StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
26 Posts 928 Replies 27,720 Reputation

You should see that General Carrodus - he starts with a Broadsword, a 38 Combat Rating (by himself), extra HP and two Sentinels (combined Combat Rating of all three units is 50) - on Turn 1 . He's so much more powerful than a caster Sovereign, it's not funny. Btw: why does an already powerful and capable melee Sovereign get two other capable melee units, when on the other hand, the magic Sovereign doesn't start with a solitary spell? Sounds unbalanced to m

103 Replies 188,192 Views

It doesn't have to be several units. From the save - when you move just the Merchant Master to the Humble Inn (3 squares away, with the forest on top), you can get several of the quest warnings: http://dl.dropbox.com/u/8710134/Humble%20Inn.EleSav Best regards, Steven. PS: A number of times I've been to regular Inns and got more warning messages than there are units that are visi

5 Replies 2,206 Views

Frogboy, will how essence works be able to be modded? If a number of people have great ideas on a better way to use it, why not let them have a try at devising a more varied and interesting system? IMHO, essence is too boring and uninteresting the way it is now, and I must say I feel a little downhearted. :-( Best regards, Steven.

103 Replies 188,192 Views

[quote who="VermillionChaos" reply="16" id="2680757"] Quoting Frogboy, reply 5 Essence = mana cap. Nothing more or less. Sigh... so I take it you are married to this idea. Well, guess that means that caster sovereigns will be useless unless and until the modsquad gets ahold of the game. Edit: Just clarifying why: If essence is the only way to boost max mana, and essence is spendable, the only truely effective way to pla

103 Replies 188,192 Views

Not quite always, I would say often. =) Some solutions are more complex, because the world itself is complex. But certainly it's good to try the simpler troubleshooting tricks first, before you move on to the more complicated ones. =) Good to hear you have Elemental and Impulse working again! [e digicons]:thumbsup:[/e] Best regards, Steven.

16 Replies 52,263 Views

Excellent ideas. [e digicons]k1[/e] And a next unit button would be fantastic for making sure all your units have moved this turn (and if there is a next unit button, have the ability to put certain units to "sleep" =)). Best regards, Steven.

1 Replies 16,218 Views

[quote who="DamnedChoir" reply="9" id="2604505"]I think the so-called 'Bad-Ass Window' makes less and less sense the longer the game you play. How about another idea: Everyone gets equipment points and starting gold; there could/should be advantages for Sovs to pick that give them additional equipment points, or less equipment points. This way everyone gets a minimum of equipment without needing to spend points; people who eschew equipment may do so and get more points,

14 Replies 49,169 Views

Couldn't dungeons just be customized tactical battle instances underground (maybe with real-time aspects when you do not have any monsters near you) =). So you wouldn't necessarily have to create a new mechanic, although probably some new art would be required. Customized tactical battles in dungeons would be incredibly spiffy (ie. fantastic, unique and cool ;-)). Best regards, Steven.

104 Replies 277,760 Views

Sometimes where you need to go for a particular quest is not immediately obvious, especially when it is mostly within your own borders and you can't easily see the blue outline. What I suggest is, for quests where you know where to go, I think it would be excellent if the destination of the current quest was painted on the minimap, and is also more easily observable when you are close to it (maybe moderate glowing or some such). So either when you receive the quest, or you open it

0 Replies 2,555 Views

There are some really excellent points made in this thread. [e digicons]:thumbsup:[/e] Question is, which ones would have the most gameplay benefit for the least Stardock resources, and make it into Gold? Frogboy, what are your thoughts about the feasibility of different suggestions made in this thread? Best regards, Steven.

12 Replies 9,598 Views

Are they Ice Shards, or Water Shards? Water Shrines, or Ice Shrines? Ice Spellbook or Water Spellbook? I had an Ice Shard, which I could build a Water Shrine on. The complete spellbook mentions Ice spells but some spells require Water Shards. Could someone please inform me, is it Ice or Water (or both?)? ;-) Best regards, Steven.

4 Replies 623 Views

You start near a Fertile Land resource, which you can build on once you have connected your city via constructed buildings to the side of the Fertile Land resource. After your first town, food is a lot harder to get, to make it a lot harder to suddenly come up with 10 cities. ;-) Best regards, Steven.

13 Replies 9,143 Views

[quote who="Gorstagg" reply="34" id="2676535"]Having an army of coders, and designers working to fix issues, like you guys have, is silent and invisible. The doom and gloom stuff from people, often in a sense is worse than arm chair quarterbacking. Because they create a perception that will need to be managed every so often. But when it's managed that meant someone had to wade into those areas, to explain it. So I can understand the team's frustrations. I tried to

39 Replies 132,269 Views