StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
26 Posts 928 Replies 27,720 Reputation

Throwing it out there as an option, there is a difference (in my case anyway). ;-) And I did mention higher AP or Mana Point costs as options too. [e digicons]^_^[/e] Best regards, Steven.

274 Replies 396,246 Views

I think you've raised some important points - there are good ideas here. [e digicons]:thumbsup:[/e] But it would also be good if the AI did not inflate its perceived value for things like non-aggression pacts - when you can crush them like a fly (if you wanted) your perceived value should be higher, not theirs. ;-) Best regards, Steven.

2 Replies 3,330 Views

[quote who="Icepick" reply="29" id="2690947"] As MadMagnus said above, the magic tech tree should have other interesting things that are not directly spell related, and has been suggested, there should be 'blend' or crossover type techs that utilize 2 of the trees. I.E. Magic (at a certain level)+Conquest(at a certain level) gives you the ability to research magic weapons...add a shard in there and you can make, say a flaming claymore if you own a fire shard, frost weapon for an ice shar

137 Replies 482,921 Views

Maybe a significant defensive bonus for possessing certain pieces of the Forge - or maybe increased knowledge of what the other players are doing the more pieces you have? [e digicons]:w00t:[/e] I think the Forge of the Overlord competition should be considered for a patch or update at some stage, after it has been balanced! [e digicons]^_^'[/e] It would be

137 Replies 482,921 Views

Yes that could be fun. And it makes more sense too according to the lore, why would 20 pieces of 1 Forge of the Overlord appear (to 4 different players), when according to the lore there was only one Forge of the Overlord? Frogboy, would it be too difficult to arrange a competition for the Ultimate Quest? Especially in MP this would be a hoot! [e digicons]:w00t:[/e] [e digicons]:wc:[/e] [e digicons]|-)[/e] After all it is the Master Qu

137 Replies 482,921 Views

Yes, an expiry date like in H3 Quest Huts/Guards. And if the same Inn etc. has multiple quests at different times, a "start date" before which it would not show up. And perhaps even cooler, the ability to set the start or expiry date based on events that have happened in the game! [e digicons]:beer:[/e] Or changing quests you are in if certain times have past or certain events have happened/actions have been taken by you or other players... Mmm. [e digic

8 Replies 29,725 Views

I think the Civilization/Imperium techs that originally allowed building on certain resources, now offer a significant enough bonus to be worth researching. Some techs in 0.92 are worthless because all resources can be built on right from the start now. But if you got a worthwhile bonus from researching that certain tech... That would be a great balancing tweak. [e digicons]^_^[/e] Best regards, Steven.

137 Replies 482,921 Views

[quote who="timothydelisle" reply="39" id="2690037"]A lot of people are talking about there not being enough HP on units, and to a degree I agree. But, the idea that one good hit from a big sword will kill you if not dodged or deflected is pretty realistic. I like that it is hard to get hitpoints. It would be hard to have big epic armies if a stack of two or three units could stand up to almost anything on the map. In addition to this, if you want more HP fo

76 Replies 238,954 Views

[quote who="Raven X" reply="191" id="2688694"] quoting post 1) When a unit attacks another unit, that units gets to retaliate (if it can) against the unit that attacked it. 2) Action Points = 1 + Your Combat Speed. 3) Moving a tile uses 2 action points. 4) Attacking and casting a spell uses 1 action point. 5) The placement of units on a map will be based on the the composition on the units going into the battle. 6)

274 Replies 396,246 Views

Although a sword doesn't have range. ;-) If bows are rebalanced so they aren't all powerful any more (either reduced damage or higher action point cost or both), it would be good for ranged spell attacks to also be rebalanced to have a higher action point cost or mana point cost. Btw: are there any "activate on melee attack" or "cast on particular weapon" spells currently in 0.92? Best regards, Steven.

4 Replies 616 Views