JacquesGauthier

JacquesGauthier

Joined Member # 4125999
22 Posts 43 Replies 19,704 Reputation

Bugs: 1) I was in a war with the Krynn and got the message that I had won an influence victory. I selected, "keep playing". Then I got the pop-up message from the Krynn that they wanted peace. I clicked on "Nah I'm gonna.." and the game crashed afterward. Upon reloading the game, same circumstances the same thing happened. 2) When I view some pirates, they showed me the same logo as my civilization. Could you use a logo whic

9 Replies 8,187 Views

RSharaE's suggestion would also work for me. To some extent, when we click on "idle ship" we the ship's name, but there isn't always a visual effect to show us where it is. I sometimes have to zoom very close to the map, then click on "idle ship" to see where it is.

6 Replies 4,998 Views

When I click on "Upgrade Starbase" and I have a generic base I often don't know which starbase you are showing me. I have to get out of the menu to find out. It would be a nice feature to show me what is in the Starbase effect zone (show me also for the constructor). I have included this graphis to show you what I mean. If I had the middle box on the left, it would tell me if I want to construct a culture, economic, mining

6 Replies 4,998 Views

Having tried Galactic Civ III and played Galactic Civ II, it seems to me that in a war situation shipyards make a civilization a whole lot more vulnerable than with a planet building ships. A warring civilization need only play wack-a-mole on shipyards being built by a civilization to prevent it from constructing any more ships. It does not appear possible to defend shipyards other then having a ralley point with ships programmed to attack visitors.

6 Replies 3,385 Views

I purchase some "Cutter" type of ships, and upgrade them to a custom made constructor I made, basically a small ship body, a constructor module and engine. The upgrade menu does check if I have sufficient credits to upgrade to the constructor (graying it out if i don't) but it won't actually deduct from my credits when I do upgrade. Meaning this kind of upgrade is always free.

2 Replies 3,107 Views

I had 2 colony ships in orbit around a Yor world, one purchased, one built with the purpose of loading up on colonists. The first ship took the 0.5 Million of population that the world had, leaving nothing for the second colony ship. When the second colony ship tried to launch, It asked me how many colonists I would load up and 0.5 was the minimum answer. I didn't have 0.5 million so I hit cancel. The cancel did nothing (it should abort the launch or

2 Replies 2,803 Views

[quote who="androshalforc" reply="2" id="3516064"] Still the civillian starbases in enemy territory should have some diplomatic tensions even if its hey that base is in my space i want you to pay rent. [/quote] Look at it this way, as a friendly race, you get the benefits of having the star base there, but you don't have to pay maintenance on it anymore.

7 Replies 4,066 Views

[quote who="Seilore" reply="1" id="3515965"] As it sits right now you purchase colony ship, it remains fully loaded with the other races colonists so if you colonized a planet, why wouldn't it then be colonized for that other race? [/quote] It would be members of the other race who choose to become members of your civilization. Not unlike how ships in the days of piracy a ship could be crewed by deserters or criminals for the purpose of starting a new life.&n

8 Replies 4,688 Views

1: If I am not at war with a race, and wish to open a trade route and I do not own a star base which would extend my range to open a trade route, but there is a star base owned by that race which could extend my range, then that star base should extend my range so that I can trade with that race. The star base each race uses to help the trade route could help determine what profits each race makes from the trade route. For example, if the Drengin have 3 bases and the Altaria

8 Replies 4,688 Views

When I purchase a star base from a race in its space and I don't have a open borders treaty, it should not affect my relations with that race. A Star Base cannot be moved, and my purchase of the star base from its original owner is with their approval so it stands to reason that the star base would stay where it is. As it is now, the race that sold me its star base gets annoyed that it is within their borders. For one thing, the presence of that star ba

7 Replies 4,066 Views

Hello, Using my Laptop/tablet & team viewer I tried to continue a game I had started on my other computer at home. My tablet has that square surface on the keyboard and two buttons to emulate a mouse it does not have a scroll wheel. I was unable to find an option to zoom in / out on the map without the scroll wheel. I suggest you add such as feature as not every computer user will have a mouse with scroll wheel. Some possibil

3 Replies 11,534 Views

[quote who="peregrine23" reply="2" id="3512148"] I disagree with OP for two main reasons: a ) it is important that shipyards not be star bases so they can remain mobile and can be built closer than 5 tiles away from starbases. [/quote] There is no reason for star bases to remain in a fixed point. They are in space and are just a big ship. Resources used to build up modules / ships could be used to move the bases. If you think of the

3 Replies 2,204 Views

Galactic Civ has military star bases which offer increase offense / defense to one's military ships. I'd be weary of having an automated attack setup because I wouldn't want my ships to wander off the added bonus being in zone affected by my military star bases.

9 Replies 4,811 Views

For me it does not make sense to consider shipyards and star bases differently. I would consider a shipyard a star base with a shipyard module. It should be possible for a star base to have two or more main function for example Culture and mining, Military and mining, military and culture. Needs of a civilization in a sector of space change as the game goes on. It doesn't make sense to build a nearby star base just to have a

3 Replies 2,204 Views

I'd also like to be able to have a "don't bother me until further notice" on a ship. I can always select the ship from my list of ships later on. There is too much clicking needed for ships. One example, if not at war I don't really need to tell my military ships to do anything. If there are no available worlds there is nothing for my colony ship to do. I may not neccesarely want to upgrade it right away to something usefu

9 Replies 4,811 Views

I followed the steps. When I tried to submit a ticket I got these two errors: We encountered a problem (cross-site request forgery detected); please try again Sorry, we encountered a problem (invalid department). Please start over. <div class="dialogerror

4 Replies 4,252 Views

I had a planet, which had a satisfation rate of about 45%. In order to bring up my satisfaction rate, I loaded up people in colony ship. Diminishing the population uncreased my satisfaction rate however even with a satisfaction rate of 100% my planet switched civilization (to the Altarians). ( Perhaps less population means less influence ?) Now my planet switched back at some point and when my planet switched back, it had Altarian ships in orbit which

0 Replies 2,359 Views

Hello, When I am trading tech with another civilization, and I hover my mouse over a tech, the bubble which pops up to show me a description of the tech is often too small for the description so I am missing some of the description. The same thing happens when I access the Tech Tree and I put my mouse pointer over a box, the description bubble is at times too small for the tech description to fit inside it.

1 Replies 2,683 Views

[quote who="Gilmoy" reply="4" id="3509684"] This doesn't correlate well with the usual 4X game mechanism of stealing enemy tech via analysis (which I absolutely love to do, btw) . The real world is kind of ugly that way. Just imagine if you're a bunch of Intel combat troops and you capture an Apple Mac fighter. What do you learn? To be more Mac-like? [e digicons]:rofl:[/e] [/quote] To use your eample, someone capturing an Apple Ma

5 Replies 3,955 Views