Gratz!
AlLanMandragoran
[quote who="Salurian" reply="400" id="3265311"]I don't know, Insane world/Dense monsters/Expert AI is just about right for me. I prefer feeling like the underdog over having a straight up fight with this sort of game, and this mod delivers that pretty well. [/quote] Yeah, that difficulty setting is where it feels great to me to in this mod, Heavenfall's, and vanilla. I know the AI is hamstrung with a higher world setting than faction AI, but I am too. I prefer to ba
Derek - eyes on the camera, eyes on the camera! Too busy cracking the whip! Looks like alot of fun around there.[e digicons];P[/e]
[quote who="Skulrake" reply="393" id="3265026"]Sean, Just installed your mod and began my first game. After hitting my first Turn I noticed the time between turns is dramatically longer. Usually at the beginning of a new game (in vanilla) the time between turns is almost instant but now takes about 3 secs. Anyone else notice this or having similar outcomes? I will keep playing and see if it gets worse or not. [/quote] I think it's because Sean's mod puts
[quote who="parrottmath" reply="14" id="3264789"]Quoting Tattyhat, reply 12 The AI should simply get on with it's own game until it is attacked and leave the player alone to get on with thiers. By the time you get around to attacking the AI, the AI will be that much more powerful. It sounds like you want more of a you vs. environment senario, which I have been toying with the idea. The end goal is to remove all the wild-lands in the game. You build up and you de
Nice! Fell dragon vs storm dragon.
Insane. 11 darkling armies on their home lair tile, lol. A 12th right below. Nothing's ever easy... 2.7K hp in one stack. Geez Louise.
Turn 170 - FP 366. Altar in the lead with 701 and Pariden last 212. Karavox now has a 6 unit army of a Fire Elemental and 4 ogres. He is pacifying the land to the northwest, preparing the way for pending settlement. The other 2 heroes are clearing the area around Curgen's and leading sorties into the wildlands for the up and coming complete liberation of Curgen's and all the spoils it will bring. My strategic goals at this point are to 1: pacify the northwest and settle 2. use the ver
Bump - anyone know the answer to this? thanks in advance
I'm torn on the idea of buying from other faction shops. For example, In my current game I'm pretty limited in tech but I walk into a Pariden zoc and it's like being a kid in a candy store. Need kick ass armor, weapon, buy away! It is a game changer. What do you all think?
Holy upgrade, Batman! Sean - I just realized you made it so the player can upgrade parties to groups and such. Cool...
I think the devs had all sorts of bitchin' ideas for EWOM - until they ran into bugs and memory management problems with the Kumquat engine, particularly for 32 bit users. Then they had to spend time figuring all that out instead of adding cool content. For FE, they had clear ideas on what the engine could handle and had to design within those boundaries. I'd love to see 10 more types of tiles and stuff, I remember Heavenfall's After the War mod where the ice faction mad
Did you start near a wildlands? I tell you what, being next to Curgen's Tomb gave me a heart attack that lasted about 30 turns in my current game. I don't even want to update to a new version until I have time to see the game through to the end.
Salurian - what turn are you on?
Lady Irane reminds me of Sinead O'Connor.
I did find an awesome bow from one of the lairs I raided in Curgen's... but it requires level 15. Will be able to use it soon hopefully.
Sov is 11, heroes are 8 and 7.
Turn 160 - FP 304. Altar is in front with 654 and Pariden is last with 214. Magnar is gaining strength at the expense of Pariden, which is fantastic for me. 3 kingdoms vs. 2 empires... I'll take a more powerful Magnar any day, especially one who's buffering me from Altar and Tarth while I consolidate my power. Things have gone very well, the world no longer feels as dangerous as it did. I have 4 ogre lairs cranking out troops, now have a fire, earth, and ice elementals. Expanding nort
Hi Sean - should warcry have a cooldown? Right now I can spam it until none resist...
I second that matreus!
Updated op to turn 150. Last 10 turns went very well, picking up steam. Here's the area cleared of most bandits. About to settle the village. Kingdom report: &n
Updated op for turn 140. Fighting for every single tile. The mobs are out of control. Having to pick and choose what is doable. Nothing yet from Altar or Tarth... need time to continue consolidating power base. Here's the lay of the land. Section I'm trying to settle is in middle of shot. Here's the nastyness I'm try
Perplexed. If an AI casts something negative on your city, where is it displayed?
Sean - I can't wait to see what other surprises lie in wait. This mod is making me think hard about each decision. Still feeling optimistic but conquering the world is a hell of a slugfest. Updated the OP through turn 130. Here's just one of the nasty 8 unit darkling stacks Sean has in the mod... these are the guys that poured out of one lair and waged war on Curgen's. This area has my attention but I'm beginning to doubt whether I can (currently) even begin to pa
Wonderful idea - big fan. Posted something like this several months ago.