For the faction tokens wouldn't having the second tier cost 2x the first tier work to accomplish the limiting effect on production you are aiming for (perhaps in conjunction with a spell cooldown time) Either way the tokens could be named as marks (a currency and show of allegience) or factionite (or something similar). You could have greater and lesser versions of the shards if you go with the 2 token type setup, and could have the ingame description as process where the philosop
crystlshake
[IMG]http://img840.imageshack.us/img840/116/dllaborpitbuild.jpg[/IMG] dl labor pit build tile, may change to a different effect by the rising forge thing edit: also should I keep the human sacrifice implied by having the pedestiran on the pedestal? ill try to get the ones i have left tested tomorrow so i can send them on their way
do you guys think it would look better with the top of the head tilted back more to expose more of the lava in the mouth? I used a large cook pot with a lava effect in it, sharp rocks, a pair of windows and some of the building parts at the bottom of the list in various sizes. :) The circles of arches look really cool. From the side it kind of looks like a fountain. Is the floating script on the one tile a particle effect I assume?
alternatively you could use cook pots if they look ok color wise as they have an orange content. if you want the side forge things edit:first pass at new labor pit (demon forge) [IMG]http://img717.imageshack.us/img717/110/dllabor2.jpg[/IMG]
To target only champions and soverign you could have the spell create an item (that sells for 0) and then they use it on themselves (though that would only work as a cast on self spell unless normal units can use items such as healing potions and jerky....
The Goblin stuff looks good. The monument has solid visual impact that draws the eye to its awesomeness. I like the decal thing with the Golem stuff too- a good way to get the magic script effect on a tile without impacting system performance (or having to edit a new effect). I agree that the new one looks better repeated. Moving the towers a little closer would make it look more like one building instead of two connected ones. Ive got a new plan for the DL l
I haven't messed with this before. What are the file type and technical specifications (dimensions) for the icons? Are there style or other preferences? I may have some arcane looking doodles and such that i could scan and tweak when i get a chance/time (probably pulling OT this week) that may work as a spell book pic. Also, can a new particle be created/modded in to enhance the cauldron/effects? Ex. something along the line
you might be able to use something like the fallen tent circle thing, water wheel or a series of rotating discs for a gear chain as a windmill is primarily used for pumping water for irrigation and water mill for grain grinding.
sure go ahead, edit: Im not entirely satisfied with my labor pit- could be the crane or the log spikes but it doesn't seem to give the slave impression I was hoping for
[IMG]http://img141.imageshack.us/img141/8608/dlmonumentbuild.jpg[/IMG] monument build first pass [IMG]http://img502.imageshack.us/img502/9867/dllaborpit.jpg[/IMG] laborpit first pass
[IMG]http://img11.imageshack.us/img11/9760/dlmarchivestbuild.jpg[/IMG] master archivest build tile [IMG]http://img52.imageshack.us/img52/479/dlmonument.jpg[/IMG] first pass at the monument - not decided on the fire color- may go with a red to match the faction flag and need to check sizing, also the base seems kind of barren and im not sure what i want to put there (was originaly going to go more of a fist but the rock formations work out for making devils horns which
Bundled up the Tower of Dominion, Hovel, House, Archivest and Loreshop and sent them on their way. Just need to double check the master archivest build tile and test for that one to be done.
good eye, ill double check all of my borders and do the placement tests on the ones Ive finished. I prefer the spikes as well. Ive got a solid idea for the monument but ill have to take a closer look at the default labor pit and mess around for the labor pit, as Ive only got a vague idea of what I want to do with it (somehow emphasize the slave aspect). The golem castle looks amazing.
