AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

Updated OP for turn 120. The bandit campaign did not go well... In reply #8 you can see the bandit stacks I mentioned... nasty, especially the 300+ hitpoint archers. Ouch. Here's what the area looks like now that I cleared. Outpost there and pacified. Also verified something cool - the outpost bonuses stack, and in the city too. T

37 Replies 46,886 Views

Off of Curgen's mobs and hordes of bandits. Had no time to breathe between turns 40 and 80. However, I now have groups and am designing some serious troops to begin expanding again. Just hope my diabolical plans for Magnar to fight a proxy war for me up north with all 3 kingdoms will pan out... I just need the guy to keep them off my back while I continue consolidating my power base.

37 Replies 46,886 Views

Here ya go. [e digicons]:andrew:[/e] This is what it looks like 100 turns in. You can see Curgen's to the east, mountain range to the west, room to expand north and northeast. Curgen's was out of control for about 30 turns there - but the wardens on outposts and night watch buildings in cities have sent most back into the wildlands. The other cool thing... top part of Curgen's, you can see the hordes of darklings that spawned up north and they made a beeline towards the ce

37 Replies 46,886 Views

This is a WIP playthrough of FE 1.00 and the Master's Affliction Mod v 1.0.002. Originally started this in reply #293 of Sean's affliction thread but am thoroughly enjoying this playthrough. So instead of clogging Sean's thread, thought I'd make my own. Seanw3's Master's Affliction mod: https://forums.elementalgame.com/430587 If you are looking for additional challenge outside vanilla FE and a change

37 Replies 46,886 Views

[quote who="seanw3" reply="316" id="3261615"]Anyone else getting a consistent crash between turn 50 and 100?[/quote] Yeah, I've had several crashes running the mod. But can't pin it down... have had a couple corrupt saves too.

856 Replies 2,046,208 Views

[quote who="BlackRainZ" reply="307" id="3261342"]Hey allan, why in your screenshot doesn't any of your units cost wages?[/quote] Cuz I designed these spear dudettes. [e digicons]:D[/e] I added the negative trait weak which Sean modded to -20 labor cost. Note they cost only 3 production to build. I think the game looks at them like slaves. <img src="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/1.00/FallenEnchantress_1351358176.jpg" alt="" width="840" height

856 Replies 2,046,208 Views

[quote who="G Solt" reply="9" id="3261272"]How about a hotkey to jump to the next unit on the map or have the spacebar skip the currently active unit and jump to the next active / unskipped unit like most other turn-based strategy gamess. It is very usefull to know that I have acted on every unit each turn without having to click on every unit individually to maake sure they have taken action before ending my turn. Otherwise so far, so good, I'm living it! &nbsp

12 Replies 56,419 Views

[quote who="BlackRainZ" reply="301" id="3261271"]Sean, in your mod, does merchant building no longer work? I am using a custom faction, built the first merchant building which is supposed to give me +2 gold but it isn't giving me anything. Still only making .8 gold on low tax with a lvl 1 town. Did you change how it works maybe?[/quote] Yeah, seems mysterious to me too. For example, city income is 1.8 in this shot but it shows 8.8. <img src="https://dl.dropbox.com/u/199696

856 Replies 2,046,208 Views

Turn 49... Sean, you are a bad, bad, man. Death incarnate (aka Insane Shrill Lord) eyeing my city... Only hope now is to kite. The wildlands opening up like that was a cruel joke! [e digicons]X([/e]

856 Replies 2,046,208 Views

Hi Sean - your wildlands are about to roflstomp me off these difficulty levels. I'm about to get pwned. I'll let you know, lol. Turn 41... Other thing, the path improved poison blade says the below.

856 Replies 2,046,208 Views

[quote who="Frogboy" reply="8" id="3260853"]You are all set up, sir. Just go to http://download.stardock.com [/quote] Man, that's awesome Brad. The CEO of the company just comped a customer on a Friday night. [e digicons]:')[/e]

12 Replies 59,328 Views

Hi Derek - playing Sean's mod but I know I've seen a post about this elsewhere thus confident this is a vanilla issue. When sacking a lair, in my example a bear, I happened to settle the square the same turn. Settling did not convert the tile to city, thus no essence, thus can't cast city enchantments. Please note a reload of the game converts the tile to city. Before reload: <img src="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/1.00/FallenEnchantress_13

0 Replies 1,534 Views

Sean - I'll jot down some notes in this repy regarding feedback on 1.0.002 build here and keep editing it (vs. spamming your thread). WIP: Karavox on medium map, insane world, expert faction, 5 opponents, dense monsters, more often random events, all other options default Turn 10 - my FP 17, Altar highest at 19, Magnar lowest at 9. Went with training and leatherworking, decked out sov and initial hero with full leather. Spamming custom spear units that cost 3

856 Replies 2,046,208 Views

[quote who="cugeldaclever" reply="6" id="3260705"][quote who="AlLanMandragoran" reply="1" id="3260673"]Add "-cheat" to the end of Fallen Enchantress target. Mine looks like "C:\Program Files (x86)\Stardock Games\FallenEnchantress\FallenEnchantress.exe" -cheat Ctrl-U unhides fog of war Ctrl-Z starts autoplay turns, you can sit back and watch Ctrl-Z ends autoplay turns Here's a thread of cheat codes: https://forums.elementalgame.com/433136[/quote]

195 Replies 498,329 Views

Just started a new game with your current build playing as Karavox, insane world, expert AI, 5 opponents, medium map. Just got myself a 53 hp Anna the wolf too. Early game looks extremely promising at this point.

856 Replies 2,046,208 Views