What do other people think? Best regards, Steven.
StevenRLynchAbundanceThatIAM
Throwing it out there as an option, there is a difference (in my case anyway). ;-) And I did mention higher AP or Mana Point costs as options too. [e digicons]^_^[/e] Best regards, Steven.
Hmm, interesting twist. I like this idea. [e digicons]:star:[/e] Best regards, Steven.
I think these are some great ideas. [e digicons]:thumbsup:[/e] Synergy towards different aspects of a game almost always makes the game a lot more deep and enjoyable. What do you think about the above ideas Frogboy? [e digicons]:wc:[/e] Best regards, Steven.
What do other people think? Best regards, Steven.
I agree. Best regards, Steven.
I think you've raised some important points - there are good ideas here. [e digicons]:thumbsup:[/e] But it would also be good if the AI did not inflate its perceived value for things like non-aggression pacts - when you can crush them like a fly (if you wanted) your perceived value should be higher, not theirs. ;-) Best regards, Steven.
Yes I think the way Civ5 is going to do it is much better then either favouring the AI or the human in whole tech trades. Frogboy, what do you think of the above post? Best regards, Steven.
[quote who="Icepick" reply="29" id="2690947"] As MadMagnus said above, the magic tech tree should have other interesting things that are not directly spell related, and has been suggested, there should be 'blend' or crossover type techs that utilize 2 of the trees. I.E. Magic (at a certain level)+Conquest(at a certain level) gives you the ability to research magic weapons...add a shard in there and you can make, say a flaming claymore if you own a fire shard, frost weapon for an ice shar
Maybe a significant defensive bonus for possessing certain pieces of the Forge - or maybe increased knowledge of what the other players are doing the more pieces you have? [e digicons]:w00t:[/e] I think the Forge of the Overlord competition should be considered for a patch or update at some stage, after it has been balanced! [e digicons]^_^'[/e] It would be
Yes that could be fun. And it makes more sense too according to the lore, why would 20 pieces of 1 Forge of the Overlord appear (to 4 different players), when according to the lore there was only one Forge of the Overlord? Frogboy, would it be too difficult to arrange a competition for the Ultimate Quest? Especially in MP this would be a hoot! [e digicons]:w00t:[/e] [e digicons]:wc:[/e] [e digicons]|-)[/e] After all it is the Master Qu
Though the message of a house falling "into ruin" is still shown on the Events tab. What do people think is the best way to fix this? Best regards, Steven.
There are a lot of good ideas here. [e digicons]:thumbsup:[/e] Best regards, Steven.
Yes, there *definitely* need to be some limit on rings - otherwise a hero is a superhero in no time. I would go for a limit of one on each hand. Best regards, Steven.
Yes, an expiry date like in H3 Quest Huts/Guards. And if the same Inn etc. has multiple quests at different times, a "start date" before which it would not show up. And perhaps even cooler, the ability to set the start or expiry date based on events that have happened in the game! [e digicons]:beer:[/e] Or changing quests you are in if certain times have past or certain events have happened/actions have been taken by you or other players... Mmm. [e digic
Good ideas here. I'd like to see some of them implemented if possible. [e digicons]^_^[/e] Best regards, Steven.
Good idea. [e digicons]:thumbsup:[/e] Best regards, Steven.
I think the Civilization/Imperium techs that originally allowed building on certain resources, now offer a significant enough bonus to be worth researching. Some techs in 0.92 are worthless because all resources can be built on right from the start now. But if you got a worthwhile bonus from researching that certain tech... That would be a great balancing tweak. [e digicons]^_^[/e] Best regards, Steven.
I'm inclined to agree. Best regards, Steven.
[quote who="timothydelisle" reply="39" id="2690037"]A lot of people are talking about there not being enough HP on units, and to a degree I agree. But, the idea that one good hit from a big sword will kill you if not dodged or deflected is pretty realistic. I like that it is hard to get hitpoints. It would be hard to have big epic armies if a stack of two or three units could stand up to almost anything on the map. In addition to this, if you want more HP fo
I agree. Best regards, Steven.
[quote who="Raven X" reply="191" id="2688694"] quoting post 1) When a unit attacks another unit, that units gets to retaliate (if it can) against the unit that attacked it. 2) Action Points = 1 + Your Combat Speed. 3) Moving a tile uses 2 action points. 4) Attacking and casting a spell uses 1 action point. 5) The placement of units on a map will be based on the the composition on the units going into the battle. 6)
I agree with these ideas from nitey47. [e digicons]k1[/e] Best regards, Steven.
Although a sword doesn't have range. ;-) If bows are rebalanced so they aren't all powerful any more (either reduced damage or higher action point cost or both), it would be good for ranged spell attacks to also be rebalanced to have a higher action point cost or mana point cost. Btw: are there any "activate on melee attack" or "cast on particular weapon" spells currently in 0.92? Best regards, Steven.
Yes, this is essential. [e digicons]:thumbsup:[/e] Best regards, Steven.