@ Schemantix7 Hold position is effective only for stationary targets like buildings or if 2 fleets hold position and just shoot at each other.....
Pupetier
And kosutras will be fired not where fight is but on desert planets mostly. Well perhaps if other guy has to much support structures so it softens the target a little bit. Aka vasari phasic trap if he is carrier heavy..... But yeah i would agree if it stays like this only super weapon is TEC super weapon
If first guy gets diked over second depends on people and their skill in game lobby. ---->If all players same skill he will pick first. ---->If 1 player complete noob and rest pros or medium skilled then he will defer not to get fat boy (if he can grab more pros he might sacrifice 1 slot - fat boy - to get more wining positions that hes team will win on) ---->If one player to choose from is considerably better from rest he will get him and that alone can
[quote]whens the last time you fired a novalith cannon?[/quote] [e digicons]:blush:[/e] 2 years ago. But if they are meant to do damage and cut trade up then i will be firing them as i was firing kosutras before. Every game that came to a stalemate. [e digicons]:borg:[/e] [e digicons]:borg:[/e]
I'm getting freeze for a few second and resume thing on random multi star player map with vicious AIs. Once all fleets reach maximum points and I believe all planets slots are full. Game managed to get to1.5 MB RAM.
I know that it does but is it supposed too?
One question about Novalith Canon Is it still supposed to damage planets when hitting or just disrupt trade???? And how long is recharge rate and how long trade reduction lasts?
Lately not sure if its just beta we are getting that game doesn't "recognize" that people left problem. What I mean is that we see that people are in lobby and we can talk with them through friend list but game still has them as in game. So for instance 5v5 all on one team leave but we have to kill all planets or quit as well .
U need to enable pre release versions to be seen How to read OP post and there is a picture a few pages back
[quote]was this against ai?[/quote] No it wasnt against AI. Although guy I was playing against is medicore player......
And I'm not complaining I'm just saying that they are very strong. The fact some will abuse and some will say they are OP.
No before u had to face target to disable now you don't need to. So before u couldn't disable as effectively as you can do now.....
[quote]care to elaborate? [/quote] Well one game i fully upgraded AM regen and Culture AM bonus. Build 30 hoshis 30 lrms akan and 2 carriers. Had demolition boots researched as well. While attacking advent sb 35 ilums and carrier cap. Killed SB and 95% of fleet while I lost only 1 carrier cap i would say 5 lrms and hoshikas still had 50% am if looked on average. I was disabling all his Ilums and repairing at the same time.
TEC hoshikas does seem to be very strong if not OP now. Especially with AM upgrades and culture AM regen bonus
Ok Egg crash happened to me too. Was colonizing asteroid EDIT; I send u guys MD and after I say old ones (all beta) I send those 2.
Well in lobby on "older" version people were asking me how to update and after a while came back and said that they can't. And that prompted me to write above post.
@ OP In my opinion How to install beta updates should be written in different color bold or some other way pointed out of the text. A lot of people simply doesn't know how how to get betas to install. At the same time simple solution How to keep and play other version should be written underneath as well. A lot of people don't want to loose old saves option to play mods etc
Something really weird happened Game just quit without MD error will post if it happens again.
Vasari anti regeneration upg on turrets - every 2nd hit turns disable regeneration OFF
[quote]Game now minidumps everytime Jarrasul colonise is used.[/quote] It wasn't dumping in my game. Me Auiqua and star just finisher 3(US)v3v3 All vicious AIs Must say that AI is still stupid and it attacks fully upg SB with 15 ships (mix fleet). Because of lag and because we (I) forgot we didn't check if kosutras or novas work. There was definitely less mines from AI but they still don't build super weapons [e digicons]XO[/e] . With p
First game played advent vs Vasari suggest advent will have best carrier in game since skirantra can field 8 bombers from 14 before at level 3 There is a bug or mistake..... Comunal labour doesn't work it cannot be cast on structure and its range is only 75 ????? because of the range only 1 factory will benefit from it even if they are in clusters.
Domina subjugators need to get needtofacetarget to FALSE
So kosutra doesn't stun and doesn't damage ships so the only thing it does is to open phase line? If so It is possible to fire at friendly or neutral planet then?
come back and its going to be 51
The thing was yes dirty did go to kill their background with his spam but he was getting raped from back (4 skirantras + 8 sieges + 61 assaliants + sb on every planet) as well and after I finished my guy my fleet stopped and eventually destroyed guy who was killing him from back and at the same time (14 siege) rapped on 2nd front same guy who was fighting with dirtys cap spamm and dells fleet. So poor guy was raped from 3 sides. Anyway perhaps some of the guys on other team when they