AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
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[e digicons]:rofl:[/e] This reminds me of the time I tried (eventually succeeded) to fix a bathtub leak... so many similarities. The best thing is I had a YouTube video telling me it was a 5 minute job. Yeah, it took smart old me 2 days with 5 trips to Home Depot.

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[quote who="Heavenfall" reply="72" id="3280474"]Well played! Lots of fun for me to read. Yeah, the late-game mop-up is a big problem with the vanilla game. Since I'm using the same rules and balance there's no real good way for me to "get at" the problem other than the 20 new events.[/quote] HF - been thinking about this... one thing you could consider modding in is city defenders. To me at least, vanilla FE's design choice with defenders as militia, leaves city

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Turn 10 - FP 20. Tied for first with Altar. Lowest is Kraxis at 9. Well, as I've seen before Sean's world is friggin' dangerous. Right of the gate, hey look, there's lots of expansion areas. Oh, wait no, look at those mobs... I have a game-ending incursion already from a stack of Ophidians. Eying my territory is another killer stack of Ogres. Have 2 settlements, both of which are building the town defenses but neither will defeat those stacks. Need to research wardens and nigh

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[quote who="Heavenfall" reply="72" id="3280474"]Well played! Lots of fun for me to read. Yeah, the late-game mop-up is a big problem with the vanilla game. Since I'm using the same rules and balance there's no real good way for me to "get at" the problem other than the 20 new events.[/quote] Thanks, HF. It was a pleasure to play your mod and share The Skeleton King's story. [e digicons]:digichet:[/e]

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Turn 159 - FP 201. Greenskins highest at 214. Researched Alliances and decided to end this with a Diplomatic victory. At this time, the only serious threat on the map was the Deathstorm (kiting and wardens are keeping it busy) & Curgen's Wildlands. Skeleton King was about to lead a campaign to the southwest to clear all border mobs while Sowien and the 3 other champs were settling/pacifing the middle of the map. One settlement was founded and the second I did that Curgen's mobs ca

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Hi HF - in current 1.5i game made Sowien surrender. Tooltip for Plaguebeast states it's rideable by undead and champs. Tried to purchase Plaguebeast for Sowien but it doesn't show in inventory.

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Turn 150 - FP 174. Highest are Greenskin at 216, lowest are Golems at 53. Elves are destroyed, Sowien is now Queen of the Undead. Made peace with the Shadows, to give time to consolidate and pacify a few of the dangerous mobs left internally on the borders. There are several settleable spots, plus Curgen's Lair is down south which is a great opportunity for the King to gain xp. Next 10 turns will be dedicated to consolidating power and pacifying any dangerous monster lairs (tired of kitin

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Turn 140 - FP 158. Highest are Greenskin at 198, lowest are Elves at 52. Campaign to finish off the Elves is almost complete. Their core Kingdom has been gutted, they have one outlying settlement to the south. I will not conquer them without their Queen surrendering. Off the west, the Shadows have one threatening stack which I am focusing on. Still kiting the Ophidians on the western boundary, and now kiting the Deathstorm. All in all, things are under control. <a href="https://dl.dropbox.com

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Fall 193 AC Skrymir wasn't doing his job, boozing it up lamenting over his war injuries... That slippery Edror snuck up from the southwest and is now threatening the Empire with a dangerous stack of macemen. Skrymir froze the army, giving me time to move my two new champions back to fortify the southern border. To the east, one band of minions are kiting the Deathstorm stack away from our settlements and towards the center of the world. The Edror threat: <img src="

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Winter 192 AC Far to the northeast my scouts located a Fiery Gorgon champion named Vasss living in a van, down by the river... uhh, I mean in a hut by a water shard. He heard of exploits down south regarding the Elves, whom had always ostracized and harassed him. He offered his services as long as he could kill Elves. My scouts said kill them all, less the One that belongs to the Skeleton King... and so joins my second champion. <img src="https://dl.dropbox.com/u/19969679/Fall

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Summer 192 AC Conquered the Elven capital of Alfsigr but not before falling in battle and being routed. Fortunately, Roland's Adventurer's carried the day and managed to finish off the catapult and 2 elven archer city defenders. For that level of service, I will let them stay human and not become a minion. They earned it. Must animate an entire new army. My Queen is down to one settlement now... (this battle was epic... it came down to the last few exchanges) T

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