Plenty of great bits of advise from all contributors here, just thought I would add a few more words to help encourage your 'fun' from the game. I had quite a diffiucult time getting involved in GalCiv II during my initial playthroughs. I blame a vast majority of this on the fact the I am not the greatest fan of the sci-fi theme, but it luckily seems you do not have this issue. The first thing that helped me to really develop an appreciation for this game was seeing just how in-d
Scanian8
*Gasp* I still hold spot #2?! I may well have to start up a few more of these and tackle my old score for the new year... [e digicons]:beer:[/e] --Scanian
Good to see the master still commanding from his throne, Kzin! Time for me to get back in...before Diablo addiction takes over, of course... [e digicons]B)[/e] --Scanian
Greetings again, ToE! It's been quite a while since I got back into the game, firing up a new one right now. Felt only right to inform the infamous ToE...that and my Empire's forum thread seems a bit...quiet...these days... [e digicons] --Scanian
*Yawn* What did I miss? [e digicons]B)[/e]
No luck there...but I think it is a pretty safe assumption. Tried to bribe either civ into war but the option wasn't even there. It could have to do with their relations already slipping though...I'll try it in my next game. -Scanian
I was able to get the transport trick to work once in TA vs Tough opponents. It involved getting 4 transports next to their HW and sister planet, then quickly trading those ships off. The net result destroyed my relations with the race in question: went from friendly to wary....but war was declared 1-2 turns after I made the trade. -Scanian
I am very happy to continue the issues raised by this conversation in a manner such a SS has done! [e digicons]:thumbsup:[/e] Unfortunately, this forum topic started as/has devolved into a very different subject matter... Given a good rest tonight I will gladly create another topic in which these issues can be discussed, as I have quite a few reservations in regards to the matter on both sides. Feel free to do this before I get around to it. I think this ma
Wait, cancel all that...Drinking doesnt help math [e digicons]:S[/e] ... Are you telling me that HP has THAT drastic of an effect on priority? To take the previous model- 1 small- 4/(4+10)= .29 1 medium- 2/(12+30)= .05 3 small- Same as 1 small...I assume priority shifted due to effective def vs ineffective def. Math will never be my area of expertise...but this seems right. If so, can I take the general idea that large ships = low priority? HP so much outweigh
Just to make sure I am understanding this correctly... The small ship (without HP accounted for) became priority target 1.0 while the medium (again, no HP) was priority 0.6? The 3 small ships, the constant, would be priority 1.0? Laying it out like this makes a lot of sense, I just thought HP would carry more weight. -Scanian
Duranthium III...Which is pretty high up there. Equivalent vs Laser but I can't remember the name. My miniaturization is a bit low...only enhanced. I count a lot of my problems up to bad 'dice' rolls in this battle. On average I am able to equal their fleet attack with my defense for 1 ship...then combining that ship with a small fighter. This fleet was able to kill one fleet of 4 ships...then 1 ship in another fleet of 4 before expiring. My thanks SS, this is exactly the formula I wa
Could even do it with a small troop module loaded with the least amount of soldiers. Do beware though, you have to gift that one away pretty quickly. -Scanian
It was all going so well... I just recently began a game with my personal favorite settings: -9 AI, 8 minor -Medium Galaxy -Stars Common, Habitable Planets Occasional, Exteme Planets Occasional, Asteroids abundant, Anomolies abundant, Mega Events on, Random Events Random, Victory Conditions: Culture, Alliance, Conquest. -Difficulty Masochistic or maybe the next one up...can't remember what I went with. -Human Race (not actually my favorite)
Time for another voice to join the foray... "So to get back to your "charges" against me of "spying", I say yeah, so what? In the first place I'm not aware of any "long standing agreement" against spying between Metaverse empires. Please point me to any threads where this was discussed because I certainly don't recall any." -Mumblefratz The brilliant ignorance plea...Let me tell you, I lay out all the rules with every person I am around. When I go to a
