[e digicons]:rofl:[/e] This reminds me of the time I tried (eventually succeeded) to fix a bathtub leak... so many similarities. The best thing is I had a YouTube video telling me it was a 5 minute job. Yeah, it took smart old me 2 days with 5 trips to Home Depot.
AlLanMandragoran
[quote who="Heavenfall" reply="72" id="3280474"]Well played! Lots of fun for me to read. Yeah, the late-game mop-up is a big problem with the vanilla game. Since I'm using the same rules and balance there's no real good way for me to "get at" the problem other than the 20 new events.[/quote] HF - been thinking about this... one thing you could consider modding in is city defenders. To me at least, vanilla FE's design choice with defenders as militia, leaves city
Turn 10 - FP 20. Tied for first with Altar. Lowest is Kraxis at 9. Well, as I've seen before Sean's world is friggin' dangerous. Right of the gate, hey look, there's lots of expansion areas. Oh, wait no, look at those mobs... I have a game-ending incursion already from a stack of Ophidians. Eying my territory is another killer stack of Ogres. Have 2 settlements, both of which are building the town defenses but neither will defeat those stacks. Need to research wardens and nigh
Porcupine... flex those muscles! [e digicons]:digichet:[/e]
I recommend option 2 because helping new players is a good thing. And you give good advice.
Previous playthrough here (Stormworld Mod): https://forums.elementalgame.com/436770 Master's Affliction Mod: https://forums.elementalgame.com/430587 Sean's Custom Map: http://www.mediafire.com/?icapjiwcn35o9ao Turn 1 <a href="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/1.02/MA/102_MA_Parid
Off work this week, what to play... oh, version 16! [e digicons]:cylon:[/e] Congrats on the new gaming rig, Sean.
[quote who="Heavenfall" reply="72" id="3280474"]Well played! Lots of fun for me to read. Yeah, the late-game mop-up is a big problem with the vanilla game. Since I'm using the same rules and balance there's no real good way for me to "get at" the problem other than the 20 new events.[/quote] Thanks, HF. It was a pleasure to play your mod and share The Skeleton King's story. [e digicons]:digichet:[/e]
Turn 159 - FP 201. Greenskins highest at 214. Researched Alliances and decided to end this with a Diplomatic victory. At this time, the only serious threat on the map was the Deathstorm (kiting and wardens are keeping it busy) & Curgen's Wildlands. Skeleton King was about to lead a campaign to the southwest to clear all border mobs while Sowien and the 3 other champs were settling/pacifing the middle of the map. One settlement was founded and the second I did that Curgen's mobs ca
Summer 197 AC My armies are a sight to behold. The Golems and the Shadows are both allied with me, fearing what I may do... leaving only the Greenskin and Centaurs. If they do not bow, this awaits...
Hi HF - in current 1.5i game made Sowien surrender. Tooltip for Plaguebeast states it's rideable by undead and champs. Tried to purchase Plaguebeast for Sowien but it doesn't show in inventory.
Turn 150 - FP 174. Highest are Greenskin at 216, lowest are Golems at 53. Elves are destroyed, Sowien is now Queen of the Undead. Made peace with the Shadows, to give time to consolidate and pacify a few of the dangerous mobs left internally on the borders. There are several settleable spots, plus Curgen's Lair is down south which is a great opportunity for the King to gain xp. Next 10 turns will be dedicated to consolidating power and pacifying any dangerous monster lairs (tired of kitin
Spring 196 AC Sowien yielded in the Spring of 196 AC... her spirit now broken. I think it's because she couldn't resist my undeadly physique. Do I keep my Queen as Elven, or Undead? For now she will remain the same... I may cast Enternal Resurrection, or I may not. Time to turn my attention to the Shadows. <img src="https
Spring 195 AC The Magma Forge is under construction. Once complete allows casting of the Magma Forge Spell:
Check out this thread that Tuidjy put together: https://forums.elementalgame.com/435680
Winter 194 AC My travels south around Sowien's last city led me to a giant landslide. Off in the distance was quite a surprise - a wingless dragon! If I could only use the beast as a mount... it appears there must have been quite a battle and this creature was on the losing end. <img src="https://dl.dropbox.com/u/19969679/Fal
Fall 194 AC The last Elven city... Sowien is up north a little ways from my location. Will take this city and demand surrender, she will be mine! Well... the higher they are, the harder they fall. Sowien's last defense took my by surprise and I was careless. To survive I burned a prismatic potion, a healing nectar, and an esc
Spring 194 AC Skrymir delivered but not without casualties. Lost our Ice Elemental again and a few minions. Used Freeze and then Wither to augment our troops. But we sent Edror skimpering back home... Clash of the Titans:
Turn 140 - FP 158. Highest are Greenskin at 198, lowest are Elves at 52. Campaign to finish off the Elves is almost complete. Their core Kingdom has been gutted, they have one outlying settlement to the south. I will not conquer them without their Queen surrendering. Off the west, the Shadows have one threatening stack which I am focusing on. Still kiting the Ophidians on the western boundary, and now kiting the Deathstorm. All in all, things are under control. <a href="https://dl.dropbox.com
Fall 193 AC Skrymir wasn't doing his job, boozing it up lamenting over his war injuries... That slippery Edror snuck up from the southwest and is now threatening the Empire with a dangerous stack of macemen. Skrymir froze the army, giving me time to move my two new champions back to fortify the southern border. To the east, one band of minions are kiting the Deathstorm stack away from our settlements and towards the center of the world. The Edror threat: <img src="
[e digicons]:rofl:[/e] Derek
Spring 193 AC A band of ruffians named the Syndicate decided to threaten the former Elven Capital. I gave chase and located their hideout. To my surprise I found a Demonshrill champion named Tluzoo willing to join my campaign. Needing vassals to hold my newly conquered lands, I agreed. The undead avalanche is picking up speed. <i
Winter 192 AC Far to the northeast my scouts located a Fiery Gorgon champion named Vasss living in a van, down by the river... uhh, I mean in a hut by a water shard. He heard of exploits down south regarding the Elves, whom had always ostracized and harassed him. He offered his services as long as he could kill Elves. My scouts said kill them all, less the One that belongs to the Skeleton King... and so joins my second champion. <img src="https://dl.dropbox.com/u/19969679/Fall
Summer 192 AC Conquered the Elven capital of Alfsigr but not before falling in battle and being routed. Fortunately, Roland's Adventurer's carried the day and managed to finish off the catapult and 2 elven archer city defenders. For that level of service, I will let them stay human and not become a minion. They earned it. Must animate an entire new army. My Queen is down to one settlement now... (this battle was epic... it came down to the last few exchanges) T
Spring 192 AC I've ordered the engineers responsible for this high tower monstrosity to be thrown into the magma river and never to be reanimated. Must I do everything myself? I did order it rushed due to the deathstorm but that's besides the point...