Sinperium

Sinperium

Joined Last seen Member # 4002966
50 Posts 1,407 Replies 36,180 Reputation

I think the only real impetus to change is to bring back a form of genuine character death. It would focus designs sharply on consequences before they created "fantastic abilities" and it would turn the end game dilemma on its head again. If a low level and a high level mage could each be killed by a single bullet when careless it would foster cooperative play, genuine alliances and betrayals and really put people in the story. I don't think gimmicks and layered pe

86 Replies 536,103 Views

One of the mythical adages of magic is that "there is always a cost". The greater the power, the greater the cost. It's a good rule of thumb to consider when using it in a game. I read a China Mieville story where a modern-day "magician" managed to create a teleport spell modelled after the original Star Trek transporter concept: Your atoms are ripped to pieces, shot across space and reassembled into a new copy of "you". After some time, the magician st

86 Replies 536,103 Views

[quote who="Stant123" reply="228" id="3449776"] HAHAHAHAHAHAHAHAHAHAHAHAHAHA! Bring it baby! Major Stress is the second volunteer for Afterburner Chicken. DFM Mid April.[/quote] He is...the Dark Chicken.

488 Replies 2,668,736 Views

As long as game designers keep walking the same conceptual paths right into the pit that every game before them has dug the problem will never end. What is really missing is originality in concepts. I love SoaSE specifically for the disparate and asymmetrical type of abilities (which can be likened to spells and magic). Few developers are willing to spend the time to not just layer in things but thread them together so they can produce original outcomes. Where&

86 Replies 536,103 Views

I've "fixed"(?) MyFist0 's link in the header. If anyone has changes or things they would like added or removed there, pleae just PM me and I'll get right to it.

2,761 Replies 7,652,769 Views