what about being able to change text font mid string? at moment to have different text in a paragraph, i need another object to be the different style.. could we use control codes like /b etc to get bold?
Skarny
You can select to 'download later' and skins etc are added to the downloads section. You can then highlight all of them and select Download, but it will only download the first entry that you've highlighted. Is there a way to queue AND download the skins etc that have been added to the 'download later' list in one option so I can leave it to download and do something else? (oh and if there isn't a way, can one be made/added?) Just
Interesting historical fact, the original windowfx could do this on windows 9x based machines. It was a bit dodgy, but worked well. You saw straight through to the desktop, didn't show any of the windows in between. You could even colourise the area to give it a glass look. I don't think it would work anymore though. I am also not sure the magic pink idea will work, I think you will just get a lot of mess...or...a brilliant pink b
I don't think there is a direct way to control z-order. The closest you can get is that Children will always be above their parents. You can make objects children of children and so on, thus preserving that z-order. anyone know another way? I think this is a useful ability to have (control over z-order)
Double post Doh!
This is (perhaps) a reasonable tutorial on making a slider control. I think if you create an example object and upload it to wincustomize, this will give users a working object to play with and observe the script in action. Also, I am not sure, but I think the lines: desktopx.ScriptObject("Opacity_Figure").object.text = number desktopx.ScriptObject("Sound Panel").object.Opacity = number should be/could be: D
Are parents in fear of us ensnaring their children? Do rebellious young tykes see Wincustomize as the new way to stick it to the higher authority? Wincustomize is sounding a little like an ominous cult O_O <img src="http://imag
what does it mean by 'we'll release' and 'only available for 60 days'? is that skins created by the wincustomize owners(whoever that is) or by skinners who you approach and ask to create for you and they will only be made available for 60 days and then vanish? or do they then enter the normal download realms? is it a sort of midway between premium skins and free skins, where only subscribers to wincustomize can download them? Will it be pure
I just wanted to say thanks to Stardock, (and people involved with the skins released with the beta), for letting OD subscribers to have an early look at the cool new Windowblinds effects! Thankyou! If it's not working for you yet, hold ship, it's only an *alpha* <img src="http://images.stardock.com/wc/smiles/BigSmile.gif" border=0 ALIGN="ab
Are desktopX gadgets able to be imported like desktopx Widgets are and thus examine the scripts and components that make them up if a person owns a copy of desktopX?
This shows how much attention I've actually been paying. To those of you who have been trying any of my transitions with the latest windowfx betas, you may have unfortunatly been receiving results not quite as they should be for the transitions I have made. A small bug (I think) seems to bugger up one of the script commands I use in a few of my transitons which controls when parts of the window dissapear. Using the betas, and
errm...sorry about that.
object showing described problem: http://www.freewebtown.com/skarn/bug.dxpack mouse over the 'scroll', which is a non-true child of a large, transparent object. it will highlight as long as the mouse is over the scroll area. Now edit the scroll to be a true child. Try hovering over again, wherever the scroll is transparent will no longer detect the mouse over, even thought the activation is still set to
object showing described problem: http://www.freewebtown.com/skarn/bug.dxpack mouse over the 'scroll', which is a non-true child of a large, transparent object. it will highlight as long as the mouse is over the scroll area. Now edit the scroll to be a true child. Try hovering over again, wherever the scroll is transparent will no longer detect the mouse over, even thought the activation is still set to rectangle. <
object showing described problem: http://www.freewebtown.com/skarn/bug.dxpack mouse over the 'scroll', which is a non-true child of a large, transparent object. it will highlight as long as the mouse is over the scroll area. Now edit the scroll to be a true child. Try hovering over again, wherever the scroll is transparent will no longer detect the mouse over, even thought the activation is still set to rectangle. <
object showing described problem: http://www.freewebtown.com/skarn/bug.dxpack mouse over the 'scroll', which is a non-true child of a large, transparent object. it will highlight as long as the mouse is over the scroll area. Now edit the scroll to be a true child. Try hovering over again, wherever the scroll is transparent will no longer detect the mouse over, even thought the activation is still set to rectangle. <
Hi thomassen, thanks for testing for me. Could you try one more thing? Make the parent Opacity 0 and set it's activation to None or default, and the child to being a true child and activation on rectangular area. If you still don't see the 'effect' maybe it is something else related to me changing the child 'type'. I'll see if I can create a dxpack and link to it that definitly shows the effect on my comp. Thanks again thomassen
I frequently use the rectangle activation mode to make mouse over effects work on objects made from pngs with a lot of transparent area. It allows the object to trigger mouse over even in transparent parts of the object. The problem I'm having is that if I make an object a true child of another object, it seems to always be forced on normal activation, even if the properties shows rectangle activation. If it is not a true child th
hello, i dont have a lot of time right now, but i read this, and i am trying something similar. This is a quick and poorly refined example of scrolling objects within an area. Have a look at the object which you drag's script. It's the only bit of scripting necessary to have the shown effect. http://www.freewebtown.com/skarn/scrolly_ex.dxpack might help you.. <img src="http://images.stardock.com/wc/smiles/Smile.gif" border=0 ALIG
i was wondering what it was doing in my download list i told support about it, but i thought maybe i was getting a special trat no such luck hey? <img
no, open and close animations are currently not able to refer to an external script. I have suggested this previously as a new idea feature to winfx. Maybe it will happen one day? it would be cool ne?
out of curiosity (ie it may not help you at all) do you have anything transparent in the top left corner of your desktop? like a dxobject or something with alpha blending? i mean the top left most pixel even. I have had problems with overlays in some vid applications not drawing if this top left pixel has something 'transparent' over it. <img src="http://images.stardock.com/wc/icons/wc.gif" border=0 alt
When I set an object to be centrally aligned, the Object.Left etc still points to the furthermost left hand co-ordinate of the object right? Also, children still take their position reference points from the Top left corner of the parent. I was wondering if it could be made so that a centrally aligned object (or right) have their reference points stored (ie the x,y of the center) and accessible. Also could children attached to a c