No rest for the weary... [e digicons]:waaaa:[/e]
AlLanMandragoran
Hi Derek - the same duel trade window thing happened when I liberated Barra Nurg (received two rewards thus dual trade windows).
I'm randomly (apparently) now getting a security certificate warning about the FE website. I'm ignoring them but I've never seen these warnings about the FE website throughout the entire beta. Wondering if something changed beyond, ya know, 1.00 release, revamped look and all that. Anyone else seeing this? Using IE9 and fully updated. [Edit] It's stating it's blocking content with security certificate errors.
Hi Derek - when freeing the town of Cannargh, and you are given the sword and some healing items, if you hit "Trade" it will then open a 2nd loot window where you can also hit trade. That then opens up the inventory screen. You do your deal and equip or trade and close, the trade window will pop up again. Not necessarily a bug per se, as it's probably acting as designed, but redundant for the player and is confusing. Here's the shot before attacking the butcherman: <
I love it when a plan comes together. Reply #13 https://forums.elementalgame.com/434227 Good job, SD! [e digicons]:beer:[/e]
lol Sean. This is pure awesome, I know you modders have been wanting to get your hands on this awhile. I may even play around with it, like giving your 16 year old drunk kid keys to the Ferrari.
Sounds like a plan!
[quote who="Heavenfall" reply="9" id="3256601"]First model done! http://i.imgur.com/C9Ufk.jpg [/quote] Dude - that rox my sox. Bitchin'.
[quote who="seanw3" reply="15" id="3256498"]Yes, but mine will be promotional for my mods. I don't plan on playing vanilla except for the scenarios. I figure Das123 can handle the vanilla intros. Hell, his sweet nectar of a voice will probably add +1 to the metascore.[/quote] I listen to more classical music now as a result of watching your LP's. [e digicons];)[/e]
Just had a chance to read it. Looks pro, well done!
Lol - I saw Tuidjy's avatar on Toby's computer screen. [e digicons]:digichet:[/e]
Here we go!
Well I'm just glad I'm getting it before the end of the Mayan calendar. My bucket list is getting shorter. [e digicons]B)[/e]
Oh, Nellie, will check it out after work! That is one giant 32MB pdf. [e digicons]:grin:[/e]
Agree, Das. BTW, been watching your Crusader Kings II Let's Play. You need to go into radio, sir.
Oh man, and HF even got a shout out... awesome.
[quote who="seanw3" reply="6" id="3256158"]What was all that nonsense about taking a break after release? I heard the deal was that Derek would let the devs out of their chains to go to the bathroom, but no one said anything about a break. Maybe he meant bathroom break? [/quote] He's politely saying it's time for Sean and HF to take the reins for a little while. [e digicons]:jafo:[/e]
Man, fantastic!
Fantastic, Derek, thank you!
Also like to add, that upon putting the smack down on the resource, the AI did combine their stacks into a single army.
Hi Derek - in my current game Resoln sent multiple stacks to destroy a single resource. On that turn, I received 3 separate warnings the single resource was destroyed (one for each enemy stack). I don't have screenshots, but you should be able to reproduce easily enough. It could be confusing to a new player whom may think they had 3 resources destroyed.
Hi Derek - same outpost as before. Not only does it not have roads, the warden and stables upgrades are clearly shown on the strategic map (I had upgraded them) but when I review the upgrade screen, nothing is built. You can use the save in OP to review. Here's the shot showing the upgrades visible on the strategic map: Here'
Hi Derek - I built this outpost and have economics thus should have a road to it. Right about the time I obtained economics, Resoln sent a stack and took it over. I then took it back. Here's the save . I reloaded the game to verify if the game refreshes and would add the road - it did not. <img src="https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/0992/Fa