[quote who="Timmaigh" reply="10" id="3117272"] Quoting Ravagus, reply 7Am I the only Sins fan here that started his gaming career with turnbased strategy games? And see the connection it have with grand oldies like Master of Orion and more recent Space Empires? Because I think that it's there Sins have it's roots and if you want to get into it as a new player that is a good starting point. If you have played them or something similar that is. So IMHO as strange as it sounds I thi
Ravagus
Am I the only Sins fan here that started his gaming career with turnbased strategy games? And see the connection it have with grand oldies like Master of Orion and more recent Space Empires? Because I think that it's there Sins have it's roots and if you want to get into it as a new player that is a good starting point. If you have played them or something similar that is. So IMHO as strange as it sounds I think referring to TBS (Turn based Strategy games.) is the most accurate way to
[quote who="LupusVir" reply="97" id="3117237"]AnCri123 - I would like you to tell me what you think about my theory I have had from the begining ( sorry it is so dramatic, but I just copied and pasted it from the Thread I made where I first put it.) Here it is: "What if there is just one pursuer? A lab experiment gone awry? An ultimately powerful physic being, able to destroy planets and control trillions of people with ease? A nearly immortal vengeful creation, b
Heh Timmaigh. Sounds like you fall in the same trap as me sometimes. -Hm. I'm low on Crystal income and have some spare so I'll invest in a better tech there. While I'm at it I'll do some metal too. Could use some more credits so more population tech it is! -Hum de doo now the resources and credits are rolling! Though I could use some more. One more economy tech cant hurt. -Eh. Hard to find room for military
Welcome! My first question is if you have played a true 4X game before? You see Sins is a 4X game at heart, it is just in a continuous time mode, what most call RTS. Just to clarify 4X stand for Explore, Expand, Exploit, Exterminate and this is what you do in Sins in that order. It plays much more like a standard turnbased 4X than a general RTS game. Yeah you can rush and do all usual RTS things if you like, it's just harder and not as effective. I'm tel
[quote who="ToJKa" reply="17" id="3117110"]Systems of War and Doppelgangers. I like to have time to build a solid foothold from which to launch attacks.[/quote] That's my second favourite map for the same reasons I stated in my above post.
Ha ha ha! Misreading your thread title can make for some hilarious mental images. [e digicons]:grin:[/e]
[quote who="Scudhawk" reply="4" id="3115850"]Systems of War [/quote] Same here. I'm an expand -> build -> defend -> create huge fleet and roll kind of player so it suits me well. Not good at micromanaging and multitasking in RTS games so I'm more or less forced to play that way. [e digicons]:rolleyes:[/e] Otherwise I like Random - Medium Large. I find it boring on the larger maps because then research doesn't
[quote who="DraconKang" reply="58" id="3117087"]easiest way to spot bugs is report anything that feels wonky even if its not a bug you never know it may just be [/quote] Well I've always thought it feels wonky if I lose a game. But I should probably not report that. Not to Stardock anyway. Hm. Maybe I can use this to chat up a sexy psychotherapist?
This is why I rarely research the tech for the frigates weapon. It's not worth it unless you go crazy with them and that usually doesn't work well to say the least. Edit: Been like this since the first Sins instalment. Gets more bang for your research cost weapon wise if you upgrade the weapon type that have a high value from the beginning. In fact this is true in most strategy and tactical games, percentages you know. :)
[quote who="Darksxx" reply="56" id="3117046"]You guys are missing the whole point of what beta testing is about. They are taking this one step at a time. They have a guideline on how they are going about testing the game and right now its not so much about balance. its more about compatibility and bug testing for the TEC faction. If they go opening up the other faction then the Devs will be all over the map trying to isolate bugs and issues. Right now the focus is TEC,
[quote who="Yarlen" reply="31" id="3117001"] Quoting Ibnpatuta, reply 28 Thank you for replying, Yarlen, but is it confirmed that there will be a collector's edition or not? This is what I would really like to know. I don't even need to know what would be in it, I just want to have the certainty that there will be a Rebellion Collector's Edition. There will be a Collector's Edition, though it won't be made available for sale until we know what fi
[quote who="Sinperium" reply="95" id="3116983"]What if the Vasari are insane by genetic predisposition or from genetic self-mutation and are suffering a form of old age-onset "species dementia" as they evolve over time? Maybe they have become schizophrenic and are running from themselves.[/quote] That would be so Asgard.
[quote who="boshimi336" reply="92" id="3116630"] Quoting Ravagus, reply 91Eating or changing (In a "I'm going crazy just by looking at it!" way.) the galaxy. I've been curious how they're going to handle a Sins 2 if I'm correct. The new race is a catastrophe you can't fight so I guess Sins 2 will be a strategy space colonise game with a timer that makes the whole map go crazy if you haven't won by the time the countdown stops. Or the
For gods sake pin one of these threads so we can point people to that!
[quote who="kylone" reply="10" id="3116115"]They're probably goiing to push out micro-updates as they become stable. It gives me the feeling that we're a few months away from release. [/quote] Yeah. When they start releasing big nice updates with lots of changes we're getting close to release.
[quote who="SpardaSon21" reply="9" id="3116501"]So why do the Advent get three awesome corvette abilities while the TEC are stuck with one meh one?[/quote] Advent have always been about buffs. They have meh ships stat wise but their buffs make them strong.
Eating or changing (In a "I'm going crazy just by looking at it!" way.) the galaxy. I've been curious how they're going to handle a Sins 2 if I'm correct. The new race is a catastrophe you can't fight so I guess Sins 2 will be a strategy space colonise game with a timer that makes the whole map go crazy if you haven't won by the time the countdown stops. :P
I really do like a giant wall of text that is not just bla bla bla. :D Here AnCri123 . Have some karma.
I'm still going with my initial thought that I got when watching the first Sins trailer for the first time. It was a Vasari Transport Lab that blew up. They was experimenting with a new transport technology most likely having to do with phase space. The new long range phase space...tunnel or something destabilised, exploded and created a expanding phase space rift that warps/disintegrates/phase out or something everything it gets into contact with. It's not something "
It's Lost again. And if you don't get what I mean I'm envious.
They're nice to fill your fleet with when you're expanding against neutrals in the beginning I guess.
[quote who="crisaron" reply="7" id="3112882"]Nop ebut I may help if we test rebellion instead of playing trinity! [/quote] You mean like WORK for the beta to progress? Seriously? [e digicons];)[/e]
[quote who="Yarlen" reply="4" id="3112817"]Perhaps in a couple of weeks. Lots of progress is being made internally, but we're working to squash some of the more annoying issues people have mentioned.[/quote] Will it go faster if I send you a extra coffeemaker?
[quote who="Nightraid3r" reply="6" id="3112498"]why would you want stardock to write a manual the size of a phonebook, to explain why they can't fix minidumps? paper manuals are so stupid because the game is updated and things are made null and void. stop living in the past, i am not even an environmentalist, but a huge manual is a waste when you have a forums full of people who can answer your question, or just a general google search. [/quote] Sta