I will buy the DLC that includes stamps. Would love a large version of the Elemental world map too.
AlLanMandragoran
[quote who="Valentine82" reply="7" id="3270728"]See this is where the positive reviews of the game keep coming from, an insulated bubble of about two dozen diehard fans. This game deserves mediocre reviews, not overly negative ones but certainly not glowingly positive reviews. It falls short of it's potential in pretty much every way, even the diplomacy is still crap and the text on the diplomacy screen has no opaque background and is hard to read. Seriously e
[quote who="Kamamura_CZ" reply="10" id="3270765"]Exactly. I also don't like the original poster telling people what mark should they give.[/quote] I told people what score to give? Bologna. Reread what I wrote. I gave you my score. Manipulation? Really? It's not like I'm asking people to make bullshit accounts and spam user reviews. What the hell is wrong with asking people, if they are so inclined, to express their opinions outside this forum? If yo
Not calling for a bomb, asking the quiet to speak up if they are so inclined. I see nothing wrong with that.
Very, very strange! I had no problems whatsoever.
The lack of professional reviews has intrigued me so I'm finding I'm checking out metacritic's website daily to see what may pop up. The other day I decided to write a review to help spread some positive feedback. I want this franchise to succeed and for there to be more good stuff. Rated it a 9 (can't in good conscience rate any game a 10) and the overall user reviews went from 7.2 to 7.3. [e digicons]:grin:[/e] Anyone else care to take a few minutes b
Hmm - on the fence about the map pack. Need to think it over. I do want to support SD but I'm not sure I'll actually use them. [e digicons](\B):vulcan:(\B)[/e]
Yes, my previous comment was for Sentinemodo and not for OP. I respectfully disagree with OP - I like the game alot. Played vanilla a ton throughout beta, Stormworld a fair amount, and recently Master's Affliction. Hakuna Matata. With that said, can't please everyone all the time. [e digicons]:beer:[/e]
Just fyi - you can adjust the scale of units on the map. I set mine to large.
Burn, baby, burn! Never really had to use Firestorm before... but the combination of Firestorm plus freeze then firestorm plus tremor is putting an end to this dangerous darkling horde. The mod really makes certain lairs feel like they are minor factions... pretty cool. The lair is a few tiles to the left, I have my own armies just to the right, ready to pounce. <img src="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/1.00/FallenEnchantress_1352046792.jpg" alt="" width="840" h
Yeah... didn't want to abandon this game yet, too fun.
Sean - something is buggy (at least in .002 version I'm playing) with Darkling Shamans. In this shot, he is invisible... he cast something right out of the gate, disappeared, and I can't attack him and he can't attack me. Kind of a buzzkill, he was a level 18 shaman in a fully army stack defending his lair. This was the climactic battle to free all the area around Curgens! [e digicons]:thumbsup:[/e] This final stack was 9 units, had 5K+ hit points. Epic. <img src="h
Bump. Derek - here's a shot that shows a -15 hit point debuff to the units in my city. Now, the debuff was -16 and I just cast dispel enchantment, taking it -15... which means the sneaky AI has cast that thing on my city 16x without any UI to figure out what in the world the debuff is or, to even know its there without reviewing each and every citie's details. Please consider adding something for the users to easily determine what and were debuffs are located and who in the world woul
My god, Sean. This is what was waiting inside Curgens northern fog of war. Curgens didn't stand a chance, lol. The lair is up to the north a bit... and it all started from a single darkling warrior. This is gonna be a tough nut to crack.
Turn 190 - FP 482. Altar highest at 728 with Pariden lowest at 234. Not much of anything interesting occurred the past 10 turns other than clearing mobs on the western frontier and pacifying Curgens. All wildlands mobs are now dead, need to loot the remaining lairs to plant the flag of Kraxis permanently. I have fond memories of the early game challenge. That single darkling lair singlehandedly killed the Storm Dragon, and at least 2 epic Shrill Lord stacks. They are still roaming around up n
The other funny thing is when my 4 year girl started owning me on Mario Kart. Talk about egological damage!
I stopped playing when FPS when 8 year olds started kicking my ass. Time to retire, lol.
This is a wonderful idea. [e digicons]k1[/e]
Has anyone else noticed weird stuff when a city gobbles up an outpost within the city walls? I swear I've noticed the following: I lose the upgrades when it gets gobbled up I can then click the outpost within the city walls and upgrade them again - they enter the queue Then they don't build correctly Or am I smoking too much dope?
You da man, Tuidjy. That is all. [e digicons]k1[/e]
Heavenfall has Lizardmen in his Stormworld mod.
Forgot to mention Karavox picked up rank 4 air so he now has Cloud Walk. Thus, if there is a serious border incursion he can be there in a jiffy. Mana income of about 20 a turn and climbing, thus casting it won't be a problem. In addition picked up economics, thus now have entire road network between all cities and outposts. Logistically, I can respond quickly to any threat from my entire garrison network in no time like a "fly on stank". Need to pick up tireless march and stable upgrades
Turn 180 - FP 461. Altar in the lead with 749 and Pariden last with 242. Magnar is now gaining strength relative to Pariden. The past 10 turns have been further pacifying the wilds around my borders, settling several new villages, and pushing towards the center of Curgen's Tomb. It looks like the darkling lair (that started out as a single darkling warrior) absolutely raped the middle of Curgen's tomb. The Shrill Lord stacks haven't been seen for a hundred turns, haven't seen