Went from Vista 32 bit to Win 7 64 2 weeks ago... and now added an SSD for the OS. I'm in heaven!
AlLanMandragoran
[quote who="JaboJoggins" reply="140" id="3233365"]How about a world setting for construction speed? I would probably play it with a lower speed than most, to enhance the feeling of trade-offs between buildings. That way, only the relative construction speed between buildings needs to be balanced and the rest is up to the tastes of the player.[/quote] I want sliders for other sliders! [e digicons]:troll:[/e] JK
Cool - second the essence thing at level up. Glad it will be added.
I will definitely follow this - enjoying reading your playthroughs, I always learning something. [e digicons]:andrew:[/e]
That looks awesome.
I started one up last night. Insane world difficulty, dialed back the faction AI to expert. Struggling to clear the mobs around my area and having to make some hard choices. For me at least, thumbs up. With that said haven't approached anywhere near midgame yet. I'm optimistic. Love the fonts, etc. Looks way more polished.
Wow - just had a damaged Air Shrill move out of direct combat so the others could soak up the damage. Impressed.
This is intended. I don't necessarily agree with it, however. What I do is take all the cities over and ensure on the last one, the sov is out of the city at the time. Then I make them surrender. Only way to grab all the cities and gain the sov. If you're super picky, grab all the outposts too and then do it. I'd rather control of all outposts and cities switch when the sov surrenders but I'm not calling the shots. [e digicons]:D[/e]
If HF is correct, makes sense to me XP gained should not scale with difficulty.
[quote who="Derek Paxton" reply="11" id="3232167"] They are disabled on 32bit systems to save memory. We should have greyed out the option and had the mouseover say that, rather than just hiding the option. Pedestrians take up over 200 meg of memory and we didn't want to risk 32bit people being unable to finish their games because of memory issues. [/quote] As one of those 32 bit windows people for the last 2 years I can definitely attest to the m
I am jealous!
I need to start taking PTO on Thursdays. Being at work with a new update sux.
Kinda reminds me of Pandora.
Well all I've gotta say is I'm enjoying the hell out of this game with world difficulty insane and AI expert. Fun stuff.
Oh Nellie! My bobblehead voodoo doll finally worked.
Always enjoy reading these journals!
Derek - it is possible to put something cheap in the build queue and then reorganize the queue with a more expensive item in front. When doing so the mouseover gildar cost to rush still reflects the original cost - it does not update based on the reorganized queue thus can be confusing to the player.
Derek - just took over an enemy city and it had more than 9 defenders (militia plus the stack inside). However, it only allowed 9 to defend and when I won that battle, I took it over without having to fight the remaining defenders.
Derek - it looks like the Lurk spawned by a Touch of Entropy kill does not enter the initiative queue. He just sits there like a knucklehead. I saw a similar thing in previous build when I summoned an Ice Elemental - never entered queue.
Hi HF - Diggin' the mod man! Checking out the new Lizardmen faction. Unsure if this is a bug in the mod or just a consequence of the mod itself. My hero Dosia is riding a Mire Slag and I know that thing is big... but whoa, check out the cloth map. Just fyi in case it's something you can fix. Save - https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/0952/0952_Stormworld_Li
Derek - unsure if intended but if Wither is cast on strategic the visual effect does not reflect in tactical. The actual spell effects exist - just not the visual.
I prefer voodoo dolls. I have a Derek penguin bobblehead model that I try to persuade via xml audio. It isn't working - but I'll keep trying.
[quote who="Publius of NV" reply="2" id="3228415"]In my current game I see a slag, but it does not have the icon above it that indicates a lair to be raided. A few tiles away there is a forest drake, and it does have the icon. Are you sure the lair was there and disappeared, or was it that the lair was never there?[/quote] You could have a good point - do Slags have lairs? I need to look for that.
I've noticed a few times now when killing Slags their lairs disappear. No lewtz! [e digicons]:waaaa:[/e] I can do a print screen and save for next time if needed.
Very interesting!