So what do you think would have been a better way of doing things? A more limited beta process do you think? Best regards, Steven.
StevenRLynchAbundanceThatIAM
Great ideas! Frogboy, what do you think? Best regards, Steven.
Good ideas. [e digicons]:thumbsup:[/e] Best regards, Steven.
Me too. Best regards, Steven.
Cool. [e digicons]B)[/e] I like your post. Best regards, Steven.
Still, he is as human (as far as a frog can be human, anyways :P) as the rest of us. Occasionally he gets a little melancholy and protective. But I think the majority of people post on these forums because they care about Stardock, Frogboy and Elemental, and I think that is important too. [e digicons]:frogboy:[/e] Often, the motives behind something someone does can be as important as what exactly they do. [e digicons]|-)[/e] [e digicons]:sun:[/e] [e digicons]^_^[
Well, I was a bit worried, but I'm not anymore, thanks to Stardock's dedication and Draginol's post in this thread. I think the final game will be excellent and will evolve too. [e digicons]:D[/e] I'd like to thank Frogboy and all the team for allowing us to be part of this process, and taking on board a lot of our ideas. Kudos, Gracious! (if I got that Mexican? word right ;-)) So, than
Is it possible to rebalance the units in Elven Legacy to be used in custom maps and campaigns? Best regards, Steven.
You make some good points. Best regards, Steven.
How is the hunt going for the cause of the memory leaks, Frogboy? Do you think you will be able to fix it in time for the big final version/release? It is a game-breaking bug (and would probably seriously affect reviews) but I am 100% sure you already know that. Best regards, Steven.
Sounds a great way to have regular units have experience and still be able to merge stacks. [e digicons]:thumbsup:[/e] Best regards, Steven.
I thought you said you were canning ranged attacks on the Strategic map for balance and logic reasons? Best regards, Steven.
Excellent idea. [e digicons]:thumbsup:[/e] Best regards, Steven.
I agree entirely with Scooter's post. [e digicons]:thumbsup:[/e] Frogboy, what do you think? [e digicons]:wc:[/e] Best regards, Steven.
It may have to do with how quests often have a village or workshop that counts as part of your territory until you remove it. Maybe this happened and the game got confused. (Just a theory.) Best regards, Steven.
I'm very interested in this too. I haven't been able to find a retail or online store in Australia that currently has the Collector's Edition listed. Best regards, Steven.
You raise a very crucial balance point in the current Elemental. Summons need to be much more limited (and as a consequence, less costly). For example, in HOMM 2 and 3, summons last only the battle they are summoned in. Elementals that are bought last until they die, but elementals summoned in battle only last one battle (or less ;-)). But they can still be a decent power if the mana cost is right - as even for one battle being able to summon some badass units can stil
I suggest that damage spells have a minimum amount of damage they do (a number or percentage of normal int damage) regardless of armor, so that they actually feel like they are worth casting. What do others think? Best regards, Steven.
So where is the Collector's Edition going to be sold in Australia? [e digicons]^_^[/e] Best regards, Steven.
A very elusive bug. (There's so much to do, and not a lot of time to do it in.) Best regards, Steven.
Yes, it is a worry. Based on the current Beta 4 (0.98) the game is functional, without being fantastic, IMHO. And the reviews that the game gets are still very important, even if not all important. Even though I don't like to say it, after having enjoyed being part of the community since Beta 3, I just don't see the game getting more than average reviews, especially considering that 0.98 (or a) is awfully close to 1.0. I want this game to succeed, but IMHO the ga
Good suggestion. [e digicons]:thumbsup:[/e] It is always easier to get into battle then make it out without being hit. ;-) Best regards, Steven.
Excellent! Frogboy, what do you think? Best regards, Steven.
[quote who="Kholai" reply="131" id="2697014"] This is one of the best (and longest) posts I've ever read. Especially the paragraph: Diplomacy can be equal to any other path if handled properly. If it's handled the same way it always has been in other games, with DC as just some pointless gimmick, it will remain irrelevant. It needs a mechanically viable means of harming other players, helping them, and a method of winning in its own way, with the resources associated with i
Good points. Best regards, Steven.