Huh. That's odd. Is anyone else having issues where ideological points [b]AREN'T[/b] being decreased when a trait is unlocked?
BuckGodot
So much for cheap ideology spamming. ;) I haven't fully tested this yet, but it appears that whenever you choose an ideological trait in one table the costs increase on [b]ALL[/b] tables. NOTE: ALL TESTING DONE ON INSANE MAP WITH ABUNDANT STARS/PLANETS - NORMAL GAME SPEED ===== I was a little surprised to see that the first ideological trait cost 10 points given some of the chatter. However, once the first ideological trait is chosen, it then becomes 20 to
[quote who="Avatar137" reply="77" id="3532614"] One thing I just noticed. You state that pirates are in now. In the options screen, under their selection, there is only the option of "none" with a popup that says "coming soon". [/quote] Well pirates are definitely in as my first anomaly I ran into is protected by pirates. Might as well see how tuff they are at the beginning. :p EDIT::: Whew! Made it, :D Took half the health of my surve
No more free upgrades for ships, folks. Initial Colony modules now cap out at 3bil. And approval looks to have been overhauled [b]AGAIN[/b]. In other words, time to learn new exploits, folks. :p PS: Not loving the cut to speed of ships though. Have to play it a bit to really see if it matters, but having one move scout ships at the beginning of the game is... not fun at first glance. [e digicons]>_>[/e]
Good god. Insane really is.... Well... Well named! [e digicons]o_O[/e] Gonna play [b]one[/b] game on it without any custom factions and see how it goes. But after that it's time to fill that puppy up. Hopefully people will have created custom races for me to use by that time. :p
[quote who="dragoaskani" reply="46" id="3532616"]Or you could just watch the VoD of the stream and see that paul did in fact say that? [/quote]Could you supply a link please? :)
So now it's just a matter of polish. :D Hopefully this will get people off of Paul's back for a while. ;)
[quote who="MacsenLP" reply="39" id="3532480"]Don't get the sudden optimism in this thread all I'm getting is deja vu, Paul says it's fixed all the time especially before a patch comes out since that's when we ask about it most. I wish I had seen the impromptu stream, the no easy way to show it is bull**** press end turn and complete a ship/building/research and we'd see. I say keep on complaining until we know for a fact it's working, we've bee
Aw man, but Pillars of Eternity just dropped today as well! *pause* DUAL SCREEN MONITORS FTW! [e digicons]B)[/e] [e digicons]:grin:[/e]
[quote who="sonoyuu" reply="16" id="3532461"]Thank you for this information. One of my saves zipped is 20MB on it's own. I will try submitting the crash data first and follow up with the save games if the opportunity presents itself.[/quote] One other thing you can try, if your ISP/email provider allows it, is when the ticket is created, an email will be sent to you. If you respond to that email through your ISP/email provider with a post that has an attached file (say the t
[quote who="androshalforc" reply="35" id="3532437"] Quoting Tooonz, reply 29 Ok, Paul did a quick impromptu stream of what he said was beta five(so hopefully that means it launches tomorrow) i dont suppose theres a link somewhere? [/quote] <a href="http://steamcommunity.com/
I recall hearing that binary systems was something they were toying with, but isn't in at the moment. I suspect that's something that will see the light of day eventually. Patch or expansion/DLC is my guess. But guess is all it is. :)
[quote who="maniakos" reply="31" id="3532428"]I was expecting a reply because there's been so many posts, so much yelling, so much misunderstanding, so much back and forth, so many half words and half truths, that by now I would have expected a front page blog post the size of 3 screens tall. [/quote] Alternatively it might be [b]because[/b] of all the yelling and screaming that they don't want to say anything until they are 100% sure that everything is working as inte
[quote who="Tooonz" reply="29" id="3532426"]Anyways, in relation to this post, he said that the overflow has been fixed. He never stated what was wrong with it, and he said he didn't have a good way to show to show it, but hopefully everyone will quit complaining about it now. [/quote] That's what I like about Paul; he's such an optimist. :p
