1) Install Impulse. 2) Run Impulse. 3) Click the "My Games" tab. 4) There will be a list of games, one of which is Elemental. Select it and you will have the option to install it.
Gwenio1
[quote who="Austinvn" reply="34" id="2812652"]I used to like the old multi-step resource system with various levels of refined goods, back when we were talking about local resources you'd have to transfer between cities. But the more I think about it as it would fit into the current game with global resources, the more pointless it seems. As an example (you could apply this to any refined resource), let's just say we introduce a "steel" resource, which requires you to research a technology, b
[quote who="Soletestament" reply="28" id="2812617"]I think what makes having different resources begat new resources fun is the feeling of progression... pure and simple. We want to see our cities go from using Bronze swords to Steel or Adamantium or whatever. But like several people already pointed out, doing that can really make things tedious rather than fun. Why not keep Ore as ore but give research options that improve the quality of gear or what
[quote who="mqpiffle" reply="26" id="2812600"] I get this and agree to a point, but I just believe that I should have a wood resource to be able to craft bows or spears, or stone to build walls, or iron and coal to craft steel plate mail. I'm fine with the individual resources converting to 'materials' in a global pool on a conceptual level, but I would like to think that the horses and wood from my caravans came from * somewhere and something * with which a citizen of mine was inv
[quote quoting="post"]Today we’re talking about different ways we can streamline the creation of resources. A long time ago, we wanted to put in a system where I could mine ore which could be turned into ingots and so on. Basically, one resource being turned into another resource. [/quote] Having lots of specialized resources on the global level is un-fun, but on the city level it can add some interesting options. The current global resource types are about as de
How the game treats moving through cities is problematic. This is just one more reason to change it.
[quote who="Istari" reply="15" id="2812256"]I think that's pretty good, but if you ask me if it's very interesting, or if it's a victory path I'd be excited to try out, I'd have to say not really. We should be able to come up with something better. [/quote] Requirements for a good and fun civic victory condition: - Needs to work for both single and multiplayer. - Must require that player's compete to achieve victory, only they will be
[quote who="Fearzone" reply="12" id="2812172"]Or this: constructing a theater or wonder allows you to produce bards. Bards can enter an enemy city and slowly reduce the loyalty of the city. Once it reaches zero it is owned by the bard faction, though can be recovered through military means. The production of bards should be related to the overall pretige of the sovereign. [/quote] That sounds too much like military victory, as it is "take the other guys' land";
[quote who="RikazeMA" reply="10" id="2811743"]Hey hey, now we're getting somewhere... Well, you guys are getting somewhere. I've done nothing but pessimistically shoot down ideas, and I apologize for that... This kind of thing just isn't my forte. Making the Wonder not be the victory, but turning it into part of the requirement for the victory, is exactly the kind of thinking we, (Read: Everyone but me,) needs to sort this idea out. Here's a thought tho
[quote who="Carewolf" reply="161" id="2811921"]To those talking about hardware: BULLSHIT!!! You know as well as I do, that most of the problems with Elemental had nothing to do with hardware. The problems, was lack of balance, lack of content and great ambitions that wasn't yet fullfilled. [/quote] Lack of balance amd content are not bugs, so your point is moot. We are discussing why they do not work, and not why they are not as good as the classics.
Refined idea for Golden Age Victory: Have a non-accumulating Culture resource. Victory is achieved by having N(%) more culture than any other faction X turns. Having well upgraded cities gives some culture, and unique buildings (especially the Wonder) give a big boost. This also opens a new line of buildings to provide culture like parks, monuments, ect that do not give other bonuses. Possibly other races/alligences could have a "culture resistance" bonus when comparing to s
[quote who="Istari" reply="6" id="2811417"] I see your point and agree with you in principle, that if something more interesting than a Wonder can be thought up, it would be much better. However, I think the reasoning behind a Wonder winning you the game is that it is a declaration of cultural superiority. This doesn't flow very well with the lore of Elemental, but works if you think of it in terms of playing a Civ based game. [/quote] Better than a Wonder would be going all
[quote who="ElanaAhova" reply="4" id="2808574"]From here, it really depends on what opportunities come up. However, almost always: a scribe will show up near your first town, second turn of game. Click on your sov (must be adjacent to scribe), then left click on scribe. You will see an icon with "..." three dots on it. Talk to the guy, and he will join you for free. All the others cost gold. Now you have two characters to move.[/quote] As a note, th
Frogboy did say he was working on the manual at one point.
In the early game, Kindom factions are easier to hold up against because they do not get Sions (other than Sions the game does not get good units till they have catapults). Also, having more AI players helps give you time to get started because they will fight each other. Getting some tech going is very important, because with the right research you can get anything else you need.
[quote who="Gazz_" reply="94" id="2808113"]Come to think of it - what happens when you cast the Spell of Mastery in WoM? What if you fumble the cast? Great cataclysm all over again? [/quote] It simulates the effect of a infinite state probability drive, as the spell can do anything and you are no longer controlling it.
[quote who="Phylast57" reply="2" id="2808491"]4x games (lol not even sure what that stands for...)[/quote] eXplore, eXpand, eXploit, and eXterminate!
1) Make sure your version is 1.09E. In normal 1.09 there was an issue with this. 2) You should just need to have 25 crystals availible in your stockpile with no action needed.
[quote who="WhiteElk" reply="18" id="2808407"]From the last thing I remember reading.. buying the game before v1.1 was released, qualifies for the 2nd free expansion. I could be mistaken or it could have changed so please don't make a purchase decision based on that. I'd like to get a clarification on this as I frequently spread the Elemental word. I often bring up the 2 free expansions as illustration of Stardocks commitment to its users. Would b
[quote who="dadoo2" reply="63" id="2808181"]*snip*[/quote] I was not saying that it has not become easier to write programs, just that such improvements have not kept pace with the complexity of applications*. * Only the ones that are 'cutting edge'. When comparing now and then for programs of equal complexity, it is easier to create it now thatn it was then.
[quote who="Ozzy38" reply="2" id="2808210"] I'm assuming I'd have to put in an internal drive. Without killing it. So are external drives a bad thing? Would data transfer matter considering games generally only use the CDs/DVDs for installing? I thought blu-ray players didn't play DVDs. Blu-ray's a pointless fad anyway, I tells ya. [/quote] It would not matter much for games that only check to see if you have the disc. If you go for an external, if your
[quote who="cpl_rk" reply="2" id="2808059"]Sometimes it does some kind of special damage, it occasionally hits one of my summoned guys and does like 40 points of damage & seems to inflect some kind of spell. Of course there is no description of this in the manual, so I have no idea what it is actually or what the chance is of it doing its special damage, it seems to have a small percentage chance, like critical hit, of happening. I typically make them a priority target for my archers.<br
It explors the map around a random city.
We would have plenty of monsters and things to do without breaking the game balance if they would just give us monster lairs.
[quote who="kenata" reply="92" id="2807800"]Then I need only build improvements in such a way as to make the 1 city at the mouth block for the defense of all the other cities..[/quote] This brings up the interesting point that enemies can go through your cities without fighting the garrison, at least they could in 1.07, I have not heard anything about this having changed.