[quote who="oddrheia" reply="412" id="2793461"] First of the elven channelers, Ardhor was the one to lead a small group of survors away from the ansestral forests that burned during the Cataclysm. Bearing the power he never asked for, and forced to provide for more people than he was trained to, Ardhor is no stranger to hardship and loss. But like a tree that bends and never breaks, he has endured, and with him have endured his people. [/quote] suggestions:
crystlshake
You could include the graphic, but I'd hold off on the stats and stick with cosmetics for this one. The stats should be implemented with a tech tree/ race mod to keep all the game changing elements together in one mod. That should make tracking down pieces when balancing or updating a mod for a new game version simpler. Elf Apiary: [IMG]http://img339.imageshack.us/img339/1925/elfapiaryb.jpg[/IMG] By [URL=http://profile.imageshack.us/user/crystlshake]crystlshak
Elf Orchard: [IMG]http://img22.imageshack.us/img22/913/elforchardbuild.jpg[/IMG] By [URL=http://profile.imageshack.us/user/crystlshake]crystlshake[/URL] at 2010-10-02 [IMG]http://img651.imageshack.us/img651/6770/elforchard.jpg[/IMG] By [URL=http://profile.imageshack.us/user/crystlshake]crystlshake[/URL] at 2010-10-02 Elf Harbor: [IMG]http://img823.imageshack.us/img823/5803/elfharborbuild.jpg[/IMG] By [URL=http://profile.imageshack.
Submitted an orchard. The original 'hanging garden' idea didn't quite pan out as the trees would make the platform pretty bland with how I was constructing it. I think the Heavy looks fine. It looks like a more 'serious' unit where if these guys are running around the elves mean business.
That would be me for the harbor and grainery. I noticed in the native files there is a second harbor file (the one that doesnt have docks but a stone building) is it an upgrade version or an alternate? I'm not sure how well the impression of them growing the ships from trees worked out on the harbor one. I might take a crack at a new apiary (putting the bee hives in a tree probably) if i have the time
You could approach the draconian model thrue modded equipment, though that isnt as friendly if new armor is introduced (less ideal than modding a human frame with a few extra pannels). Though you could put all of the features on a cloak. I.e. The face spikes or full face thrue the cowl, and the wings and tail on a tri-segmented hanging cloak. Then that cloak could come in a few different designs and be race specific access. It would require sacrificing your cloak slot, but c