[quote who="Tasunke" reply="1" id="2696549"]Heh ... honestly I'd prefer a full HP refill upon each level up.[/quote] Like Wesnoth. ;-) Best regards, Steven.
StevenRLynchAbundanceThatIAM
Alright then, what are possible solutions (given that the release is close)? [e digicons]|-)[/e] [e digicons]:star:[/e] Best regards, Steven.
I like these ideas. [e digicons]|-)[/e] Best regards, Steven.
Starcraft 2 vs. Elemental? I'd choose Elemental. It seems those two games are at the opposite ends of a spectrum, especially with regards to the (closed/open) attitudes of the companies that make them. Best regards, Steven.
I agree with the ideas expressed in the last six posts. [e digicons]:thumbsup:[/e] I don't think it would be particularly hard for the devs to implement such a workforce mechanic, either. [e digicons]|-)[/e] It would be a welcomed tweak to the game, I think, and not a wholesale "start from scratch". Frogboy, what do you think about the workforce mechanic for Elemental? [e digicons]:wc:[/e] What do others think? [e digicons]^_^[/e] Best regards,<br
There are lots of good ideas here. [e digicons]:thumbsup:[/e] Best regards, Steven.
I like these ideas too - champions stationed in cities provide a reasonable admin bonus based on profession skills, heroes who go out adventuring provide combat and General (army-leading) bonuses. Best regards, Steven.
I like it too. [e digicons]:thumbsup:[/e] Best regards, Steven.
I agree with these ideas. Frogboy what do you think about increased functionality for champions' charisma and charisma in general? Best regards, Steven.
Yeah, I'm for a paper doll system too, with a limit of two rings per unit. Maybe the rings could be made a bit more powerful too under this system. Best regards, Steven.
When you initially place a building (and there's more than one spot to put it in) the UI almost always it puts it somewhere else, and you have to delete the building and re-place. (The only current ways to get around it are to make sure it's on the right spot, scroll off the screen and click Build, or hold down the Space Bar (I think) and then place it.) Whereever you initially place a city building should be the place where it gets built, and not magically scroll somewhere else
Cool! [e digicons]:thumbsup:[/e] [e digicons]:star:[/e] [e digicons]:sun:[/e] Best regards, Steven.
Frogboy, will regular troops be able to gain experience in the release? Otherwise it seems the player might as well use champions rather than regular trained troops. [e digicons]|-)[/e] Best regards, Steven.
This was changed from 3B to 3C. Any resource in your borders can be built upon if you can afford it, by clicking on the resource itself and selecting the build option. The techs that previously unlocked certain types of building have yet to be realigned so that they are useful without enabling improvements any more. [e digicons]^_^[/e] Best regards, Steven.
When you find a map of a city or a settlement etc. when visiting a goodie hut, it doesn't actually reveal any other part of the map, so it seems that finding maps is not working correctly in 0.92. Best regards, Steven.
Yes, the Name Generator comes up with a lot of silly and hard to pronounce names. :P It would be fantastic if it could be majorly improved before release. Especially for names that the player doesn't get to choose. ;-) Best regards, Steven.
I agree. It's an exploit, plain and simple. Best regards, Steven.
See the kind of stuff this guy has had to deal with... www.phoenixtears.ca Best regards, Steven.
Good ideas! [e digicons]:thumbsup:[/e] [e digicons]k1[/e] Best regards, Steven.
Well, I think there will be people *attracted to* buying Elemental outright precisely because of the minimal (Impulse online version) to non-existent DRM (retail version - single player anyway ;-)). Best regards, Steven.
You do make some good points. [e digicons]:star:[/e] I like the idea that you have to prioritise the improvements you use in your area and not just plop down all the improvements and get them finished in 10 turns if you've got lucky a few times with early goody huts on the map. [e digicons]|-)[/e] Best regards, Steven.
[quote who="Tormy-" reply="29" id="2692216"] You cannot compare EWoM to SC2 or Civ5. Those games had a huge fanbase already.[/quote] Yes, that's a good point too. [e digicons]|-)[/e] Best regards, Steven.
This is a bit of a worry. Especially since, a new IP needs *more* exposure to get a foothold. Best regards, Steven.
Thanks for your quick answer. I was not referring to comabat speed and strategic map speed being related, but combat speed and movement speed being related. I understand that strategic map speed and tactical map speed are too very different things. But tactical map attack and movement are not necessarily. Will the attack and defense values (as well as damage and armor types) of various weapons and armor be more balanced so that fast units like horse archers don't get t
Frogboy, what do you think about this very important issue of being fast in battle (horse archers) means you can attack and cast spells a lot, and being able to attack/cast spells a lot (Sovereign) means you can move a lot? I'm very interested in how the final game is going to be balanced when movement and attack points are not separated, and more Action Points means you can attack/cast spells a lot, or move a lot, or do a decent amount of both movement a