AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

[quote who="Frogboy" reply="16" id="3507333"]I hear a lot about "persistent bugs" and yet when asked what they are it's either a list of feature requests (saving a game in a tactical battle) or issues that we just don't agree are "bugs". We want to fix any bugs that are troubling the player base but it's hard to do that when no one is actually naming these bugs. My suggestion would be to make a lost called legacy bugs and list bugs that are bothering you.[/quote] Br

21 Replies 74,167 Views

[quote who="Frogboy" reply="35" id="3507211"]I generally like all discussion. I even like debates on what different combat ratings should be. Where I tend to draw the line is calling something a "bug". Could be too many years spent in engineering but that is a term that has a very strong meaning. It is the equivalent of someone in a discussion saying "This is factually incorrect". Hence: A spell that says it will do 10 damage only doing 4 damage

48 Replies 68,032 Views

Brad, to be clear, do you support building a process that provides quality feedback to beta testers as to what is and isn't a bug, is the issue logged already, is it a design issue (good or bad), etc? I think you are entertaining that idea, based on reply# 26, but do not want to assume. In other words, I would like ask if you were a beta tester: what process would you expect from SD in order to feel that your time spent on testing and providing feedback is worthwh

48 Replies 68,032 Views

I can vouch that reporting the same bugs (for years and through multiple games) is about as demotivating as it can get. DrF nailed it. It is not enough to ask beta testers to provide feedback to the devs. There needs to be feedback on the feedback. On one hand, reporting bugs that never get fixed essentially tells us the feedback meant nothing. Just tell us it's not a bug, it's by design, or it's not important. On the other hand, if dev feedback shows issu

48 Replies 68,032 Views

I have not played it yet but I wonder if Firaxis fell into the same trap as (I suspect) SD did back in 2010. I am talking about the "we are releasing to brick and mortar stores and oh, crap, we do not have all of our features in on time but need to release to honor contractual obligations." It feels that way to me looking in from the outside. Man, if I had a game company I would only want to release on digital platforms so I had full control of release "when it is ready." If this is true

43 Replies 278,885 Views

I enjoy the humor in the base game. I feel at some point, assuming the community obtains something that makes quests much easier to create, modders will create immersive quests tailored to their specific mod or to replace the humorous quests of the base game. I too felt the OP was off-base by labeling "lazy". It is obvious to me that serious effort went into the creation of these quests.

13 Replies 72,939 Views

[quote who="Frogboy" reply="10" id="3501540"]That is so odd as I've never seen that happen in tactical battles. Two different units in the same tile in tactical?[/quote] Frog, please see reply#2 in this 0.70 thread: http://forums.sorcererking.com/458187/get;3498027 . Also please see reply# 13 in this 0.701 thread: http://forums.sorcererking.com/458360/ge

26 Replies 33,231 Views