AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

[quote who="Frogboy" reply="17" id="3096311"]Quoting cww256, reply 12I am in the same boat as Winnihym. I'm on Win 7 64 and have all latest drivers, but can only get about one game in four to go past about 20 turns without having FE crash as soon as I end the turn. Its a little frustrating. I realize its beta, but its really difficult to even try to test, because I have no feedback on what to try to detect/avoid the crash. Have you posted any of you

29 Replies 55,572 Views

[quote who="Lord Xia" reply="3" id="3094223"]Well, I "have" a computer. Is that good enough computer skills? Well, if you need someone to teach you how to take care of the severely mentally ill, I am your man. Seriously, Kael...Brad's sanity is hanging on by a thin thread, we all know it...when he needs to be wrangled, call me.[/quote] I lol'd. [e digicons]:beer:[/e]

8 Replies 23,265 Views

immediate crash on load of autosave from prior crash resulted in this crash as well - corrupted save file? Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1917083491 If this is happening while the game is loaded, you may need a new datazip.exe file. </d

23 Replies 5,022 Views

Fought the Empire Champion Csilla whom casts Mass Curse. When she does that, it bugs out tactical combat where the player's only choice is to autoplay to finish the combat.

1 Replies 839 Views

It's not a bug. Resources touching your city proper will tie up your production queue. Resources not touching your city proper will build outside the queue. In short, try to always build resources outside your city first, then snake buildings towards them after to bring them into your city proper.

10 Replies 3,069 Views

Not to steal from MOM, but allowing the player to choose housing (growth) or trade goods (gildar) is a pretty solid mechanic for empty build queues. Hell, you could even allow worship or something to create additional mana. To provide more choices, you could allow focus on whatever resource is tied to the city. For example, if the town has a mine allow focus on metal or crystals or diplomatic capital even if the city has that resource. Now there's still the issue of resource exces

35 Replies 14,253 Views

I hear what you all are saying but I've had a blast this first game. Loaded up a normal game to show my daugher the ropes, playing as Porpoiseinippity, and was like holy crap hardly any xp from kills. But then I figured out she can summon that Shadow Warg, oh man, hella fun. Put next to a Wildlands, friggin 5 man groups of Ogres chasing my butt all over the place, destroying my Outposts and resources. Tactical combat is light years beyond where it was - Darkling Shaman cursing and

90 Replies 205,336 Views

So I had this random idea that popped into my head, similar to my other great idea that if I spend $100 a week on lottery tickets I'll win the jackpot in 3 months. Would it be cool if the game logged major feats of my heroes and sovereign, recording them in a unique diary kind of thing? Would this add a cool kind of immersion to the game, making me feel more connected to my main characters? It's almost like a debug.err file, but tracking key events throughout the game tha

0 Replies 4,588 Views

[quote who="Alstein" reply="34" id="3087954"]I don't think UI features should be techs. One idea: have three difficulty settings World difficulty- for monster difficulty Strategic difficulty- for strategic AI Tactical difficulty- for tactical AI This way, if folks find the tactical AI unfun, they can tone it down, and if they like it, they can keep it.

67 Replies 56,553 Views