AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
1 Posts 394 Replies 22,236 Reputation

Example 2 - there are certain locations or angles on the strategic map where moving the mouse over a tile, in order to select the tile for movement, does not select that tile. It picks another one. This is an example of one such case. I cannot show you the actual mouse as the screenshot prohibits that. However, I've drawn a circle where my mouse is located.

17 Replies 15,788 Views

Example 1 - I moved onto a quest tile and obtained a soldier as a reward. Please note in the screenshot that the soldier shows 3/3 movement points but the unit is unable to move out of the party or to another square. This could be design, as the party leader scout has 0/5 movement points. However, it appears misleading to see 3/3 movement listed for this unit.

17 Replies 15,788 Views

Prior 0.70 feedback thread located here: http://forums.sorcererking.com/458187/page/1/#3499589 I am not duplicating issues between threads. I figure the developers have logged the issue and are prioritizing accordingly so no need to clog the forums. Possible Bug - Urxen poison dart ability hit my unit Bailey but did not cause damage. This occurred for multiple rounds within tactical combat. Either the p

17 Replies 15,788 Views

I was thinking on this further. I look at a trait as the "cause" and the effect, well, as the "effect." Does a cause always lead to the same effect? What level of randomness in effects is appropriate and would be deemed fun? Right now, it appears traits have 1 of 2 effects. They are resisted, or they are not. A web either holds a unit in place, or it does not. Thinking out loud here... Leave certain traits as-is. 1 of 2 things happen, simple. What if certain t

7 Replies 4,875 Views

I would like to recommend swapping lower initiative for range attacks with resistable movement-slowing effects, stuns, knock-backs, or initiative penalties for those hit by said range attackers. Moreover, I would like to explore the idea of traits that may cause random effects. Imagine random effects and how that would spice up battles! For example: As-Is Range Attack: Range attackers suffer a signific

7 Replies 4,875 Views

I would love to see if maps labeled regions a la Alpha Centauri. For example, "Sherwood Forest" or "Misty Mountains" or something like that. If the map generator would not do it, is it possible to give the player the ability to "write" on the map? I feel this would help with immersion. After all, naming anything is quite powerful. If we can name units and cities, why not locations or areas?

9 Replies 19,121 Views

Try not to let bad apples spoil the whole bunch. There is a large, and silent, audience on the Steam Forums so it is worthwhile to stick around at the court and keep playing ball. Hecklers, bullies, or those who provide legitimate feedback, albeit in a non-constructive way, will always happen. If you pack up and head home they win. No one has control over bullies and such but everyone has control how they personally react to them when they show up. I recommend just calling the conve

99 Replies 309,268 Views

[quote who="mqpiffle" reply="12" id="3498674"] In my last game I had the recipe for the Sovereign's Sword. When found as loot it has the level 18 prereq on it. When crafted, it does not [e digicons]}:)[/e] [/quote] Cheater! [e digicons]:digichet:[/e] Ok, fine, I did that too in my first game. It was unintentional, I swear!

15 Replies 32,749 Views

I recommend making two scouts initially and use them to 1. find the SK main location 2. grab goodies 3. find the enemy champions and 4. monitor for enemy troop movements towards defendable shards. I mention defendable because some shards are goners, period. Do not waste your time on those. However, some shards are defendable by knowing enemy troop movements and then intercepting. Once 1,2, and 4 are complete, you can use scouts solely for 3 as your "hunt" begins. I hope this helps.

1 Replies 13,666 Views