[quote who="Publius of NV" reply="58" id="3926806"] Updated the list to move Against the Tide to the working section. I had thought that starting the Against the Tide challenge would also grant War with the Unknown, since I had only met 2 of the civs when I turned on Against the Tide and they all declared war on me, but it didn't work. It might have been because I had built Eyes of the Universe. Seems like it shouldn't have, though, since building that doesn't let you declare war on anyo
BuckGodot
[quote who="Publius of NV" reply="56" id="3926519"] Quoting BuckGodot, reply 55 Did you see the other post I made before that regarding Fleet Victory Yes, I did see it, but was a bit pressed for time and couldn't decide what I wanted to say about it. I'll update it now. [/quote] :
[quote who="Publius of NV" reply="54" id="3926410"] Updated to mark Discover a Nebula as Epic only. [/quote] Did you see the other post I made before that regarding Fleet Victory? Just in case, I'll quote it for easy reference. :) [quote who="BuckGodot" reply="52" id="3926326"] I just got Fleet Victory a few minutes ago. As I suspected when I took a look at the exact internal name of the achievement ("Win_Battle_Against
Oh, yeah, I've been meaning to comment on this. "Discover a nebula" is not in the Supernova version of the game on Steam, so you might want to update your list to make a note about that. No idea if it is still in the base game version over on Epic.
I just got Fleet Victory a few minutes ago. As I suspected when I took a look at the exact internal name of the achievement ("Win_Battle_Against_ Many _Ships" (my emphasis), you need a lot of enemy ships in a fleet to get the cheevo. I obviously don't know the exact lower bound of the number and I'm not gonna play around with a SAM to find out, but when I knocked out a fleet of 19 enemy ships, the cheevo popped.</p
[quote who="Publius of NV" reply="49" id="3926153"] Quoting BuckGodot, reply 48 These aren't on your list, but are on the GalCiv 4 page. Build a Terror Star Use a Terror Star Win by Terror Star Lose by a Terror Star Lose by Your Own Terror Star </di
These aren't on your list, but are on the GalCiv 4 page . Build a Terror Star Use a Terror Star Win by Terror Star Lose by a Terror Star Lose by Your Own Terror Star I decided to get my Inner Tarkin on and have been playing a Terror Star themed game and I just unlocked Build a Terror Star Use a Terror St
[quote who="ops862" reply="2" id="3926144"] afaik, one can "mouse click" on the "0" and then enter whatever quantity is required ? [/quote] I think you might be referring to the trading window. In the Galactic Bazaar, which can only be accessed from the main window, there are only BUY and SELL buttons with no way to set multiple numbers. The request, basically, is to make buying and selling from the Bazaar more like the trad
Have to say I've been using the population movement system a lot since it was introduced. It's also a good way to get rid of/quarantine races who don't play nice with each other like the Festron. In my last game I completed, ironically as a Mimot, I conquered a few Festron planets as well as a few Altarian/Festron mixed planets (the Festron and Altarians were in the middle of a very long back and forth war). Shipped all of the Fe
The Yor-Tech Exiles look really interesting as a custom race. Any chance it could be made available as a download so we can put it in our games? (or direct me to where it can already be downloaded if it is available?)
