There is seldom only one side to any story. I don't pirate at all and I disagree with pirating. And the Humble Indie Bundle incident did not help. But then again, check out the cost of Civ 5 on Steam in Australia when we pay via USD too... Best regards, Steven
StevenRLynchAbundanceThatIAM
The search function seems very general, unfortunately. I am interested in finding the post referenced in the SubTitle, but the results the Search function comes up with are very general and often from a while ago. :-( What is the best way to search the forums? Best regards, Steven.
What do you think of the idea of Customized Quests as a cool new feature? Best regards, Steven.
Why don't you have decent bonuses for engaging in diplomacy with the minor factions, rather than just destroying them and taking their unique unit? =) For example, if you could get a better deal if you worked with them rather than overpower them, this would provide an excellent incentive to treat them more than just a speed-bump. I think it could be great being able to initiate diplomacy with minor factions. You might want to consider some mechanic similar to City States i
Good point. [e digicons]k1[/e] Best regards, Steven.
By the title, you know what this is about. =) Be able to customize: Conditions required for the particular quest to trigger (so any combination of Empire/Kingdom/race/faction etc/Sovereign/Champion/regular unit/city/building/map site/turn number/diplomacy state/item etc. - basically any criteria that can be checked for in a map) including stat requirements of particular types of unit/s for the quest and also percentage chance a quest will appear if the conditions are
You make some good points. [e digicons]k1[/e] Maybe such new mechanics could be put in a mod (if mods are going to be capable of doing that =)) and maybe an expansion if the mechanics work really well. [e digicons]:thumbsup:[/e] Best regards, Steven.
Well you do make some good points about Good vs. Evil in the fantasy genre and how it could relate to Elemental [e digicons]k1[/e] - but obviously the actual act of setting up this evilness would still not be extremely graphically depicted. ;-) Probably just the text (for sacrificing people - just put them on the Altar and they disappear) and for slaves, a believable but subtle change in the way they look. =) Best regards, Steven.
[e digicons]k1[/e] Thirded! (if that's possible ;-)) Best regards, Steven.
[quote quoting="post"] I saw an earlier post and liked the idea of capturing heroes. This mechanic could work two ways: a) Surrender: A surrender mechanic before a battle were a champion might be outnumbered/outgunned, and surrenders to the opposing forces. This could allow a further game mechanic, were you have the option to ransom back captured heirs (ala Game of Thrones...Jamie anyone?) and heroes. This could ALSO lead to other int
Sounds great. [e digicons]:thumbsup:[/e] Mutually exclusive abilities and/or limited points - so you could never get all the good traits, but careful choice could enable you to mold your Sovereign, warrior, non-combat NPC, city etc. the way that suits you and your overall goals. [e digicons]k1[/e] Best regards, Steven.
If Stardock is planning on supporting Elemental and follow-ups well after release, then I don't think there is much chance of them withdrawing the servers any time soon. But anyway, sometimes the best results for the most people are achieved by making some small compromises. However you define DRM, and no matter which is the "best" definition, I think Stardock are one of the best teams to support. If they do well with Elemental, get it right *and* make a lot of sales then th
Yes, I think the UI needs *just a little bit* :P of work before release. ;-) Best regards, Steven.
It is very confusing. Spell Points are what's used to turn an "Available" spell into a "Known" spell, and you have to have all the Spell Points required for a spell at the one time. Spells are learned by opening the Sovereign's Spells tab and then click on the first icon to open the spellbook. Mana is what you use to cast spells that are "Known", and you find your total and current Mana by selecting your Sovereign without any other units selected. Casting a spell is by
Well, if it's absolutely definitely 110% certain that the advanced trade system would not be in the released game, the question is: Will the modding system be comprehensive enough that such an advanced trade system would be able to be modded in? I personally don't like the idea that if you can sneak a Pioneer and a few troops to a space 1/2 the way across the map, the food ever after gets transported magically between all the towns for no risk and no caravans or roads required
[quote who="BlackRainZ" reply="69" id="2671469"]I don't think the system would be so bad if there was just a little more choice and strategy involved, but it may be that if they were to limit the amount of food you can find, thereby limiting the houses you can build, we would probably start to see much more serious choices in what we put in our cities because of limited space. Psychoak, I don't think it has to work like that at all and I don't think it would
I agree. [e digicons]:thumbsup:[/e] People want this game to succeed, I don't think people who have paid to get into the beta would mind doing some bug squashing. :-) Best regards, Steven.
I was getting frequent crashes, even when playing a built-in Kingdom Sovereign. About 1 (or 2) out of 3 save loading attempts actually work, the rest result in the game going into "Not Responding" mode and having to be killed off manually through Win 7 Task Manager. The game is just too unstable at the moment. Best regards, Steven.
I agree. Also I think it would be great if when you had a unit's screen open (including inventory) all the animations on the map stop, so that the game is not trying to animate movement on the overland map at the same time you are moving stuff on the inventory screen. I think this may be a partial reason for some crashes (although I can't really play any more at the moment, 0.805 crashes so regularly, especially for very long-running, big maps). Best regards, Steven.<
What do you think of Outlaw's suggestions, Frogboy? I'm interested. Best regards, Steven.
Well, the crash report file is a zip. So even though it contains other files a bit like a folder, it is considered by the system to be a file. So all you need to do is copy the crash report zip file to your Public DropBox folder and post the link, then the zip file, with the .dmp and the debug.err, can be opened and both files can be pulled out. I know, it's weird how Win 7 calls a zip file: "Compressed (zipped) Folder (.zip)" however it is still a file in basic terms. &nb
Kul-Al-Kulan, but since he was called a hybrid, I gave him the Kingdom allegience and the faction that accepts all kinds of beings, regardless of their creed, just for fun. =) Anyway, when I was viewing the Dynasty screen, it crashed to desktop again too: http://dl.dropbox.com/u/8710134/Elemental0_805-2010-07-04T10-18-00-268.zip Best regards, Steven.
In this particular saved game, and any after it, moving the Sovereign (the Hybrid Sovereign with a Kingdom allegiance) out of the town he's in always results in a crash within a few seconds. It doesn't seem to matter what the graphics settings are either. Here are the initial save (AutoSave) and the save saved after loading the AutoSave (Test), and the crashes with some different graphics settings. Out of about 20 tries, all of them have crashed when trying to move the mai
Sorry guys, I got a bit negative there and I changed my mind about the reply.
I agree with Outlaw's post and the ideas from the OP. With being able to put Pioneers wherever and having the land "beautification" ;-) happen almost entirely without any effort, you'd almost wonder where there really had been a cataclysm a century ago. That's my (and others) main problem with it - there's not enough "connection" with the act of restoring completely barren land (I like that idea about the trenches being hard-won), it's too easy (like a production line) and it does