MoRmEnGiL

MoRmEnGiL

Joined Member # 3910352
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Hmm, something is wrong here. I added the above lines to the Mausoleum right under the graves gamemodifier, but it did not give +1 growth to the city when I tested this.. Any ideas as to what might have gone wrong? Here is the full Mausoleum code (This is in DLC04_improvements.xml) [spoiler] [code="xml"] <DisplayName&gt

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First of all, merry Xmas everyone ^^ So, in keeping with the spirit of the day, I'm playing around with the undead faction and it's traits. :P I was trying to modify the 3 unique buildings that set the pop cap for the undead, and make the first or second one give 1 growth to the city if built, or something along the lines. Thing is, I'm unable to find where in the xml

844 Replies 1,934,859 Views

Hmm, there is a particular assassin build though that can solo the entire map.. Granted, it needs a custom faction to work, but it can solo everything and anything 100% For faction, you need wraiths, with lucky, scout(optional, but REALLY helps with leveling up faster), and any disadvantage other than magic vulnerability. Then your Sov gets brilliant, the 2 abilities that give accuracy and spell resistance per level, and this is critical: air magi

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Hello everyone. I just got into galciv and got blown away by most of its features. I must apologize in advance if the question I have has been overdone already or it is answered somehwere (i looked around a bit) or even if I'm in the wrong forum section. My question is this. I'm using the endless universe version, and i starded the original dreadlords campaign. Now, the game starts you off with a scout ship, which is also one of the core ship designs in

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