There is already going to be an exp split for champions. So at leastthey wont be able to level in stacks of doom. I'l just wait and see how that turns out O and once they balance the insane movement and intititive items and abilities in the game champions should improve.
Stupidity10
Champions really are the only large difference between FE and HOMM so ya just play HOMM
I am sure that they will balance the game better but even if they do and all those Nerf champion threads disappear we are still left with; Magic system sucks threads Tactical combat sucks threads Tech tree sucks threads Champions are boring threads I don't really need a perfectly balanced game if it has so many structural flaws Obviously the game needs to be balanced but I will be really disapointed if they arn't experimenting with chang
[quote who="seanw3" reply="5" id="3073217"]I disagree with Path of the Assassin's getting more strength. They should get their damage from criticals and multiple strikes instead of raw damage. Maybe they should get some ability to bypass armor just like spears if criticals do not do so already.[/quote] [quote who="seanw3" reply="7" id="3073250"]Assassin should get it from multiple strikes, poison, crits, initiative, and ignoring armor. So many interesting options. [/quote] <p
You think? Or is this an insider information thing? What constitutes a major change?
Assasins barely exist, the only mechanic they specialize in is criticle strike. They need to be as flushed out as much as the current overly simplistic system will allow. Path of the assasin should be the only class to get fast and impulsive. Also assasins need more Str because thats where dmg comes from, they seem to be trying to build assasins without any base Dmg/Hp which is just silly. They even gave the defender more dodge and they get armor bonuses.
Really arn't enough overall talents for even just rare talents so far. eventually I would like to see ultrarare talents but as a reward for quests or achievment (kill 20 ogres) rather than just a random bonus. Once I killed a stone golem for a quest and was rewarded with the Shadow World spell. This was an awesome feeling even if the horde of rampaging demons I summoned didn't do anything. Also, current game doesn't support super powerful abilities. What would it do?
I am indifferent to how they display talent rarity. There are no rare traits at this point really because there is only like 10 unbalanced traits per path at this point, half of them available to all classes. Although I do support less options between traits when we lv I am sure as more content is added we will see actual RARE traits.
[quote who="Lord Cobol" reply="2" id="3072814"]* More Range Units! Let`s get our hands on starter range unit. Let`s give monsters more range options![/quote] [quote who="EvilMaxWar" reply="1" id="3072791"]* Give Monster`s More Abilities! I want to see the world fighting me with more than basic melee attacks! These guys are supposed to be intimidating, lets make them hurt! Maul scares me... I like that.[/quote] Ya monster fights are boring because they 90% of them just run at y
You have many nice points especially about allowing you to achieve victory in mutiple ways. Armies should be more than just getting high Dmg/Hp/Def and champions should be more than just a mage or warrior that gets better and better stat buffs. It would be really nice if a dev could give us a clearer idea of where FE is heading and how much they will be adding to it. What they have said so far seems a little vague.
You do realize that your suggesting an entirely new game right? One where half the games content is thown out?
[quote who="LordRikerQ" reply="28" id="3072712"]This game is a Strategy/RPG hybrid, turning it into Heroes or Civilization destroys what makes Elemental unique.[/quote] Please explain exactly how FE is unique and how anything anyone has said in this post threatens it. Oh and another thing I forgot, you need a method of arranging troops before battle. So you can spread them out and make sure your archers/mage arn't in the front, blocking your meele guys.
Agree with everything but the sight bonus on outposts. Outposts are by definition small, having 10 guys assemble and live in a 2 person tent doesn't build the tent faster or make it a super tent. Just dont use large stacks to build outposts. For cities though a population bonus and temp production bonus would be best.
Please stop saying that you want champions to be like Sauron I replied to that post by agreeing and saying how my 1 hit 1 kill system would involve Weapons, Talents and skills that would let champions be exactly like that. This has been mentioned like 5 times by various people as well as in the original post . Never did I say that cham
Overblow (ability that strikes every unit in a stack) is already in the game so it must be possible to target individual units. and yes this would be a nice addition for a multitude of reasons.
[quote who="abomination5" reply="19" id="3072430"]I know that FE is a massive improvement over WOM but there is still a very long way to go in my opinion. I hope Stardock will be able to slow down this time and really look at tactical combat. It's currently very underwelming.[/quote] Exactly [quote who="Sethai" reply="21" id="3072546"] I personally don't believe damage type is the most important thing in (pseudo) medieval warfare, or the big thing this game is lacking[
Someone suggested that too stop you from killing all passive champions that arn't your own faction that they should have small armies protect them. That would work vs monsters too.
Agree with every single point. There are too few armor types and we really do need staffs available to purchase. My suggestion is that too make the magic tree more useful we should not allow mage champions to unlock archmage and the other of the two last spell unlocking traits till they get a certain research. Seems strange that you can unlock such powerful spells without any magic research.
[quote who="Sethai" reply="17" id="3072403"]The game is still about 1 BIG ATTACK VALUE. No one pays any attention to accuracy because missing and dodging is still a fairly rare occurrence. So these stats have been implemented in a very piecemeal and half-hearted way. But at the same time, if we had a situation where they were meaningful and half of all attacks were missing, the game would be really slow and unsatisfying. I don't think these stats can be done in a useful way at the moment,
[quote who="Lord Xia" reply="11" id="3072170"]Brad has said before that champs are supposed to be like Sauron in LOTR, killing swaths of fodder. How much would it suck if Sauron had to stop attacking after he killed 1 unit? Give me a break. Too many people are going to complain and champs will get nerfed into oblivion and then this game will suck in a different way.[/quote] To explain this even better all champions could get talents. For example triple strike for daggers, rain of arro
Joining units in the current system would be horrible and pointless. Theres no mechanics for it, they just become one seamless larger unit with multiple attacks. It's not worth implementing. I'd prefer a tavern mechanic for hero recruitment then a promotion from the ranks one. As than you have some control over what type of heroes you get. A tavern screen for purchasing heroes and checking quests would be much easier.
Int increasing spell dmg would be much better than the current system of it being 100% abut having the evoker talent. If evoker is removed and more + Int talents added than it would be a huge improvement.
Are you talking about Int bonuses because the more Int a unit is the more exp it gets.If so then no I really doubt it. Also devs have said champions will no longer share exp in the next patch.
Partial resist against dmg would be better than chance for full resist. Full resist would be too random, resisting the wrong spell could lose a battle for you while partial resist you would know not to cast it if i't would only do limited dmg. Plus then high lv monsters wouldn't be totall immune to magic and mage champions could at least help a little.
Ya Beta's not bad for a beta and i wouldn't really be worried if id never watched WOM fail so hard and had such high expectations for it. Plus as it is now even with more content, better AI and expanding elements like dmg resistance and monster abilities, FE would just be a medicore turn based game. Par for the course. I'd probably spend less time playing it then i've done playing Heroes of Wesnoth, nevermind great games like HOMM, MoM and Civ.