I like the dome look for the food resources. [IMG]http://img15.imageshack.us/img15/950/dlmarchivest1.jpg[/IMG] alternate version of master archivest (with the side spikes of the normal archivest and changed roof (preference?) [IMG]http://img257.imageshack.us/img257/1889/dlmarchievest.jpg[/IMG] original for comparison [IMG]http://img203.imageshack.us/img203/1120/dlloreshopbuild.jpg[/IMG] loreshop build tile [IMG]http://img3
yeah, the skull is above a rib cage that the effect is sitting inside of. You can just make out the edges of the ribs on it. Alternatively i could just have the head and put it in the center of the fire. Getting the effects to save without overwriting each other in the cauldron was a pain though. [IMG]http://img831.imageshack.us/img831/5038/dlarchivest.jpg[/IMG] [IMG]http://img257.imageshack.us/img257/1889/dlmarchievest.jpg[/IMG] archivest and master
[IMG]http://img194.imageshack.us/img194/7795/dlloreshop.jpg[/IMG] [IMG]http://img141.imageshack.us/img141/5282/dltower2.jpg[/IMG] lore shop and take 2 on the tower (the large window is supposed to be a portal type thing like a stargate, the fountain pieces didn't look the greatest as a mirror), got the flame closer to the color i wanted as well, also added a door at the back side of the tower structure.
That looks awesome! [IMG]http://img830.imageshack.us/img830/1761/dlcivtower.jpg[/IMG] first pass at the tower, the edited flame didnt turn out quite how i wanted- i was aiming for a more violet color (like Iori yagami's fire).
oddrheia: were you looking for a series of lightning strikes (falling) in a row? arcane strike may work with some color tweaks and timing tweeks (or copy the bolt type and strike part and create a couple instances in one effect with different timing to create the illusion of the lighting strikes chasing itself) im not sure yet what would have to possibly be adjusted for a repeating effect edit: build tiles for the house and hovel [IMG]http://img218.imageshack.us/img218/8171/dl
[IMG]http://img831.imageshack.us/img831/1079/newhovel.jpg[/IMG] new DL housing structure to replace the hovel and move the previous version up in the housing food chain.
DL hovel v1.3 [IMG]http://img820.imageshack.us/img820/3237/dlhovel23.jpg[/IMG] I reduced the skull size a bit. Ive got drafts of the others that Ill try to get out in the near future ( just need to get them in game). Also, when one of the DL die or disband does it refund 3 or 1 to the population pool?
oddrheia- I like the unique look of the labor pit, its very distinctive. Truely an advanced mechanical process fit for the Golem King! ArcElement2002- Personally I think leather, rope and bone could be put to good creative use in relation to the hunting theme (waste not want not). I haven't read the drota backstory/ sov info yet to see if there might be clues or inspiration there. But I imagine that given the environment they live in that making use of everything/ re
I'll make the adjustments after work tomorrow, almost time to call it a night. Your right about the size of the skull, and the base of the totem though. Went back and read thru the lore (noticed there was a capitalization typo on one of the paragraphs. Ive got some sketched out plans for a few other buildings (Ill probably use the hive building for the barracks for example- as there is a bit of caste disparity regarding the housing (slaves vs. others). May also desig
second round on the DL hovel [IMG]http://img3.imageshack.us/img3/3640/dlhovelv22.jpg[/IMG] [IMG]http://img338.imageshack.us/img338/2108/dlhovelv2.jpg[/IMG] Let me know what you guys think for the new totem. I faced it in as an overseer protective role versus the out facing fear inducing role to ward of predators ( that and the population is more like prey anyway :) ). I'll start the build tile after it gets
[IMG]http://img152.imageshack.us/img152/7836/efuudeathlegionhovel.jpg[/IMG] First go at the hovel for the DL. Might put in a small smoke/smog effect by the stew pot. Haven't yet tried dumping a few of the hovels together to see if they group ok. I was going for some kind of worship totem but not sure if i like it or not (or if it should look over the camp) Im also considering putting some wings on the totem made out of banners. Not sure if the sk
Other options for the death legion would be a hell hound type of unit (modified wolf/ quadraped) with a body or aura of fire/lava. Or a cacodemon type creature might be possible (such as the pink demon in doom) where the head and torso are merged for a large face in the middle of its body- it might be doable with a special piece of body armor that covers the head. Or a full helmet might work as well. You could do a light elemental looking creature for the angels. A