StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
26 Posts 928 Replies 27,720 Reputation

So what do you think would have been a better way of doing things? A more limited beta process do you think? Best regards, Steven.

20 Replies 14,559 Views

Still, he is as human (as far as a frog can be human, anyways :P) as the rest of us. Occasionally he gets a little melancholy and protective. But I think the majority of people post on these forums because they care about Stardock, Frogboy and Elemental, and I think that is important too. [e digicons]:frogboy:[/e] Often, the motives behind something someone does can be as important as what exactly they do. [e digicons]|-)[/e] [e digicons]:sun:[/e] [e digicons]^_^[

28 Replies 96,523 Views

Well, I was a bit worried, but I'm not anymore, thanks to Stardock's dedication and Draginol's post in this thread. I think the final game will be excellent and will evolve too. [e digicons]:D[/e] I'd like to thank Frogboy and all the team for allowing us to be part of this process, and taking on board a lot of our ideas. Kudos, Gracious! (if I got that Mexican? word right ;-)) So, than

28 Replies 96,523 Views

How is the hunt going for the cause of the memory leaks, Frogboy? Do you think you will be able to fix it in time for the big final version/release? It is a game-breaking bug (and would probably seriously affect reviews) but I am 100% sure you already know that. Best regards, Steven.

150 Replies 280,471 Views

Sounds a great way to have regular units have experience and still be able to merge stacks. [e digicons]:thumbsup:[/e] Best regards, Steven.

15 Replies 7,734 Views

It may have to do with how quests often have a village or workshop that counts as part of your territory until you remove it. Maybe this happened and the game got confused. (Just a theory.) Best regards, Steven.

7 Replies 3,725 Views

You raise a very crucial balance point in the current Elemental. Summons need to be much more limited (and as a consequence, less costly). For example, in HOMM 2 and 3, summons last only the battle they are summoned in. Elementals that are bought last until they die, but elementals summoned in battle only last one battle (or less ;-)). But they can still be a decent power if the mana cost is right - as even for one battle being able to summon some badass units can stil

15 Replies 9,849 Views

I suggest that damage spells have a minimum amount of damage they do (a number or percentage of normal int damage) regardless of armor, so that they actually feel like they are worth casting. What do others think? Best regards, Steven.

177 Replies 413,751 Views

Yes, it is a worry. Based on the current Beta 4 (0.98) the game is functional, without being fantastic, IMHO. And the reviews that the game gets are still very important, even if not all important. Even though I don't like to say it, after having enjoyed being part of the community since Beta 3, I just don't see the game getting more than average reviews, especially considering that 0.98 (or a) is awfully close to 1.0. I want this game to succeed, but IMHO the ga

28 Replies 25,930 Views

[quote who="Kholai" reply="131" id="2697014"] This is one of the best (and longest) posts I've ever read. Especially the paragraph: Diplomacy can be equal to any other path if handled properly. If it's handled the same way it always has been in other games, with DC as just some pointless gimmick, it will remain irrelevant. It needs a mechanically viable means of harming other players, helping them, and a method of winning in its own way, with the resources associated with i

144 Replies 451,125 Views