[quote who="StuffyDoll" reply="5" id="3925673"] true is missing from QuestDisplayDefs.xml in the Display_Quest_GA_NewEden0 block. Adding this in resolves the issue. There's a mod I just uploaded to the mod manager page which does this. There is a separate issue also just missing a single line of code concerning the Precursor Heirs Faction relic bonus. <br
[quote who="scifi1950" reply="1" id="3925463"] I've played many games, including my current one (2.4.578621 Insiders w Custom Civ), where I've had way more than 9 colonies, and I never knew this challenge existed, so I'd have to agree it's not unlocking [e digicons]}:)[/e] [/quote] [quote who="Publius of NV" reply="2" id="3925464"] Quoting scifi1950, <a href="/5269
Game Version: v2.4 Issue: The Galactic Challenge "New Eden" does not unlock despite reaching the condition of having at least 9 colonies. No matter what I have tried, nor how many games I have played, I have yet to unlock the Galactic Challenge New Eden. According to the XML file Galactic Civilizations IV\Data\Gameplay\Events\QuestEventDefs.xml, the only unlock condition for it, aside from unlocking Galactic Challenges in
[quote who="Phaedyme" reply="40" id="3924346"] Fleet Victory still doesn't work for me. I'm not sure of the requirements for Trading Partner, but I have established several and still don't have the achievement. [/quote] Fleet victory is weird as I haven't been able to get it to unlock, but the global stats for it via Steamdb show that 18% of
[quote who="Publius of NV" reply="36" id="3924179"] Quoting BuckGodot, reply 35 Either way, I can confirm the Orb cheevo is now unlockable. Thanks, I've updated the list. I've tried to get the Orb several times and despite in most cases having my flag ships surveying constantly I've never gott
To update this thread, I've been able to unlock: Win a Multiplayer Game and just a while ago: The Orb of Draginol === The Orb of Draginol might have been broken earlier, but I can confirm it is working as of Ver 2.4 This is how I unlocked it: I first researched Cultural Influence so Galactic Challenges would unlock. (I don't believe it has any further restrictions) and then eventually
[quote who="tramlimbic" reply="2" id="3923899"] Personally, I hope that it's not a bug and that it can be quickly fixed. [/quote] The New Eden challenge? Almost certainly a bug as it's never unlocked for me no matter what I try. Was about to submit a detailed bug report on it but as I was going to send it, the game updated from 2.3 to to 2.4, so I'll try to find time to reset up my save files/game states sometime this weekend under the newest version of the game,
Should anyone find this thread via Google, looking to see if this does indeed unlock the Galactic Civilizations 4 achievement Breeding Season, I can confirm it does: And the popped cheevo: For now at l
[quote who="RammaStardock" reply="1" id="3922973"] Hello! Thank you so much for this detailed breakdown and investigation, the information provided in this report will be immensely helpful to the team, Just to be on the safe side could you share a save of the related game? [/quote] Of course. :) Here are three separate saves over a some different games of testing: F
Been playing around with Gal Civ 4 for a couple of weeks now after a very long absence from 4x gaming, exploring just what is different from GC 3 and in general poking at a lot of the great new things that the game provides. Very impressed with what I've seen so far. I did just run into something, however, and it inspired me to leave some UI feedback. I just made <a href="https://forums.galciv4.com/526409/peaceturns-variable-possibly-resetting-on-loa
ame Version: 2.31 Issue: PeaceTurns variable (which is the prerequisite for Galactic Challenge Awakened Urges) apparently resetting on reload/relaunch *dusts off old account* Been a while since I posted here as I took some time off from 4x gaming, but with GC4 on Steam and in a pretty feature rich state I recently decided to re-take the plunge for a while. While doing some investigating on why it was so hard to unlo
Been busy with the holidays and other things, so apologies for not updating the mod. Yes, there will need to be an update, but last I checked 99.95% of the changes were in research costs (which necessitated me redoing EVERYTHING from scratch) with the introduction of Capstone techs and a minor change to diplomacy being the only others. Should be up by the end of the year/start of the year. Would have been up sooner, but I messed up big time in the middle
For people who care, and I know it'll at least be a few, the old map size settings will still load and work in 1.9 opt-in. Just have to make a mod with the old values (MapSizeDefs.xml). How stable it is, I haven't tested yet. ;)
[quote who="treborblue" reply="33" id="3660096"]by the way, when you look at the XML's do you see Blonde, Brunette? [/quote] No comment. [e digicons]:-"[/e] === There looks to be at least one more error in the BRAINY'AK tree. The tech PowerMatrixTech has the following three techs as prereques: PowerSpecialization1
[quote who="treborblue" reply="29" id="3660007"]The Brainy'AK tree is completely screwed in the viewer, previously it worked ok. [/quote] This might be because one of their techs (along with the Peacekeepers) was duplicated. Namely PilgrimageTech is there THREE separate times: BRAINY'AKPilgrimageTech PilgrimageTech BRA