This may or may not be the reason why you can't build on certain special locations yet. Best regards, Steven.
StevenRLynchAbundanceThatIAM
Quests where you have to escort a unit, the unit you are meant to escort can't be made part of the group after the first turn on the quest location. :-( The turn after I move off a Quest Location that requires me to escort a unit, the unit I'm meant to escort cannot be selected as part of the party... and because you have to escort them all the way, it means you can't get any reward. :-( Best regards, Steven.
Good point. Best regards, Steven.
Me too. Arcane Lore sounds good, a little bit speccy and most would understand that it is about learning new spells rather than casting existing spells. [e digicons]:thumbsup:[/e] Best regards, Steven.
I couldn't find the page - it said that the link might be wrong. And I searched for "black hole" on the site. Are there any other requirements for reading the story? Best regards, Steven.
Gee, that's good news. Not. Best regards, Steven.
Excellent points. Have an option to "build over" a previous building of the same basic type, and for example, houses with more population should cost *more*. Who's paying for buildings to magically upgrade, and why can't buildings built later magically upgrade too? ;-) ;-P Best regards, Steven.
Although they won't be having much fun if the maps are really unbalanced. :-( Best regards, Steven.
I'm curious about this too, with the lighting effects not working in your build, and not all the spells in yet? [e digicons]:maybe:[/e] Plus you've made some gameplay changes that seem to need testing. :-( Best regards, Steven.
Exactly, I think Stardock is proof that you don't have to get heavy-handed with whoever you feel like, and fill games with invasive DRM, to do well. When it comes down to it, money on its own doesn't bring you long-lived satisfaction (which is why people with bucketloads keep trying to get even more bucketloads, and like to sacrifice everything else to do that), but doing something well and creating something beautiful does. If you can create something wonderful and still make eno
Yes, good point. Best regards, Steven.
Maybe it would be good if armies of a different sizes or composition exerted a zone of control. So when moving adjacent or near to an enemy army of sufficient size (so small expendable stacks can't block a rolling juggernaught) - where the ZOC is based on the power of the army and whether it has a Sovereign in it - all you units/unit groups on that square lose all movement points except except 0.1 (except when you would have exactly 0.0 after taking away the movement cost of movin
You make a very good point. Best regards, Steven.
Excellent post! Really good and very workable ideas. [e digicons]k1[/e] from me! Meaningful and interesting choices are the go. [e digicons]:thumbsup:[/e] [e digicons]:beer:[/e] Best regards, Steven.
There are complex biological, social, political and whateverelse-ical problems to overcome. =) No one person has complete control over it. But if we go down, at least we dared to dream (and of course, play Elemental and follow-ons 'til our dying day ;-)). But one thing we can do - is treat others how we'd like to be treated, and be genuinely nice to people every day. It may not seem so, but it makes a tangible difference to people's lives, here and now. And while
Well, I won't worry at all if it doesn't make it in. But if it can, either as an option or as a mod capability, then I say, Frogboy and Team, go for it! [e digicons]:thumbsup:[/e] [e digicons]:beer:[/e] [e digicons]:thumbsup:[/e] And I think some others might enjoy it too. =) Best regards, Steven.
Basically, I can't think of anything that can only be viewed only one or two ways. There is colour in the world, which is why we don't see in black and white. So why do we try to shoehorn everything into black and white, good or evil, heroes or villians? The world is just way too complex for that sort of reasoning to work. There are spectra for practically everything. (Spectrum plural, nothing to do with spectres. ;-)) <span style="font-size: xx-small;"
Well, it just depends on the way Stardock creates their code, with regards to stack sizes. Whether it can be modded in or not, I don't know. Stardock, what are the characteristics of stack sizes (and different size "units" - whether 1 or many) that you are currently planning in the full game, and will it be moddable? Best regards, Steven.
The point you make is very true Raven X, and can be accepted no matter your stance on piracy. It is very easy for hackers, or even people with a wireless router who find people in their neighbourhood who have open/unsecured networks, to basically do stuff via your connection and then suddenly for the poor computer-illiterate sucker "Innocent, until proven guilty - it was nice knowing you." <span style="font-size:
I like this idea, but it depends a lot of how much the options, or mod capabilities, allow, which itself depends on how difficult they are to program (or allow to mod). But if they are possible and reasonably feasible, I'd like to see them included in options or (have to the capacity to be in) mods. [e digicons]:thumbsup:[/e] Best regards, Steven.
I like this idea. [e digicons]k1[/e] All sorts of things could be done with it. And I think the game could use a bit more "magic-ness" in some areas. ;-) Best regards, Steven.
Try DropBox. It allows you to put files into your Public sub-directory of your main Dropbox directory (where they will get uploaded to the server after a little while), and get the link for others to download the file directly. Best regards, Steven.
Exactly. [e digicons]:star:[/e] Best regards, Steven.
Maybe 1.5 and you need need to have, say at least 0.6, to have one more diagonal movement (if you don't have the full amount). Currently you only need to have >0 (more than 0.0) amount of movement points to move one more square, but I think a way to simulate the greater distance travelled over a diagonal would be a requirement of, say at least 0.6 movement points remaining. Or a different value to emphasise/de-emphasise the effort to take a longer, diagonal path. I thin
Maybe it's because Horses and visual Armor haven't been made part of the Royal Knight unit yet? That would be my best guess. Best regards, Steven.