crystlshake

crystlshake

Joined Member # 4208214
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That's a great look, I think. Could you check to see if there is any more appropriate model than the statue? A slowly rotating thing like the kingdom study has might work, but I don't remember the colours on it. Also, if you have the models left, a barrel or two between the statue and the building, in the open area, would help fill the void. You could try for an animal statue or a statue of a tree (comparitively fragile living things may hold a special sig

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Ill take the death legion guys, they should be fun to make tiles for. Im thinking some 'eye of sauron' type thing or demon statue for the beacon. We'll see how the colors affect things once I get home.

334 Replies 620,224 Views

I'm up for it. May be a little sporadic though, as I'm still working on my kitchen. The style guide lines should help streamline things. I'll have to figure out the aproximate zoom level in the editor that would corespond to the max zoom during game play so i dont have to switch out of the editor to have a good idea on the look.

334 Replies 620,224 Views

The ability to spend diplomatic capital or resources/gildar to improve your image with a faction or create foreighn population based effects. (gifts, or helping them out when they are in a bind, instilling unrest, quelling an uprising for them). Keeping track of those for bonuses and penalties such as helping out with a food shortage would create a greater feel of conection and impact on the world. The ability to hire npc adventurers (perhaps after having the right di

79 Replies 188,014 Views

If you dislike MS office, Open Office is a free open source alternative. www.openoffice.org Re-installing windows may seem daunting at first, but its really not very difficult. It's not worth paying a shop to do it for how simple it is. As long as you have install discs, and backups of anything crucial, once you have internet access back up and running your pretty much set. Though it can be time consuming if your like me w

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Perhaps a given volume or percentage of the map terrain converted? Such as the area of influence that converts terrain. I like the idea of tying it to the 'restoration of the world' thing. maybe have to research all of the civic techs?

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You could limit it by making them one per faction, but have a few different ones available. Kind of make the player choose how to specialize each lvl 4 city with them. Not sure if you would want to limit it to one of that group to a city (or how it would be done) though.

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Ive just sent it along, the originals of the version 2 hut and the low count ones. The old version was an ok idea but was kind of lazy- with the trees coming from the roofs. Im not sure which looks better in groups though, since the old version looks to create a nice canopy effect. Ill let you decide, as they probably both present a different feel. The newer one is more urban while the older one is more rustic/natural. screen cap of new version: [IMG]http://img683.

598 Replies 3,043,185 Views

The following is a point of reference for the maximum zoom, it looks like just about anything smaller than half a person is pretty much lost unless it has color contrast (like flowers perhaps) EDIT: Looks like a new version update just came out with increases in map performance. [IMG]http://img375.imageshack.us/img375/345/4distref.jpg[/IMG]

598 Replies 3,043,185 Views

Here's what Ive found so far: Hut: update screen caps on page 18 (the old model is still in game) sent in email New Elf Hut- can resend if needed Great Mill: effects, top water ripple reduce is beyond bounds of water resivour reduce size/adjust placement, waterfall effct could be raised a little bit to come closer to the end of the water track (height adjustment) if it doesnt affect appearence Harbor: remove tree from front of ship? add grass or something around

598 Replies 3,043,185 Views

Stable Build: [IMG]http://img716.imageshack.us/img716/5893/elfstableb.jpg[/IMG] Stable: [IMG]http://img268.imageshack.us/img268/1686/elfstable.jpg[/IMG] There are horse and people props but they wouldn't show up unless zoomed in close after I'd saved just before taking the screen caps. Not sure how well the hedge willow type trees work- I was going for a more sculpted and shaped look in the build version but not sure if the b

598 Replies 3,043,185 Views

It might just be the angle but the 2 squarish crystals on the left side look kind of uniform, just checking to see if there is a variance in their allighnment would be good, otherwise looks solid to me. For the spider hut, perhaps a small sharp rock or two on the open side or next to the structure(or some sharp parts near the top-consider it arcitecural cultural divergence) to give it the 'tearing open the earth look' that the rest of the rocks do on the other side.

598 Replies 3,043,185 Views

Id like to see it implemented in the following way: You set the target square for the spell, and the code indicates which other squares relative to the target are hit zones (x,y). This way you could cook up pretty much any aoe shape you wanted (like a customizable version of what disgaea uses for coding purposes anyway). so something like (x+1,y+1) would allow it to also target the square diagnal from the target possible friendly fire- but hey, sometimes sacrifices

4 Replies 3,575 Views

Kalin: A couple things you could try would be using a wood platform as an inner ring between the green tile and white brick, or breaking up the colors on the roof by adding in some statues or other minor embelishments to break. Reducing the size of the brick roof (if its a platform) or adding some flowers or something for color or to give it a more organic less symetrical look might acomplish what you are aiming for. I'll look at the existing kingdom stuff that are still open&nb

598 Replies 3,043,185 Views

Some kind of man-made structure would make it look claimed. Maybe a small shrine like building or something that taps into the well like properties of the oasis or demonstrates the resource properties put to use. Perhaps work with the theme that the oasis starts as the seed of a viable civilization in a desert setting. You could use the current one as build tile. Also the wheat farm: [IMG]http://img6.imageshack.us/img6/918/elfwheatb.jpg[/IMG]</

598 Replies 3,043,185 Views

Feel free to assign it to the farming guild. You can cut out the crystal and its effect if you want. I might take another stab at the hut tomorrow after work. Start from scratch this time and borrow a few elements from the base structure see if i can work in more pines vs. other tree types when i make it as pine is a new growth tree. Edit: New elf hut: [IMG]http://img547.imageshack.us/img547/516/elfhutb.jpg[/IMG] By [URL=http://profile.ima

598 Replies 3,043,185 Views

Elf harbor reworked a little: [IMG]http://img14.imageshack.us/img14/3188/elfharbor2.jpg[/IMG] By [URL=http://profile.imageshack.us/user/crystlshake]crystlshake[/URL] at 2010-10-03 Elf Merchant's guild: [IMG]http://img408.imageshack.us/img408/1037/elfmerchguildb.jpg[/IMG] By [URL=http://profile.imageshack.us/user/crystlshake]crystlshake[/URL] at 2010-10-03 [IMG]http://img42.imageshack.us/img42/6660/elfmerchguild.jpg[/IMG] By [URL=ht

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oddrheia: I'd say your current scenic veiw holds the appeal of a vacation spot, and holding the 'natural' look. Though that temple on the top makes me want to go exploring. [e digicons]^_^[/e] I really like the embassy roof. The masive tree and arc combo is cool. Did you combine smaller trees to create it?

598 Replies 3,043,185 Views

The things I most want to see are copy functions in the builder forge and cauldron, and a test map/ console function to place a tile (modded ones specificly) for testing. The ability to scale objects out of starting proportion would be great too. I do like the no clipping on objects though as it allows for some neat effects when hiding undesired parts of an object.

127 Replies 54,715 Views

I'd built the harbor tiles off of the existing ones so they should be ok (though shrinking the docks on the build one could have an issue). On that note how do you go about testing the tiles? I may take a shot at one of the other ones when I get home. Maybe a grown in hut or weighted scale structure for the merchants guild.

598 Replies 3,043,185 Views