[quote who="Stuie_acs" reply="2" id="2815649"] Is that true for the dragon one as well? That quest never completes for me. [/quote] Yes, though with it if you save and reload after starting the quest then it fails to work (it will say you completed it but you do not get the dragon).
Gwenio1
Your sovereign needs to be holding them.
[quote who="Fistalis" reply="25" id="2815286"]Problem is you totally discount those of us who like to play a game with roommates or friends etc just to have fun. Not every game has to be a deathmatch competition. Those of us who want a MP clone of SP are mainly in this catagory.. PBEM would be no different for us than just playing it together other than the added wait of sending each other our moves after each turn... Why everyone insists that everyone who plays multiplayer does so in a compe
The campaign is good for learning controls, but it leaves out the most important thing (research) and does not give a good sense of how the game is paced. This results in many people losing their first non-campaign game.
Impulse at least should be made multiplatform, then people can download the non-Windows version if they change systems at some point if the company made a version for that system. This would make Impulse more appealing and availible to a wider audiance, so it is likely to have the greatest gain for the cost of porting it.
[quote who="ALJOS82" reply="6" id="2814861"]There is no chance to update the game if you bought it directly through impulse as you already download the updated version. So I suppose this should not be a problem, otherwise I would be really angry. [/quote] There should not be, as the deal with updating was so they would have a record of you having the game by the deadline. If you get it and download via Impulse it comes out to the same thing.
[quote who="Savyg" reply="65" id="2814738"] ... the Wii is crap. [/quote] Fixed.
[quote who="Lord Xia" reply="22" id="2814710"]All the defense of incest is ****ing gross guys. Are you all head-****ed or something? Good lord, ****ing your sister is wrong, and making babies with her is extra wrong. End of the story. This game isn't a damn history lesson, it's fantasy, and if you want incest in your fantasy, you are ****ing sick. Please no incest, and please let us marry children to champions. [/quote] Then we should have more
[quote who="RikazeMA" reply="95" id="2814713"]This is the PERFECT thread to be reading on Halloween![/quote] Necro threads are appropraite to this holiday.
[quote who="Magog_AoW" reply="132" id="2814595"] But it does make unit design more interesting, since you might actually have to design and build units that does not have the best armor or weapons. [/quote] And intermidiate units that use the limited resources but do not have the best of everything will not get made unless it cannot be avoided. And there may not be any of it left by the end of the game, at which point a the things that use it will be unavailible.
[quote who="Magog_AoW" reply="130" id="2814578"]Hey here's an idea. Why not make resources (except gildar and materials) limited? When you have mined all the iron in your mine you will need to find more elsewhere. Also, when you win a battle you get to recycle the equipment of your opponent. Say if a unit cost 1 iron to build, you scoop that iron up from the battlefield in loot. Or if you like, scoop up a percentage of that 1 iron. [/quote] No. Just no. Limited resources are eith
[quote who="Taurni" reply="113" id="2814149"]Simply increase the amount of resources mined, as the city levels up. This makes no sense, "My lord! We have two thousand people in this city, there is no more advancements we can make as a civilization, and I'm happy to report that the amount of gold we can min has never increased once!" [/quote] This is already in 1.10, by allowing population to determine how many resource (and other) buildings you can have.
[quote who="RikazeMA" reply="16" id="2813843"]But I digress... NO MORE VIDEO GAME INCEST! =P [/quote] Only once it is possible to marry your children to champions. Otherwise it is kind of difficult to avoid due to limited prospects for marriage.
[quote quoting="post"]All tech trees at some point allow to improve somehow a faction's military or to discover some sort of "unlikely allies" (spiders, darkling camps etc...) On that line, also the civilization tech tree could maybe allow to research an advanced tech that immediately creates a militia force which could appear in all city of the kingdom in case of attack, PROPORTIONAL TO THE POPULATION. Napoleon Total War has that: in case of attack cities that are faithful to the
[quote quoting="post"]If I cast a protect friend spell ( I haven't tried it because I seldom get attacked with spells), would that counter a confusion spell?[/quote] Units with spell immunity are just as vunerable to magic as everyone else. This includes protect friend.
[quote who="Jharii" reply="101" id="2813538"]When I think of the resource/economy system, I don't think of the word "complex." Instead, I think of the words "sophisticated" and "elegant." I almost think of the resource system as a tech tree with some basic paths and some advanced paths. Yes, I can mine gold to be used as a raw resource. But I can also mint coins if I want a more evolved economy for my empire. Or I can make jewelry to enhance trade. I d
[quote who="Magog_AoW" reply="90" id="2813231"]It's not broken so don't fix it.[/quote] However, the economy is being changed already. It will be going to be based around your population and will focus on cities rather than resource tiles for the most part. As it is changing, it makes perfect sense to evaluate if there is a way to make the economy work better in the new model.
[quote who="Dsraider" reply="80" id="2813061"]Having the ability to change gold into iron however might be very OP and diversity killing.[/quote] That depends on how it is done. It can be balanced if it is in small quatities (thus taking up population to run the buildings and tile slots, therefore incurring an opprotunity cost which will increas substancially as you do more swapping) or by making it so ineffeciant to do that unless you have more of the resource(s) you are gi
It really should be possible to specify the starting age of sovereigns in the XML. After all, Mangar is suppose to be OLD, but he is the same age as everyone else in the game.
[quote who="VR_IronMana" reply="69" id="2812862"]I'm not against this, per se, I just don't see where it goes. So I can turn resource A into resource B. So what? What can I do with resource B instead of just collecting enough to turn it into resource C? Is this the prelude to an actual item creation system? Is there some new economy system we're not being exposed to yet that would need this kind of system to make work? Can we combine resources? Will the resour
[quote who="Tridus" reply="62" id="2812815"] *sigh* No it's not. Simply piling more stuff on doesn't make a better game. It just makes it a bigger game. It's better only if it supports what the focus of the game is. A game like Anno 1404 is focused on production chains and trade. Grafting a super complicated combat system onto that wouldn't make the game better, it'd just take attention away from what the game is actually about. Similarly, something like
[quote who="Campaigner" reply="60" id="2812810"]To begin with, what's "ingot(s)"? Maybe Master of Magics transmuting? If on a 1 for 4 or 5 cost then sure. Could add a faction trait called "Transmute" that increased the trade ratio. Another option could be like the Market from HoMM. The more of the buildings you had the better exchange rates. [/quote] An ingot would be a bar of metal that has been smelted and is
[quote who="Tridus" reply="56" id="2812795"] Maybe we should ask the question first: what is the focus of Elemental supposed to be? Is it a complex city/empire builder that happens to have adventurers, war, and magic as support? If so, then great! If not, why do we want an economic system that would consume so much more time and focus then whatever point of the game is supposed to be the focus? I can tell you that if the game is intended to be about all powerful immortal Wizar
Royalty should be renamed 'nobility' as long as non-sovereigns are able to get the ability.
[quote who="Polistes" reply="9" id="2812757"]Make peace with him. He will be your bitch for ever after unless your military weakens. Or you can make peace, sign a non aggression pact so he can move them when he leavers the city far enough use that curdgens inferno on him. It kills him instantly and no chance of escape. I have used that on factions I am allied with when they started harassing another faction, just cause the volcano to arise under the sov no matter where he is and its all over