When in the game, the taskbar icons show when moving to that side of the screen, and the other side has restricted movement (ie. can't go right to the edge). I choose to have the taskbar on the left side of the screen because it takes up less screen real-estate. Can you make a change so that the game can handle the taskbar being on a non-default edge of the screen? That would be much appreciated. [e digicons]:star:[/e] Best regards, Steven.
StevenRLynchAbundanceThatIAM
That's practically the only difference - since I turned that Gameplay option on all loading has worked correctly. [e digicons]^_^[/e] Best regards, Steven.
How long do you need to wait at the Load Game screen before you can successfully load a game? 100% of the time now it just keeps playing the intro movement and doesn't seem to actually be getting anywhere loading the game. Someone who has been able to load into a game successfully, how did you do it? I thought "fine, I'll just play without loading save games" then the game crashed. :-( So far loading doesn't work on my computer, plus the game can just crash for no appa
I think the best way to change settings with sliders is to click and drag the slider rather than click on the arrows. (I noticed too that clicking the arrows doesn't seem to change things quickly.) Best regards, Steven.
I think the betas have been getting the information from the server, including beta 3B I think, so I don't think it can be edited at the moment. :-( Best regards, Steven.
As it says on the changelog thread: [quote quoting="post"]The Beta should be up within the next hour. [/quote] Best regards, Steven.
Well, after this effort, no-one could *ever* accuse you of being slack. ;-) [e digicons]k6[/e] [e digicons]5*[/e] [e digicons]:beer:[/e] Please, after you're finished, still be careful on the drive home, okay? Best regards, Steven.
Really, it is not worth getting so exhausted that you are a great deal more likely to have a car accident on the way home! :-( If you think it will take longer than 10 minutes more, please, all of you, take a break for a while! [e digicons]:thumbsup:[/e] Best regards, Steven.
Well, it's almost midnight in Stardock land. If they've been working since 9 am... Best regards, Steven.
Well, you need to be in a good state to test, so try to do something relaxing. [e digicons]:star:[/e] Anyway, I'm sure all the people of Stardock are trying their best. [e digicons]|-)[/e] Best regards, Steven.
So, if this is a problem, what can be done about it? After all, Stardock have been putting in heaps of overtime effort to get 3B out tonight, how are they going to re-jig magic research in the time before release? [e digicons]:maybe:[/e] Best regards, Steven.
Wow, this seems like a good and simple thing to fix. =) Best regards, Steven.
Except, playing General Carrodus in 3A was so much easier than Lady Procipinee it wasn't funny. By going out early and completing quests, taking down other players and gathering resources for town and city construction, you are (currently) protecting your entire empire anyway. [e digicons]:D[/e] Being the head of one of the only powerful armies on the map can have a powerful protective effect too - you get so far ahead that Caster Sovereigns can't make up for the slow
[quote who="ddd888" reply="64" id="2683249"] players can INVENT strategies and such making games more fun while ai even if playing well will follow some scheme, big as you want but still limited [/quote] Not if you have the AI being able to test things out against the player (emergent), and builds up a database of what works and what doesn't - getting better as the player plays more games against the AI. Granted, I'm not sure how hard it would be to write a learn
You do make some good points. The problem with essence at the moment is, it allows Melee or Bow Sovereigns to steam ahead, while it penalises those who chose to make their Elemental Game a "War of Magic". Plus it's never any good to have stats that are just not useful for anything. Best regards, Steven.
Totally agree. [e digicons]:thumbsup:[/e] Best regards, Steven.
I think your idea is a good one, and worth considering. Best regards, Steven.
[quote who="Frogboy" reply="46" id="2682967"]The thing about essence being equal to where your mana maxes out is that the player is having to decide whether to imbue champions or stay powerful themselves. [/quote] [quote who="StevenAus" reply="48" id="2682974"] Except that Melee Sovereigns don't have nearly as much need to conserve their essence, and they are still powerful, and don't lose that much power, regardless. Unless Melee Sovereigns ge
[quote who="Frogboy" reply="46" id="2682967"]The thing about essence being equal to where your mana maxes out is that the player is having to decide whether to imbue champions or stay powerful themselves. [/quote] Except that Melee Sovereigns don't have nearly as much need to conserve their essence, and they are still powerful, and don't lose that much power, regardless. Unless Melee Sovereigns get reduced Strength the more they attack, it's not r
I think it's a good idea that the player can relatively easily work out which side a unit is from. Best regards, Steven.
I agree with these points. [e digicons]:thumbsup:[/e] Best regards, Steven.
[quote who="Austinvn" reply="28" id="2682824"] I saw an awesome solution to the shard/spell book mismatch problem, which I'm going to steal shamelessly because I can't remember who said it first: Spell books could each cover a certain kind of spell - direct damage book, buffing book, summoning book, etc - with each book containing appropriate spells of all the different elements. So you buy the Evocation Book (direct damage), and whichever shard you get makes an appropriate da
[quote who="Tridus" reply="41" id="2682822"] The idea I've been pushing is Int for spell effectiveness and Wisdom for max mana & mana regen. Essence becomes something you can't raise by spending points (it could go up every few levels instead) and is used for enchantment slots, imbues, and the super nasty spells only. That solves the wisdom problem, gives casters two stats, and also doesn't gimp you by spending essence more then a melee sovereign gets gimped by doing the s
[quote who="SirPleb" reply="91" id="2682713"] #1 It is NOT engaging enough. The UI, over the months, got so streamlined that there’s just not enough interaction between your Kingdom and you. There’s a lot to do but little game-provided direction to take you there. The pieces are there but the player is left to just “know”. That’s bad. #2 The UI requires far too many steps to do stuff. It just needs a lot of love still. <br /
I think this sounds good. [e digicons]:thumbsup:[/e] Best regards, Steven.