VonVentrue

VonVentrue

Joined Member # 3890258
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Am I to understand the Impulse team was just forced to halt the work on Impulse Reactor? I wouldn't be surprised if it turned out Gamestop deemed the project "unnecessary" or even "utterly pointless", hence the sudden appearance of Steamworks titles on Impulse.

472 Replies 1,490,124 Views

[quote who="Polynomial" reply="223" id="2919176"] Quoting Frogboy, reply 221 I'm sorry but that's nonsense. The contracts with Impulse with regards to Star Ruler don't change simply because Impulse, Inc. has a different stockholder. If he wants to remove his game, we can certainly grant him that. But I know that Gamestop is very interested in promoting indies. Name one time in modern, relevant history Gamesto

319 Replies 973,102 Views

Dear fans of the adventure genre, please do yourselves a favour and buy Gray Matter plus Edna&Harvey. You'll thank me later. On a side note, Heroes of Might and Magic VI is not a Steamworks title (now available on Impulse, NA only unfortunately). I was honestly getting worried it would be.

4 Replies 13,443 Views

[quote who="Frogboy" reply="48" id="2889407"] Impulse::Reactor is still in development and we haven't had the developer resources to dedicate to it because those resources last year were directed at increasing Impulse's scale to handle the volume of users. [/quote] Thank you for clarifying that, Brad - I was wondering why Stardock's remained so quiet on that topic in the last few months. What are the chances of it being launched this year? Has any publisher shown i

61 Replies 210,725 Views

[quote who="Tridus" reply="230" id="2889129"] And how do I support Reactor? Where is it? What games are using it? [/quote] All legitimate questions. It has been quite some time since Brad last posted any information in regard to Reactor v2 and I'm honestly wondering why that is the case. Lack of interest? Is it available or still WIP? Are Stardock doing some advertising "in the industry" behind the scenes? Secretly plotting and scheming to take over the world?

472 Replies 1,490,124 Views

[quote who="Guest83" reply="213" id="2888630"]Looks like Randy Pitchford changed his mind: http://www.shacknews.com/onearticle.x/67528 He used to be a Steam skeptic, saying he doesn't trust Valve and called the current situation "really, really dangerous for the rest of the industry". http://www.maximumpc.com/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_doesn%E2%80%99t_trust_valve?page=0%2C2 [/quote] I hon

472 Replies 1,490,124 Views

[quote who="TorinReborn" reply="159" id="2881913"]I would LOVE a RPG like BG2, even if it is not as large as that game. Of course with more modern graphics and animations Actually making a combat system as complex as Magicka but with levels and equipment gathering and a real story and a serious world would be cool. [/quote] As far as combat systems in cRPGs are concerned, should Stardock ever need inspiration, they ought to look no further than

229 Replies 786,434 Views

[quote who="Rebell44" reply="177" id="2877852"]I just noticed that GamersGate also started selling Steamworks games (for example Empire: Total War). So from original Steamworks (COD:MW2) boycott, D2D and GG gave up and only Impulse dont sell any Steamworks game. [/quote] Indeed, I've noticed Shogun 2 is available for preorder on GG, too. That and the fact Impulse::Reactor is apparently getting utterly ignored by publishers (or isn't it formally "rea

472 Replies 1,490,124 Views

[quote who="louist" reply="3" id="2821023"] As to your question: It is possible to get around the problem without fussing with memory every time. You will need the 1.2 patch, a hex editor, a program to verify md5sums, and a specific cracked exe. I cannot tell you where to find any cracks, and I dont condone their use. However, JoWood has not offered any support for this issue since it came to light years ago, and I dont know of any other permanent solution. [/quote] Wh

24 Replies 130,965 Views

[quote who="Guest83" reply="148" id="2821252"] My guess is GamersGate and Impulse. [/quote] Most probably, though I won't be surprised if it turns out that Direct2Drive is one of those "at least two digital retailers". Time to step in if you haven't already, Brad - you've got a suite of development tools (Reactor) which publishers need to consider adopting. Here's even more news on the subject: <a href="http://www.mcvuk.com/news/41746/Retail-threatens-St

472 Replies 1,490,124 Views

[quote]Congrats to very nice performance by Impulse! Any new info about Impulse: Reactor? Is it already availible for developers?[/quote][quote who="TheDarkKnight2008" reply="14" id="2806136"] As it's been mentioned already, Steam being popular is not a problem. Games being exclusive to Steam are. Then why aren't Nintendo, Microsoft, and Sony being sued for exclusive games? [/quote] Last time I checked, we were talking about the PC here as o

137 Replies 357,573 Views

As it's been mentioned already, Steam being popular is not a problem. Games being exclusive to Steam are. What state is Impulse::Reactor currently in, both in terms of functionality and overall "interest" from third parties? It would be a shame if what seems to be the only viable alternative to Steamworks ended up being completely ignored.

