Pupetier

Pupetier

Joined Member # 3866286
4 Posts 253 Replies 780 Reputation

Just to let you guys know. Trinity mesh file problem still exists and people cannot join. [e digicons]>:([/e] Yes fix is posted on this forums but some people don't know these forums exists or they just don't know enough about computers to solve the problem. So if this update can fix this problem as well MP base would grew.....

188 Replies 331,230 Views

I haven't seen speed that comes after faster but if it was it would be really hard to manage all aspects of battle (microing). So I would say faster is fast enough.

188 Replies 331,230 Views

Another thing that should be solved is Yes you guessed it smurfing. I know a lot of ink was spilled regarding this problem but is there any chance something will be done to solve or at least reduce this plague....

188 Replies 331,230 Views

Didn't exactly read all posts [e digicons]:S[/e] but if he doesn't include ogrows en mase in his fleet 20 subverters 20 overseers and 4 Skirantra caps lvl3 or higher accompanied with fuly upgraded vasari SB and some phasic hangars and relevant phase missile research can beat any fleet that will fight in that gravity well. That is if you are good with microing and you know how is it possible to permanently disable his whole fleet. 4 level 3 skirantras can field

16 Replies 11,092 Views

[quote] As an aside, there's more info being posted in this thread about the upcoming patch. https://forums.sinsofasolarempire.com/403793 [/quote] Thanks for the link Yarlen.

223 Replies 561,385 Views

Great News. Cant wait to see how new pirate system pans out. As said before pirates should attack all players that have bounty on at the time of raid launch. And they should always attack economically strongest empire. Another thing that was mentioned before is that after successfully completed raids you can get 1000+ ships stationed at pirate base. Perhaps some of those could be de-spawned after raid completes or used for "surprise" attacks up to 1-2

188 Replies 331,230 Views

Perhaps another suggestion for more diverse cap opener would be to completely disable planet bombing ability for carriers and greatly reduce for colonizer cap. I think colonizer cap should be fast but lightly armed ship. So it could get out of fights but on its own it wouldn't be a force that could destroy a planet. Support ships should be in the middle. I would assume that for bombing planet you need a big gun which I don't see it happening to be mounted on carrier sh

39 Replies 26,749 Views

I think when before you but a car you always take it for a test drive, before you buy a house you check out the neighborhood and if you go to a restaurant for a diner and in the end something is wrong with it in most restaurants they at least give you 50% discount for the dish or take the dish completely off the bill. Especially in restaurant consumer happiness is priority before anything else and word of mouth good or bad is priceless or potentially

175 Replies 494,247 Views

In past there were a few games I bought for 30+£ and spend only one hour or less playing uninstaled them straight away and never look at them again. Now everything before I buy i test it. If its not good i delete it anyway and not use it, if i decide i want to use product I am gonna buy it. And I think thats the model companies should adopt not sell crap and rip people off their hard earned money. It should be something like this. You pay very small price f

175 Replies 494,247 Views

Well I cannot really compare to low spec computer but even on my comp on diplo 10 player matches vith cruel or vicious AIs game become unplayable because you start to get screenshots.... And yes I know reason being is multi core and multi threading is not supported..... so yes choke is CPU and RAM and I do know that. That is also reason why i suggested on this forum that rather to see new expansion I would rather see support for multi core and 64 bit exe for people who have 64 bit sys

10 Replies 15,102 Views

I'm not saying that it works on 32bit systems but it helps on 64bit system. And yes you do get choke on CPU or RAM but if this is high spec as on my system where single core usage never excede more than 75% while playing sins it helps. @Thomusin I assume you are Filesoft on "danman" forums When I stated about 12GB achieved I was stating from your post and i never said it is easy or simple.... And I use LAA only to test/play 7DS mod which before i e

10 Replies 15,102 Views

Yes this works. It enables me to play mods like 7DS on bigger maps etc.... Not sure if it changes checksum though and by that disable option to play on ICO ..... Best solution though is just to install linux and play on that. I do know that it was achieved that sins use 12 GB of memory on linux OS.....

10 Replies 15,102 Views

OK I'm expanding my previous post a little... Another thing you can do is to play a game and after game is finished go to single player click on watch game button then change to single player auto save ...... This brings you options to watch previous games you played. While you are watching the game you can change player you are watching (you can see what that player is researching building etc). So change to other player than yourself and see what they are doing. Yes I know A

13 Replies 7,662 Views

that is great option yes... lure him in, let him attack you... Make heavy defenses with PJs at world that borders to his then retreat with your fleet 1 jump into core of your empire once ai attacks fight near your defenses and once he starts to retreat finish him as much as you can. Then folow him to his planets. And another thing mix your EVS, Gunships, and Fighters throughout each of your carriers just in case one dies....

36 Replies 93,237 Views

Not sure how they trade of against bomber but if you don't mind to reload last save you can always try and see how they fare. And Darvin is right. DS caps are much more powerful and it boils down to how mush upgrades did you manage to research compared to enemy (hull, shield, weapons, AM regen) since every tier has at least 4 research upgrades..... Is in DS as well or not???, but do you have option for weapon shied negation research, If so that will benefit u a loty against those prog

36 Replies 93,237 Views

From your pictures i noticed you are playing distant stars mod ..... Right??? If so just get some of anti air fighters (Forgot the name) -fighters who have flak burst ability on them..... and you should be fine.

36 Replies 93,237 Views

Another thing u can do is to watch reply what AI does. Yes I know AI is stupid but since you have problems you can get some pointers at least build priority and research wise. There some good replies of human to human matches (usually bigger 3v3-5v5) and watch what other players do from start. I must say that on ICO MP matches and with matches with AI unfair or above what you do in first 20-30 minutes decide the game.

13 Replies 7,662 Views

If you move to the edge as far as you can go on your gravity well and on either edge and then jump in you should be out of SB range. Other thing is that if sb doesn't have spin and meteor upgrades you should be able to bypass sb without being wounded to heavily....... you could also build your own sb in their grav well and then build docking booms to replenish your hoshikas with antimatter. Ai is stupid and will attack first ship that jumps into grav well. If you have lvl 6 akan

36 Replies 93,237 Views

@ omastikon no what I am saying that even if you have support of your fleet and if they focus fire on your cap it will die and unless you are advent with lvl 6 Progen cap you will loose all experience and caps are quite expensive and most skilled players after they have build 2 or 3 caps depends on how many they want to play with they will scuttle their cap ship factory to get one more log slot for......

173 Replies 412,430 Views

The problem with caps comes from fact that they die before you jump them out of gravity well in scenario when they bomb planet and then 30 assailants or lrms jumps in and attacks them straight on.

173 Replies 412,430 Views

@ Des Connor yeah mines are meh ..... but lets say you do make them stronger. In a week or even sooner every vasari double Skirantra strategy will turn to mine layer strategy. And there will be even more shouting and crying that vasari are OP.

173 Replies 412,430 Views

Last time we were on diplomacy with 70 pple on line. That is rare though. Most of the time we have 35 pple at peak times. We still play 5v5 though..... [e digicons]:grin:[/e]

10 Replies 18,448 Views

I got same CPU with 12 GB ram and 2x GTX 285 in SLI. Unfortunately game doesn't support multi threading or more than 2 GIB for it self. Late gamy you get too much trade ships and too much fighters/bombers and game start lagging. Crysis on my specs runs above 40 FPS all the time while SINS become a screenshot especially on diplomacy after pacts.... TSOP with optional trade ad on and fighter/bomber ad on helps a lot.....

20 Replies 7,015 Views