Stupidity10

Stupidity10

Joined Member # 4220427
0 Posts 47 Replies 535 Reputation

Capturing ships during combat seems a bit absurd (Space Marines!), especially considering were unlikely to see controlled combat. Boarding modules could give a small chance per module/enemy ship to capture a ship on victory though. Wrecks spawning after a battle and being an exploitable resource though seems like a great idea. Could even have some natural ancient wrecks. Salvaging modules that allow you to exploit old battlefields for metal and small chance of discoveri

14 Replies 52,914 Views

I like your recognizing systems idea OP and I definitely support broadening weapons and defenses. Id just like too add that a strafing run system would be much more fun and realistic than the tiny circles movements in GC2. [quote who="yarodin" reply="4" id="3406066"]I like the idea of some technologies discovered randomly. The probability increases with your over all tech level or in the levels you have in other disciplines related to the tech in question.[/quote] A wo

13 Replies 34,708 Views

[quote who="chuck1es" reply="261" id="3410509"]...and we're certainly drawing upon bits and pieces from the Master of Orion series as we look to enhance the capabilities of our combat portion in our game. - Toadman[/quote] ????

411 Replies 1,959,664 Views

Some fair points in the original post considering some of the terrible research in Sins. (+3% exp in your own star systems) (More $ from scuttling) (armor on trade ships) [quote who="Voqar" reply="1" id="3410423"]Variety and diversity are good. Making everything "strong" for every player of every race of every style is pretty much impossible.[/quote] Agree completely. The best tech trees are those that are situational and without "must have" techs. Although like I say above in

14 Replies 24,747 Views

The reason I never played Gal Civ 2 was the unbelievably awful combat. I dont mean the lack of tactical combat but the almost comically horrible "put 1 point in anti lasers to counter 1 point in lasers" rock paper scissors system and ships float around in circles like dead fish in a tank randomly firing off weapons. Tactical combat may not be a good fit for GalCiv3 but please fix the weapons and combat movies. The ships should be in formations you pick

411 Replies 1,959,664 Views

Ive used Trogs blood a bunch of times. I keep expecting trogs blood +10 PR and hardiness +100 PR to equal poison healing me. Sadly not the case. [e digicons]:hugme:[/e] Useless things: 1. Stone Clubs 2. Tactical Buffs 3. Darklings/Wildlings/Ogres/Trolls

17 Replies 28,559 Views

[quote]building cities[/quote] Nope, its terrible at building up infrastructure. Commonly builds troops out of villages and rarely builds the right buildings right away in villages (Cleric, Lumbermill, bell tower, town hall). [quote]building units[/quote] As above, AI likes to build troops in villages and other places it shouldn't. Making the troops weaker and stunting the growth of villages. [quote]doesn't value having a store of Mana[/quote] F

9 Replies 14,793 Views

[quote who="rvgr" reply="6" id="3359267"]The best part is that they don't even need fancy equipment to accomplish that[/quote] Which is good because there isn't any. Yes Mages are useful from beginning to the end of the game. If the AI was smarter is could design units to resist your spells but that's beyond it so nuking armies is pretty easy. I like commanders as well. The accuracy bonuses are worthless as everything gives like + 20 accuracy, but +3 initia

7 Replies 9,353 Views

Huh, how did I miss this thread? Giant Form ? Its a good spell at 30 mana to double your attack with no cooldown, but I feel that it fails as a lv 5 Earth spell . It would be more fun if it cost around 60 mana and added a health bonus as well. Its seems very strange that the ultimate tactical earth spell that 10x your size adds no health. Would be awesome if a giant form champion had the same booming steps as the Pyre of Man, hey are the same size after

45 Replies 42,756 Views

Chain gives a penalty of -2 initiative now that gloves have no penalty. I don't even know what the Plate Penalty is, as before I ever unlocked it I faced Yithril in a war of extermination and won easily when they started producing Oppressors in plate with their 8 initiative. Also I remember how bad Plate was the last time it had a penalty per item. Plate should be a great bonus in combat, if it needs a cost it should come from huge production and metal costs, not the fact it weigh

