viper699

viper699

Joined Member # 4122923
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I noticed I could change my homeworld or capital planet...What are the advantages of doing this? And when/why would I want to do this? I assume it may have something to do with trade and communications, that is instilling allegiance into planets that are far away. Example, if my home planet is at the bottom right far away, and I gain say 10 planets, it would be better if my home planet was in the center perhaps?

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This excel sheet looks quite helpful, but I cannot seem to enter information Sandbox Calc. tab. Or perhaps I misunderstand it's function. Is it supposed to be a calculator as it looks to be? I'm fighting a TEC AI and I'd love to see what I would need to defeat it.

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Thanks so much again guys...SUPER Helpful. I was considering doing a bombing run w/Marzas and winning by destroying the economy. I will give some more attempts w/battles after reading the latest help. Ah...you are correct. I did have the raze planet feature set to auto. I didn't realize that would over ride my initial command. Now this makes a lot of sense. Thanks for that one! Oh I didn't realize you could number the factories! So helpful, nor did I know you could con

33 Replies 15,610 Views

Hey guys... Well, fortunately I have saved the game at different time points. I played into very late end game recently, SO late I had the ability to build the TEC super weapon. Basically it's just me and the last AI which is also TEC. The difference from what I can tell in scouting, is the comp has significantly more capital ships than I do. They are all level 7 or more. I have a good amount same level, but it has more. It has about equal number of lesser ships. At one point, I

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Hey guys, After all your tips, I'm doing much better!!! In a 4 player FFA (comps), I'm doing very well getting many planets. I have squashed 2 races, made some alliances...But I think the last comp is gonna kick my butt. It's OK.I have a better handle on things now. One question. I have a lot of planets, and well established techs, including broadcasting towers set up at a couple planets. However, during the late game portion, one of m

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[quote]Try to build frigate factories on the front-line. [/quote] Firstly, thank you all for your excellent help it's been most informative. Second, quick question I understand the need for building frigate factories on the front line. However, how do you determine where the front line will be? For example, maybe I'm able to obtain a few more planets from my homeworld, but maybe the next two end up being planets that are constantly in chaos due to fighting w/the computer AI. I don't

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[quote]yes, trade ports work with in system, basically the money you receive is like taxes, the planets trade with one another and give you a cut. As for the black market, it can be very useful if you have or need of a certain resource. I know I often will use it to quickly build a second cap (when I play the AI that is, be careful about doing this in MP )[/quote] Thanks A LOT! Two questions: 1. To use trade does each planet w/in my empire need its own tradeport?</

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[quote who="Darvin3" reply="10" id="2642678"] That's a big problem. Capturing two planets should take you no more than ten minutes, not two and a half hours! I normally play on all fast game speed with quick-start (requires entrenchment), and I'm often running an empire of 4 or 5 planets after ten minutes. Even on normal speeds with normal-start, I can run 2-3 by that point without issue. [/quote] Sorry for the confusion. I had the 2nd planet early on

33 Replies 15,610 Views

Thanks again! On the two random maps I mentioned above, my nearest planet was an artic planet or a volcanic one. So getting the colony for the artic via the civilian tech research is needed. I understand the build que process now..Thanks for the clarification. I will build a capital ship ASAP now. I had saved it towards the "end" after I had acquired a 2nd planet. At that point I was strong enough to fend off pirates easily (2.5 hrs into the game at normal speeds for all settings), bu

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Hey guys! Thanks a lot for the information. From reading, it sounds like I'm not expanding enough in terms of planets, and that I'm building too much at my initial planet when the game starts. I can see the stats at the end, and the computer is building faster, one of them build a capital ship instantly and put it around a nearby planet it colonized. I got nailed hours later by this faction. I didn't know the following from above "you wanted 2 c

33 Replies 15,610 Views

First, I'm no stranger to RTS games. They are my favorite. Second, I absolutely LOVE this game and have found the forum to be a wealth of knowledge. Third, I'm playing the "vanilla" Sins. I just downloaded it a few days ago. I have only played 2 games so far. Both FFA (1v1 small map, and the FFA on a medium size map). I'm posting so early on because I'm running into the same problem in both games. Basically, I'm running out of logistics slots which is preventing me from having access

33 Replies 15,610 Views

I'm one of those brand new Sins players. I'm an RTS player for many years, and my style is certainly not "run and gun". I like to research the heck out of the tech trees if possible. I've been looking fro an RTS that has grand scale, and wasn't JUST small squad bases fights which has become so popular these past years. I don't like that. I want big scale, and plenty of research. What DirtySanchez is the right way to go about it.

5 Replies 6,874 Views