You should see that General Carrodus - he starts with a Broadsword, a 38 Combat Rating (by himself), extra HP and two Sentinels (combined Combat Rating of all three units is 50) - on Turn 1 . He's so much more powerful than a caster Sovereign, it's not funny. Btw: why does an already powerful and capable melee Sovereign get two other capable melee units, when on the other hand, the magic Sovereign doesn't start with a solitary spell? Sounds unbalanced to m
StevenRLynchAbundanceThatIAM
Sorry, not relevant to previous post.
Go Outlaw! [e digicons]:thumbsup:[/e] I'm with you! [e digicons]:star:[/e] [e digicons]:D[/e] [e digicons]:beer:[/e] Best regards, Steven.
It doesn't have to be several units. From the save - when you move just the Merchant Master to the Humble Inn (3 squares away, with the forest on top), you can get several of the quest warnings: http://dl.dropbox.com/u/8710134/Humble%20Inn.EleSav Best regards, Steven. PS: A number of times I've been to regular Inns and got more warning messages than there are units that are visi
Frogboy, will how essence works be able to be modded? If a number of people have great ideas on a better way to use it, why not let them have a try at devising a more varied and interesting system? IMHO, essence is too boring and uninteresting the way it is now, and I must say I feel a little downhearted. :-( Best regards, Steven.
I too agree with all the points the OP makes. [e digicons]k1[/e] What do other people, fans and developers, think? Best regards, Steven.
[quote who="VermillionChaos" reply="16" id="2680757"] Quoting Frogboy, reply 5 Essence = mana cap. Nothing more or less. Sigh... so I take it you are married to this idea. Well, guess that means that caster sovereigns will be useless unless and until the modsquad gets ahold of the game. Edit: Just clarifying why: If essence is the only way to boost max mana, and essence is spendable, the only truely effective way to pla
I strongly support the idea for specialized kits rather than specialized units, as the OP suggested. [e digicons]k1[/e] What do others, including developers, think? Best regards, Steven.
Frogboy, what is the implementation currently for the release? Best regards, Steven.
Raven X, I hope things go well for your funding, finding doctor and surgery. My very best wishes! [e digicons]:star:[/e] (I think it's a measure of a place about how well they treat people who don't have much. Here in Australia it is better, though not perfect. My best wishes are with you. =)) Best regards, Steven,
Not quite always, I would say often. =) Some solutions are more complex, because the world itself is complex. But certainly it's good to try the simpler troubleshooting tricks first, before you move on to the more complicated ones. =) Good to hear you have Elemental and Impulse working again! [e digicons]:thumbsup:[/e] Best regards, Steven.
Excellent ideas. [e digicons]k1[/e] And a next unit button would be fantastic for making sure all your units have moved this turn (and if there is a next unit button, have the ability to put certain units to "sleep" =)). Best regards, Steven.
[quote who="DamnedChoir" reply="9" id="2604505"]I think the so-called 'Bad-Ass Window' makes less and less sense the longer the game you play. How about another idea: Everyone gets equipment points and starting gold; there could/should be advantages for Sovs to pick that give them additional equipment points, or less equipment points. This way everyone gets a minimum of equipment without needing to spend points; people who eschew equipment may do so and get more points,
Couldn't dungeons just be customized tactical battle instances underground (maybe with real-time aspects when you do not have any monsters near you) =). So you wouldn't necessarily have to create a new mechanic, although probably some new art would be required. Customized tactical battles in dungeons would be incredibly spiffy (ie. fantastic, unique and cool ;-)). Best regards, Steven.
Yes, very important. [e digicons]k1[/e] Frogboy, could you include this? Best regards, Steven.
Do they seem interesting, varied and fun for you to play as of 3A? Best regards, Steven.
Sometimes where you need to go for a particular quest is not immediately obvious, especially when it is mostly within your own borders and you can't easily see the blue outline. What I suggest is, for quests where you know where to go, I think it would be excellent if the destination of the current quest was painted on the minimap, and is also more easily observable when you are close to it (maybe moderate glowing or some such). So either when you receive the quest, or you open it
What do people think of this ? Best regards, Steven.
There are some really excellent points made in this thread. [e digicons]:thumbsup:[/e] Question is, which ones would have the most gameplay benefit for the least Stardock resources, and make it into Gold? Frogboy, what are your thoughts about the feasibility of different suggestions made in this thread? Best regards, Steven.
[quote who="Frogboy" reply="425" id="2677587"]These forums make me cry. Manly tears mind you but tears.[/quote] Don't you mean frogly tears? ;-) Best regards, Steven.
Are they Ice Shards, or Water Shards? Water Shrines, or Ice Shrines? Ice Spellbook or Water Spellbook? I had an Ice Shard, which I could build a Water Shrine on. The complete spellbook mentions Ice spells but some spells require Water Shards. Could someone please inform me, is it Ice or Water (or both?)? ;-) Best regards, Steven.
You start near a Fertile Land resource, which you can build on once you have connected your city via constructed buildings to the side of the Fertile Land resource. After your first town, food is a lot harder to get, to make it a lot harder to suddenly come up with 10 cities. ;-) Best regards, Steven.
When getting rid of the rats in the Rats in the Ruins quest, going back to the Inn doesn't register that you've completed the Quest. It just says "This location has already been visited and has no quests." Best regards, Steven.
Let me clarify - there has to be contiguous buildings, all the way from your city center to the special location, in 3A to be able to utilize a special location. =) Best regards, Steven.
[quote who="Gorstagg" reply="34" id="2676535"]Having an army of coders, and designers working to fix issues, like you guys have, is silent and invisible. The doom and gloom stuff from people, often in a sense is worse than arm chair quarterbacking. Because they create a perception that will need to be managed every so often. But when it's managed that meant someone had to wade into those areas, to explain it. So I can understand the team's frustrations. I tried to