35 Replies 125,711 Views

[quote who="bpalczewski" reply="9" id="3358172"]I never used any bonuses by commander except bonus to xp and initiative, the rest is useless.[/quote] Thats 2/3 bonuses. The remaining 1 necessary to get the other two. [quote who="bpalczewski" reply="9" id="3358172"]I do not really understand how he can be considered viable hero if he cannot really be a melee fighter [/quote] This, with commanders you can at least use command and the bonus initiative effectively. As soon

27 Replies 83,472 Views

[quote who="Trojasmic" reply="5" id="3358119"]1. Mage is fine.[/quote] [quote]Mage Of the five options, this one currently seems the most rounded, complete and rewarding.[/quote] Mages are terrible and calling them well rounded is a joke. You can go Evoker or Summoner, doing either consumes so many traits its impossible to do both. Going either is totally separated from your starting elemental traits now and a water mage can cast lighting spells effectively or summo

27 Replies 83,472 Views

Hey Derek, some good changes here Since we are balancing spells, could you change Giant Form? Its a good spell at 30 mana to double your attack with no cooldown, but I feel that it fails as a lv 5 earth spell. It would be more fun if it cost around 60 mana and added a health bonus as well. Its seems very strange that the ultimate tactical earth spell that 10x your size adds no health. Would be awesome if a giant form champion had the same booming steps as the Pyre of M

89 Replies 273,601 Views

Thanks for the input. Good to know its not just me. Some great suggestions about accuracy, criticals and damage range. Any of these systems seems like an improvement. An interesting fix to accuracy, would be too make accuracy (the stat, not the trait) increase critical chance as well. Would make accuracy better and get rid of boring traits for assassins. You'd have to scale back unit bonuses to accuracy but that needs to be done anyway. [quote who="lpisko" reply="6

15 Replies 21,816 Views

Ive played through LH games a few times, killing Yithril/Gilden/Tarth a bunch and conquering a dozen wildlands. Very commonly I play Umber and get Lilith Serrata; the lv1 Urxen archer. I was just recently playing a game and had the option of picking her again and just before I clicked the button I realized a few things. I have never since the release of FE gotten a bow better than the venomous shortbow, and that only once months ago. Must have gotten close to a thousand items

15 Replies 21,816 Views

Initiative seems pretty dysfunctional. Its really important to have a decent initiative, high initiative can be countered with defender units but even they need 14+ initiative. Yithril especially needs to have reduced initiative penalties on armor. They like to build Oppressors with like 10 initiative (Full plate and Maces), they'd be threatening if they ever moved. A good example of how bad some armor is: Chain Guantlets 2 defense -1 initiative. Thats right, they trade 1

14 Replies 9,519 Views

I'm really concerned that the AI will fail hard when using abilities with no cooldowns. Already bandits will surround a unit, then all throw knives at it from melee range, doing far less damage than just hitting it. Ogres also will throw rocks at melee range targets when just bashing them is by far smarter. Black widows never attack the first two turns and by the time they are done webbing and bedazzling my melee units have ripped them apart. Its easy to picture water shri

62 Replies 195,082 Views

I find the lv3 heroes to be the worst by far. By the time they show up I have leveled Sov and first hero to lv 3-5 and because they started lv 1 they have more traits. I'd agree that more traits for high lv heroes would be good but I don't like potential, especially when everyone gets it. When everyone has potential, No one does.

27 Replies 124,542 Views

Id say both defeating enemy Sov's (the first time) and entire factions should give fame for sure. Defeating a faction/Sov should be treated like a quest with a reward screen. Also I don't think defeating a faction is genocide. The population in their conquered cities is still around. (Unless they surrender, in which case I always thought they all suicided from depression). If you get the unrest down, you could even have them as happy members of your empire.

15 Replies 8,251 Views