AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

Derek - if you are on the cloth map and tabbing through active units it is difficult to know which stack you have selected. I don't see a color or anything telling the user which stack they are about to move. Putting a green color around the stack might do the trick (similar to the strategic map).

0 Replies 611 Views

No dmp was created, crash on manual end turn. Debug - https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/0952/debug.err Last Save - https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/0952/AutoSave.EleSav

2 Replies 1,243 Views

[quote who="placiddragon" reply="7" id="3221726"]Quoting Tattyhat, reply 5 Bloated database or memory leak, I remember GalCiv II being plagued with this problem, and it seem to elude the programmers for ages, I think they fixed it in the end, not to sure. I hope they catch it quick in FE, otherwise it means you can never have a maxed out game without restarting every 5 moves. yeah, i dont know what it is thats causing it (hopefully St

13 Replies 4,511 Views

Playing an epic game as Magnar on Expert... Brad sent his Storm Dragon my way about 100 turns in, I panicked and was like wtf... Magnar is uber fire mage but no mana then I realized I could spam slave militias and sacrifice for the mana. Fire nuked that dragon out of there. Game changer for the specific set of circumstances I was under. Fun factor 10!

13 Replies 4,511 Views

I had an odd situation where I could settle a 5/2/3 location... found it with wandering hero. Ordered up a pioneer, took him over there, and the specific tile was no longer settleable. Absolutely nothing changed (no new settlements were founded nearby) other than I was killing stuff all around it... and there was an ogre lair nearby. So now I'm wondering if the ogre may have made the nearby tile settleable but when I killed him it wasn't? It was very strange. I had seen something like

8 Replies 3,218 Views

Brad - first CTD I've had in awhile. 0.951 build when I went to manually save. Last few lines of debug.err: DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (20.000000) DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: Bink

71 Replies 27,044 Views

[quote who="Sir-Astral" reply="32" id="3215177"] I agree with DragonRider862, it is extremely absurd to just mass destroy cities when a sovereign surrenders! A better mechanic is to make all the Cities go neutral and available to the first Sovereign to claim it, by moving a unit onto it and defeating the defenses (Cities should still believe they are a part of the original soverigns empire for at least a few turns until they get the news or their Sovereign shows up in person auto a

51 Replies 33,974 Views

I love the direction of content but agree with others regarding engine stability. Here's a list: Loading a game within a game - forces user to always shut down FE and restart to avoid Performance slowdowns in tactical battles - when this starts, shut down FE and restart Graphics glitches like missing icons, main FE page missing background, etc - looks like memory leaks because it degrades over time, restart FE to clear Have had end tu

172 Replies 675,332 Views

Derek - tried casting Wellspring and it appears the range is self instead of the proper unlimited. I accidentally clicked an enemy army and tried to cast - it centered the map on my sovereign. I then tried casting on a friendly army - same thing. Then I was unable to end turn so had to shut the game down and restart.

0 Replies 787 Views