BuckGodot

BuckGodot

Joined Member # 3891072
13 Posts 220 Replies 4,128 Reputation

[quote who="Publius of NV" reply="58" id="3926806"] Updated the list to move Against the Tide to the working section. I had thought that starting the Against the Tide challenge would also grant War with the Unknown, since I had only met 2 of the civs when I turned on Against the Tide and they all declared war on me, but it didn't work. It might have been because I had built Eyes of the Universe. Seems like it shouldn't have, though, since building that doesn't let you declare war on anyo

71 Replies 161,885 Views

[quote who="Publius of NV" reply="54" id="3926410"] Updated to mark Discover a Nebula as Epic only. [/quote] Did you see the other post I made before that regarding Fleet Victory? Just in case, I'll quote it for easy reference. :) [quote who="BuckGodot" reply="52" id="3926326"] I just got Fleet Victory a few minutes ago. As I suspected when I took a look at the exact internal name of the achievement ("Win_Battle_Against

71 Replies 161,885 Views

I just got Fleet Victory a few minutes ago. As I suspected when I took a look at the exact internal name of the achievement ("Win_Battle_Against_ Many _Ships" (my emphasis), you need a lot of enemy ships in a fleet to get the cheevo. I obviously don't know the exact lower bound of the number and I'm not gonna play around with a SAM to find out, but when I knocked out a fleet of 19 enemy ships, the cheevo popped.</p

71 Replies 161,885 Views

[quote who="ops862" reply="2" id="3926144"] afaik, one can "mouse click" on the "0" and then enter whatever quantity is required ? [/quote] I think you might be referring to the trading window. In the Galactic Bazaar, which can only be accessed from the main window, there are only BUY and SELL buttons with no way to set multiple numbers. The request, basically, is to make buying and selling from the Bazaar more like the trad

5 Replies 20,529 Views

Have to say I've been using the population movement system a lot since it was introduced. It's also a good way to get rid of/quarantine races who don't play nice with each other like the Festron. In my last game I completed, ironically as a Mimot, I conquered a few Festron planets as well as a few Altarian/Festron mixed planets (the Festron and Altarians were in the middle of a very long back and forth war). Shipped all of the Fe

1 Replies 15,422 Views

[quote who="StuffyDoll" reply="5" id="3925673"] true is missing from QuestDisplayDefs.xml in the Display_Quest_GA_NewEden0 block. Adding this in resolves the issue. There's a mod I just uploaded to the mod manager page which does this. There is a separate issue also just missing a single line of code concerning the Precursor Heirs Faction relic bonus. <br

6 Replies 22,341 Views

[quote who="scifi1950" reply="1" id="3925463"] I've played many games, including my current one (2.4.578621 Insiders w Custom Civ), where I've had way more than 9 colonies, and I never knew this challenge existed, so I'd have to agree it's not unlocking [e digicons]}:)[/e] [/quote] [quote who="Publius of NV" reply="2" id="3925464"] Quoting scifi1950, <a href="/5269

6 Replies 22,341 Views

Game Version: v2.4 Issue: The Galactic Challenge "New Eden" does not unlock despite reaching the condition of having at least 9 colonies. No matter what I have tried, nor how many games I have played, I have yet to unlock the Galactic Challenge New Eden. According to the XML file Galactic Civilizations IV\Data\Gameplay\Events\QuestEventDefs.xml, the only unlock condition for it, aside from unlocking Galactic Challenges in

6 Replies 22,341 Views

To update this thread, I've been able to unlock: Win a Multiplayer Game and just a while ago: The Orb of Draginol === The Orb of Draginol might have been broken earlier, but I can confirm it is working as of Ver 2.4 This is how I unlocked it: I first researched Cultural Influence so Galactic Challenges would unlock. (I don't believe it has any further restrictions) and then eventually

71 Replies 161,885 Views

[quote who="tramlimbic" reply="2" id="3923899"] Personally, I hope that it's not a bug and that it can be quickly fixed. [/quote] The New Eden challenge? Almost certainly a bug as it's never unlocked for me no matter what I try. Was about to submit a detailed bug report on it but as I was going to send it, the game updated from 2.3 to to 2.4, so I'll try to find time to reset up my save files/game states sometime this weekend under the newest version of the game,

4 Replies 5,899 Views

[quote who="RammaStardock" reply="1" id="3922973"] Hello! Thank you so much for this detailed breakdown and investigation, the information provided in this report will be immensely helpful to the team, Just to be on the safe side could you share a save of the related game? [/quote] Of course. :) Here are three separate saves over a some different games of testing: F

3 Replies 4,943 Views

Been playing around with Gal Civ 4 for a couple of weeks now after a very long absence from 4x gaming, exploring just what is different from GC 3 and in general poking at a lot of the great new things that the game provides. Very impressed with what I've seen so far. I did just run into something, however, and it inspired me to leave some UI feedback. I just made <a href="https://forums.galciv4.com/526409/peaceturns-variable-possibly-resetting-on-loa

4 Replies 5,899 Views

ame Version: 2.31 Issue: PeaceTurns variable (which is the prerequisite for Galactic Challenge Awakened Urges) apparently resetting on reload/relaunch *dusts off old account* Been a while since I posted here as I took some time off from 4x gaming, but with GC4 on Steam and in a pretty feature rich state I recently decided to re-take the plunge for a while. While doing some investigating on why it was so hard to unlo

3 Replies 4,943 Views

Been busy with the holidays and other things, so apologies for not updating the mod. Yes, there will need to be an update, but last I checked 99.95% of the changes were in research costs (which necessitated me redoing EVERYTHING from scratch) with the introduction of Capstone techs and a minor change to diplomacy being the only others. Should be up by the end of the year/start of the year. Would have been up sooner, but I messed up big time in the middle

39 Replies 196,751 Views

[quote who="treborblue" reply="33" id="3660096"]by the way, when you look at the XML's do you see Blonde, Brunette? [/quote] No comment. [e digicons]:-"[/e] === There looks to be at least one more error in the BRAINY'AK tree. The tech PowerMatrixTech has the following three techs as prereques: PowerSpecialization1

66 Replies 199,901 Views

[quote who="treborblue" reply="29" id="3660007"]The Brainy'AK tree is completely screwed in the viewer, previously it worked ok. [/quote] This might be because one of their techs (along with the Peacekeepers) was duplicated. Namely PilgrimageTech is there THREE separate times: BRAINY'AKPilgrimageTech PilgrimageTech BRA

66 Replies 199,901 Views