Any one know the values for this command which removes the Hue Shift preferences option The manual lists all except for this preference, and I'd like to remove it from my widget preferences.
Skarny
Out of curiosity, will this be a Journeyman and higher level type thing? Just noticed the old About wincustomize section which talks about such meetings being held for skinners/etc at those levels. Not trying to start an exclusion war, just wondering.
the skinner ticks a box in skin studio that sets a selfshadow = 1. Wfx could check for that i suppose?
I've made an edited one for you I.R. Brainiac. I didn't see a way of getting the information you wanted from the Stardock Meter plugin, so I just rerouted the script to get the information from a VBScript file system object (fso). Works nice, but of course, you'll need to do the states etc But this is what you wanted. Click the main meter to change to the next availa
When I try to 'include' a number of files as custom files at once into a desktopx object it causes a 'buffer overrun detected' error which shuts desktopx down. I *can* add them one at a time. But I don't want to. I want to add them all at once.
I'm not sure I could help, but maybe if you send me the object I can have a look. From the script it's a little hard for me to work out exactly what you are doing, but one thing I notice right away is that you can't have 2 identical Subs (you have two OnTimer 1121 Subs) in the same script, it will only use one of them...I think. If you send it to me I might be able to help? Might not <img src="http://images.stardock.com/wc/smiles/Tongu
DesktopX.Objects is a 'collection'. Which means it 'contains' all the objects currently loaded, indexed by number (1,2,3,4 etc), sort of like an array, but not. If you want to use it to apply something to every object at once, you have to cycle through each of them in the collection and apply that setting. You can do this with a loop. For Each elem In DesktopX.Objects elem.Hue = xxx Next The Developers guide
hmm. I see this as a fairly valid point. I would do it myself if I had a 64 thingy windows, but you could make a post which lists all the object desktop soft you've checked works with your 64 thingy for other peoples reference? Also, you can select a program from the install list in Stardock Central and in the lower pane where the programs' description appears there is usually a 'history' button that when clicked will show you a note list fo
For some reason I found your post extremely giggle worthy. But as seems to be a trend tonight for me, for no reason at all. And I had better try and say something constructive... Does ObjectDock even have a shareware version? I thought it was either the free one (without the tabby bits) or the paid version, with the tabby bits and flying menus as compared here: https://www.stardock.com/products/objectdock/ In a disturbed effort to
This has me a little bit intrigued, but only for a random non relevant reason. Would you send me a copy or example object that shows this occuring? Email is here on the right: http://skarnivorous.wincustomize.com/info.aspx?acid=387257
Hi Neil, just wondering what you mean by 'simpler' deinterlace option so I can set it (if it's settable) and temporarily get rid of the problem.
When I'm using MCE and a windowblinds skin with alpha blending and watching TV or video on the same monitor, computer slows down incredibly. As soon as the MCE window is on the second monitor, it all runs smooth again. If I then maximise a skinned window on the first monitor, it somehow must register as being on the second monitor too and the whole system once more slows down terribly. I am 90% sure its the VMR video display
Hey there, try this Make your parent object's 'Activation' to Default or rectangular or something. I'm betting it's on NONE. Then make your widget. I bet the buttons work now. There was an issue I remember where on widgetisation for some reason my child objects took on the activation of the parent. which if the parent was none, make all the other children none as well. but i think its been fixed. Or I could be wrong, and something else is doing it
You know, I had tried this a while ago, and I was sure I still got menus popping up like 'Remove' in client mode...though I never had the Object_OnRButtonUp=True at the bot
I would really like to be able to use the Right Click Actions without a menu popping up on the object too. I am using Left click to increase a number and want to use Right click to reduce the same number. Atm I have to use CTRL Left Click which isn't as intuitive. Also, a useful item to add to the right click menu in EDIT mode would be 'Hide'??. Sometimes I am making Visible : Yes and Visible : No changes frequently to an object and it's a b
With some skins I am getting pink bits showing in corners and other 'cut out' parts of the window border. Airframe and Fresco are two that do it for me. Others, like Simple and Aura work ok.
Do the transitions available for download here work with the new winfx? I've tried a few of mine and don't seem to see them working. Maybe my winfx is bunko though. Anyone else not able to run them?
You are a Social Moderate (56% permissive) and an... Economic Liberal (16% permissive) You are best described as a: Socialist </F
I actually refer to bmp files as bumps (the u is almost unpronounced) in conversation. Gif is Gifh (hard G), JPG is Jay Peg, Png is Pee En Jee. exe is Ecksy. That little hidden file that plagues me on multiboot systems in the root is Nt Elder. I prefer the Graphic Interchange Format argument best.
to dredge up a topic, do controller scripts work only on widgets? im trying to get the right click menu to not appear on objects so i can use the OnRbuttonup commands on objects without the menu appearing.
if there were a couple of variables accessable from a winfx script about where the dock is...or even getting some info about desktopx objects from within a winfx script...
This might be related to an issue I've stumbled across in the past and talked about on the windowfx newsgroups. Try covering the top corner pixel of your desktop with something transparent (like docking a desktopx calander, or something). It might be the right, or left corner. Overlays seem to show their true key colour instead of the image they are supposed to when these pixels are covered. I've noted it occuring with transparent
I'm sure this has been reported before. I know I've at least bi*ched about it a fair bit in IRC. I second the autosave theory. I find even after making NO changes to an object, just bringing up the properties of an object, DX goes into an autosave fit, and whatever is going wrong happen then, right as its probably saving those script files out, resulting in blanks (and I dont mean completly blank, most occasions Ive had the default OnEnter a
a graphing calculator would require some sort of pixel placement ability (ie, drawing, using vectors or 'points'.) You *could* make a single pixel sized object and call it dot_template, then clone it hundreds of times in the correct positions on the screen (the positions being determined by a function, say y = sin(x)) in terms of actual animation (the above idea only needs placement of objects, it doesnt need to move them) I have found dx is