Not sure if this thread is still active, but there are two features I've been waiting for for ages: 1. Multiple plains that can be used strategically (rather than just being different areas connected by portals). The Midgard scenario back in Civ2:ToT did this well - by searching for tunnels in the underground layer you would be able to travel between continents before learning to build ships, or were able to get inside otherwise inaccessible areas (surrounded by imp
CladInShadows971
This is a screenshot from Fantasy Wars, a game released by the same developers as Warlock back in 2007 (i.e. before Civ5). Warlock is running an updated version of the engine from this game. Similar to Civ5? Yes, but only because Civ5 was similar to Fantasy Wars.
It would mean I'd spend two months of my life recreating the Midgard scenario from Civ II Test of Time. Somehow after all the Elemental and Fall from Heaven I've spent the last year playing, it still stand out as the fantasy-strategy highlight of my life. I loved moving between the different worlds to find out that you could pass under an ocean using hidden underground tunnel, Or thinking a city in the middle of your empire was safe only to have a dragon come down from the sky above. It just
Hi everyone. It makes me so happy to see Elemental being improved so quickly. Just shows how amazing Stardock really can be. Anyway my question, and the reason I've posted in the 'Ideas' section, is would there be any chance of an ability to implement multiple maps being added to this game at any point? (i.e. CivII Test of Time). Even if it's something that Stardock has no plans for the base game, ir would be amazing to see it included there as an option for mods. With