I just feel the need to add some minor bits here... First off...the first two posters to your question are very respected for intimately knowing the game, and Jim has given plenty of great input himself (My apologies if you have many more responses...I have seen a few through scouting and all are very useful/to the point...but let's give it up for Maiden...and Mumble is a Greek among Romans...a compliment in my world...the father of some beautiful ideas). Second...to
[quote who="Isimov" reply="15" id="2486375"]Well, in support of the whole ridiculously powerful weapon thing, if you think about it, it does mimic real life to an extent. I mean, is there really any defense against nuclear weapons? Maybe you could have other missiles intercept them, but that seems like it would be of only limited effectiveness at best. In addition, even the body armor worn by modern soldiers is only really useful for shrapnel and the like, if someone wearing
Just making things a little more difficult...43400 is the newest posting from me. [e digicons]:beer:[/e]
[e digicons]\o/[/e] It has finally been done...42350!!!!! [e digicons]\o/[/e] One of those times I really wish I understood posting my scores. [e digicons]:rolleyes:[/e] Looks like a new race is on...let's make 3rd competitive again! My apologies, very excited...the score was not expected. I was a week off from finishing on April 8, I used Altarians and knew the Super Ability would be worthless, but I had gobs of money vs 2 AI... T
Congrats GmOOnii! [e digicons]:thumbsup:[/e] So I have found a new issue with trying to maximize points in the ZYW...So far my idea has been to build as many labs as possible-1 every turn, rush to tech cap, keep placing... This strategy serves fine but I am left with 1-2 turns of not being able to build a lab in order to keep funds above -500 before March 1st rolls around. Anyone found a way to get by this (other than a few lucky anomolies)? I just recently read the super diplo
Went at this game with a whole new strategy (Don't worry, this one had its fair share of harsh failures) and the outcome...39550! Tying my personal best. Now there comes the question of which route to pursue... For the HW- considering that I always place tech/tech cap on the HW, I have been considering ignoring the econ capitol. The building is expensive and I'm not sure that I'm not getting more points by just placing another research building on my avaliable tiles. Any opinions
In my last few games I have been able to hold my taxes at 80%...This really concerns me as I have been noticing numerous posts that taxes should never be pushed beyond 79%. This makes a lot of sense to me as I have seen my morale drop to 1% the instant I go beyond 79%...but with just one enterainment network on the HW...I was able to hold 80% (beyond that again dropped it). Was the 79% changed in TA? Can I keep pushing this, ie, another morale building = 81% (tried this and didn't work...but
Second shot at the banner, but there were 2 questions that I had left out in my last posting anyway, so seems like a fitting time to post them. 1- I know Civ-wide bonuses such as the Restaurant of Eternity do not work on the bonus tiles, but do buildings such as the tech capital, which give a planet-wide bonus, still get the multiplier? This is pretty essential as the time the tech capital can be built I can usually have enough research to place it on my highest bonus tile and have it
Make that a new personal best, 39550 [e digicons]\o/[/e] ...So close yet so far away...Time to start upping your score Kzin [e digicons];)[/e] Tried a gigantic ZYW and learned just how different a beast that one is. Picked up trying to go for eyes of the universe (I think from a conversation between Maiden and Mumble) but bankrupted myself before I even reached the enemy. For now it is the tiny version...but gigantic will come. Thanks for the AltMeta info...Always great to ha
34300 is my new personal best on a tiny. [e digicons]\o/[/e] Went with a custom race, super annihilator, terran tech. Thanks for that tip Maiden, society score really isn't worth what could instead by gained in economy...Being that it was spore though, I opted to keep morale at 100% in the early phases of the game and then began the heavy taxing once my HW and sister planet were both high pop...Do you think this is a mistake? I just can't see why you suggest heavy taxing early when po
New Personal Best- 9 Suicidal opponents on a Tiny map, 28350.[e digicons]:beer:[/e] I am actually amazed the score is so low...I traded for/stole every tech in the game, going into negotiations right before attacking. Manage to researach a lot and hold 100% morale but couldn't keep high pop having to send out so many transports. Either way, a recommended game for all!