[quote who="maniakos" reply="27" id="3532418"] For some strange reason there are no dev replies to this post at all..[/quote] There's no dev posts on a lot of threads. I'm not reading anything into it one way or another. Especially since they are probably very busy on the lead up to Beta 5. Besides, as I said before, [b]IF[/b] production overflow isn't working as intented in Beta 5 I will submit a ticket on it. For some reason I think that
[quote who="Turkwise" reply="24" id="3532395"] Also I learned that, apparently, research costs go up over time? [/quote] Yes they do. It was some source of chatter a while back, but is working as intended. AIUI, the devs either want it so that people can't just get early techs super cheaply if they wait on them or they want it so techs will always cost some amount of research for the players as they get more and more research points per turn. Mostly it
[quote who="Arsdor" reply="27" id="3532352"]For me GalCiv 2 was ideal in everything except of battles. So, in GalCiv 3 is nothing worth to buy it as a new game. At some moment it is worse then Twilight of Arnor.[/quote] Well, now we're into personal taste. But I would say that as a fan of GC II, GC III is a [b]MUCH[/b] better game already in its current state. The only thing I personally miss is being able to spy on planets, but that's coming eventually. Or s
[quote who="Arsdor" reply="25" id="3532345"]As it seems for me, developers are just too lazy. As a fan of this seria I'm disappointed.[/quote] Just because they choose not to do something, doesn't mean they are "lazy". [e digicons]:\[/e] It just means that they don't think it will work in the game as is. And since GalCiv has [b]NEVER[/b] had anything close to tactical combat, I'm not sure how it is such a deal breaker for someone who
The problem with the ticket thing is, [b]I THINK[/b], trying to upload too large of a file. Anything over 20 meg or so and I have problems on occasion. I almost never have problems with files under 20 meg in size. I would suggest creating the inital ticket without the Stardock Support Zip file and then upload it once the ticket has been created. Alternatively, open up the zip file, take out one of the larger files (say the save file created), and then send that file
[quote who="Turkwise" reply="1" id="3532323"]The one really big exception is, as you point out, the hyperion shrinker. It's carried over from past games, but with the changes to miniaturization and capacity, it doesn't really fit in. It's more like a hyperion grower. [/quote] Well, at least a few techs will increase Hull Capacity. With the point of the tech saying that it's more of a general purpose thing that affects everything. Personally,
[quote who="Turkwise" reply="14" id="3532156"]I'll try to check it, too. But it can be difficult to tell with research. But I'll try.[/quote] Difficult, but not that difficult. I'd check it out in the early mid game when one can be cranking out 1500 to 2000 research points a turn. Set it up so you only have, say, 50 research points to research something, then save the game. Go to the next turn, find out how many research points it takes to com
[quote who="Turkwise" reply="12" id="3532146"]Yes, research overflow does work, and has worked. (which is really what mortili said, that it does work) But you'll never get more than 1 tech per turn (except in those cases you mentioned), so it may be hard to notice. At most it will make your next tech take 1 less turn, but only if you're lucky enough to have the numbers align in your favor. [/quote] That's strange. Because I
[quote who="peregrine23" reply="6" id="3532065"] Quoting sonoyuu, reply 5 I have no plan to submit a ticket as the problem is not on our computers, it is in the code, I don't need personal help, I need to see this problem that affects many players fixed via a patch. Submitting tickets is h
[quote who="LightofAbraxas" reply="5" id="3531905"] How? Thank you for the replies, can you tell me any specifics that are different? Because... similar economic system, similar battles, similar diplomacy, etc..? [/quote] Define "similar". Because while on the surface, they might be similar, the differences can make all the difference in the world. For instance, the economy system has been radically overhauled, IMO. The "adjacency game" turns building
[quote who="MacsenLP" reply="4" id="3531274"]What more do beta testers need to do to get the message across, seriously???? [/quote] Well, if we're venting spleens, let me do as well. ;) IMO, some of beta testers have been their own worst enemies on this subject because they keep confusing two [b]SEPARATE[/b] complaints into one. Namely, building multiple things at once and having excess production spill over to the next project. They aren't at