxide's new Nitrous engine? A: Stardock is thrilled about our strategic relationship with the talented team at Oxide Games, but Galactic Civilizations III is not using their Nitrous engine. Not because we don't think Nitrous is amazing – we've seen it, and "amazing" is a good way to describe it – but because we've been working on Galactic Civilizations III for a long time,
I am fairly certain there was no auto-attack in GC2. The only thing that comes close is the option to not show battles between ship vs ship and fleet vs ship.
22. Two specializations don't show the title. 23. Offers aren't available in the diplomacy screen.
How will Assimilation Treaties work? Is tech trading working as intended? I can't seem to get any of the exclusive techs from other civilizations. Would we be able to make an opposing civ our vassal? Essentially they wouldn't interact with other civs, not build colony ships, and would not culture flip to their owner.