137 Replies 357,573 Views

It might seem that gog.com is about to disappear, but I suggest that you calm down. It's a downright ridiculous PR stunt, I honestly do not know whose bright idea it was... It's a secret de Polichinelle that an online press conference will be held on Wednesday/Thursday - gog has gone out of beta phase.

102 Replies 151,859 Views

[quote who="mbaron888" reply="2" id="2774924"] Only snake in the garden I see at the moment is the DRM which remains TAGES with 3 activation limit. But there seems to be a "way around that" for sneaky people should it prove necessary. I know, right! Heck, take TAGES off it and I'll buy it at FULL price. [/quote] In that case, unless you're the "digital distribution is the future and boxes are evil" kind of person, I strongly suggest that you buy the ret

12 Replies 55,353 Views

[quote who="thisisretarded" reply="13" id="2742808"]oh, i am so sorry. why in the world would i expect this information be readily available without having to search through these forums? a simple readme file would be nice. [/quote] Go the "My Games" tab in Impulse, right click the name of the game, select "View History". Enjoy your patch notes.

28 Replies 1,860 Views

[quote who="Wintersong" reply="18" id="2715656"] It better be a very bad game because it's an amazing game and has UbiDRM... [/quote] Expressing your dissatisfaction with Ubisoft's copy protection method is fine. Selfishly wishing HoMMVI to fail because you refuse to buy it should it utilize the controversial "always-online service"... overdramatizing things much? Anyway, the visuals are strikingly "HoMM V-y", only three resou

55 Replies 199,004 Views

[quote who="TheProgress" reply="6" id="2713132"]Ubisoft could spend $100 billion, 10 years and employ half the population of England to produce the greatest game the world's ever seen; I still wouldn't buy it if these filled it with their ridiculous DRM. [/quote] While I agree with you for the most part, I'm willing to make exceptions to that rule. Settlers 7 was just too important for me to ignore, for instance. Should HoMMVI see the light of day (and doesn't "suc

55 Replies 199,004 Views

Add yet another game to the list: Relic's Space Marine. http://www.pcgamer.com/2010/08/13/confirmed-space-marine-will-use-steamworks/ http://www.pcgamer.com/2010/08/13/relic-steam-could-save-pc-gaming-from-piracy/ Feel free to call me a pessimist, but with major developers and publisher

472 Replies 1,490,124 Views

[quote who="wnmnkh" reply="5" id="2711390"]With RUSE not using lame online DRM, this is anohter good news for PC gamers. [/quote] R.U.S.E. will utilize an equally lame form of DRM instead - the same one which is honestly starting to get on my nerves of late, but I digress. Anyway, great news considering the fact the chances of DK3 ever seeing the light of day are slim at best. Capturing the magic that made DK special will be difficult, however.

79 Replies 206,377 Views

[quote who="Polynomial" reply="6" id="2711681"]Bioshock 1 was amazing. I cannot wait for this. [/quote] Would you be so kind as to enlighten me... What was so "amazing" about that boring, dumbed down System Shock 2 rip-off (apart from the art direction, which admittedly was pretty solid)? I'm genuinely curious.

37 Replies 111,975 Views

Looking good indeed, though the tactical battle was definitely the weakest part of the presentation. I do not wish to complain, but what's the point of introducing squads if a single soldier does the dirty job while the remaining squad-mates bravely watch him shedding his blood from a safe distance? I do understand each soldier is meant to protect tile borders, but it looks pretty ridiculous.

13 Replies 53,491 Views

X-Com, obviously. Frankly, I'd also love Stardock to create a turn based, squad-focused tactical combat game in the vein of Jagged Alliance 2 and Silent Storm... revolving around covert operations behind enemy lines during WWII... gosh, one can dream, right?

111 Replies 74,232 Views

[quote]But yes, 2kgames is going full Steamworks. They're doing it for Civ 5, so why not Mafia II. You can complain all you want, but until Steam does something stupid like take a 50% cut from the publishers or someone comes up with a better alternative (waiting on you Reactor), games will be using Steamworks. [/quote] Convincing the publishers - so happily jumping on the Steam bandwagon - to embrace Impulse Reactor will undoubtedly take all Brad's considerab

94 Replies 235,666 Views

[quote who="AngeloBraz" reply="4" id="2682158"] Unfortunately, us europeans, have to import the game, with all the added costs. [/quote] Kryo mentioned a while ago that "any international retail availability for collector's editions (and their contents) would be up to whatever international publishers Stardock signed". http://forums.impulsedriven.com/377402/page/5/#2566581 Which raises

11 Replies 9,749 Views