Good point - which is one reason I (among many other people) think the zoom out level needs to be increased. Doing so will enable a GPU to no longer be the bottleneck as the drawing requirements won't be so critical (less detail obviously). While some may be focused on the "pretties" - I tend to be more of a "mechanics" guy, which is why my rig is geared toward processing power vs visuals. Plus I can't run SLI - its a 2U chassis so even running one non-integrated GPU required
DrSysAdmin
Hmmm - a referral to google... Yea that didn't help much. I am sitting here on a server class box that has 16 Xeon processors (thanks to hyperthreading) with 56 Gigs of ram and a pretty decent vid card (GTX750ti) - and I'd like to actually be able to do some real testing and QA to make this game better. Good testing comes when you have a goal to test - something to actually MEASURE. At this point, I can play the game, so stability on my machine is nice -
It was requested that testers be technically savvy and have a machine capable of testing. So - what testing needs to be done? Specific scenario testing, stress testing, etc? Do you need feedback on multi-cpu usage, memory footprint, etc? Let me know.
Worked like a champ - thank you Harpo! Will try your tool at some point as well, though right now I am focused elsewhere! I appreciate the help! Dr Sys
Ok - I am not new to modding - but I am "somewhat" new to modding Sins. I have Sins 1.18 and Entrenchment 1.01 (I would go to 1.04 but would need to recompile alot of entity files I have modded) - and am using Galaxy Forge 3. The making of the map is no issue. However, I cannot get Entrenchment to see the map. I have checked the simple stuff - the map is saved as browseable, I have put a copy in the entrenchment/galaxy/ folder (as well as in my sins/galaxy/ fo